We command the virtual GPU (virtio-gpu) by sending certain commands to the host (the device). The guest (the OS driver) has an allocation of RAM that becomes the framebuffer. The driver then tells the device, “hey, here’s the RAM that we’re going to use t... (more…)
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Writing a routing application in Rust using eBPF to minimize syscalls and copying memory... (more…)
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In the last blog post: Dart Meets Rust: a match made in heaven we show how to connect both languages... (more…)
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Learn how implementing memory-safe graph and tree traversals in Rust is made easy using arena allocators and the visitor pattern. (more…)
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Now, hear me out, it’s the middle of the night here and I’m feeling a bit rusty with my English, but we’ll try to be creative with this one. There are many ways in which we can say that we have a poisonous community, and I’ll enumerate a few in this artic... (more…)
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