C++ vs. Rust: simple polymorphism comparison

This is my first Medium.com story. After reading, tweeting, and bookmarking hundreds of stories, I’ve decided to create a simple one for… Read more

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Implementing a Linear Quadtree in Rust

I’ve been working on a video game for some time now. This game has a lot of 2D spacial data I want to query.But most of this data is sparse, so using a grid would waste a lot of memory.As an optimization I employed a linear Quadtree. In this post I’ll exp... (more…)

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