In this blog post, I am going to go over how in-place constructors could be added to Rust. Doing
this will enable better ergonomics for embedded and kernel-space programs. There are two distinct
problems that this feature will cater to: (more…)
Read more »
Structure-aware, in-process, coverage-guided, evolutionary fuzzing engine for Rust functions. - loiclec/fuzzcheck-rs... (more…)
Read more »
Bevy is a data-driven game engine built in Rust. It's really straight forward to use, and a joy to work with. (more…)
Read more »
Recently, I tried to implement a binary tree data structure in Rust.Each binary tree has a root value, a left, and a right subtree.I started from this Python implementation, which is quite straightforward.class Tree: def __init__(self, val, left=None, ri... (more…)
Read more »