Actor library for Rust: first intro post

I spent most of my spare time in the past few months on an actor library for Rust.

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Error Handling in Rust

Like most programming languages, Rust encourages the programmer to handle errors in a particular way. Generally speaking, error handling is divided into two broad categories: exceptions and return values. Rust opts for return values. (more…)

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Speed of Rust vs. C

The run-time speed and memory usage of programs written in Rust should about the same as of programs written in C, but overall programming style of these languages is different enough that it's hard to generalize their speed. This is a summary of where th... (more…)

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