In part one, we defined a Grid trait and implemented it using 1D and 2D vectors. Benchmarks revealed that a 1D vector was a better choice than a nested 2D vector. In this post, we'll write a new implementation that uses arrays instead of Vec. This should ... (more…)
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Few weeks ago I noticed a blog post “Oxidizing Source Maps with Rust and WebAssembly”
making rounds on Twitter - talking about performance benefits of replacing
plain JavaScript in the core of source-map library with a Rust version
compiled to WebAssembly... (more…)
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Previously I wrote a small post (now unpublished, it was quite boring) about finding the smallest possible opening for introducing Rust into production use. In that case, Rust's place was quite minor; just the small script-like snippet for updating the in... (more…)
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Want to follow along with Rust development? Curious how you might get involved? Take a look! (more…)
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Cryptographic Engine for Secure Multi-Party Computation using Garbled Circuits - GitHub - sine-fdn/tandem: Cryptographic Engine for Secure Multi-Party Computation using Garbled Circuits... (more…)
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