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FriedCaf3ine

6
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1
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A member registered Apr 27, 2023

Creator of

Recent community posts

The best way to do it is to get the lightest turn possible in or you will spin out. With that cut, my record is 23.77 but I'm sure if i get it down I can cut it down to sub 20

On track 4, there is a possible route I am trying to get but maybe someone else wants to try it as well. After picking either left or right, normally you slow down on the rams to minimize airtime. It is possible to go as fast as possible and launch up onto the right platform, land straight, and ride off and get a much better time than anyone else has. 

would it be possible to add some track pieces that are curved up/down during a turn? Could make some really interesting tracks with more complicated pieces. Im sure its something you'll get to eventually, great game!

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shoot, what line are you doing?

My current record is 21.4, im going for a sub 20 but who knows if thats possible haha

23.98 for track 4

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Really good game! I've been playing for a while to try and I've realized that the physics are a bit... shaky at times. When on a wall, the grip with the tires behaves really strangely. For example, if you hold reverse or brake and a direction on a wall, you can get into a slide. All normal, right? Well, the second that the "slide" hits around 30-45 degrees, you gain a large amount of traction in the direction you are sliding. In reality, you should continue sliding that way which makes me think that you are generating grip based off how the car is facing instead of based on the current velocity. Not sure if this makes sense, but just some ideas to take into consideration!

(Edit) - Just realized that shadows actually go through platforms... not sure if this is intentional or not but if you were to have two platforms placed with one directly above the other, the shadow will also appear on the track below.