This blog post is essentially a PSA on how you can easily improve dev incremental rebuild performance. (more…)
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Rust-native hybrid training & inference engine for Apple Neural Engine + Metal GPU - ncdrone/rustane... (more…)
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This example uses Rust async for the server and a workqueue-based
executor to run async tasks.
Based on #798 and #796
Signed-off-by: Wedson Almeida Filho wedsonaf@google.com... (more…)
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SHADERed is the most powerful shader IDE/editor. It is open-source, cross-platform & has features such as the shader debugger, compute shaders, plugin API, etc... (more…)
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In this post we'll cover new hardware additions to tonari and some of the work and research that went into powering that hardware. We're big fans of the Rust programming language but before this project we hadn't ever used it for embedded hardware. We'll ... (more…)
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