Free2Play Project Publications:
Harviainen, J. T., & Hamari, J. (2015). Seek, Share, or Withhold: Information Trading in MMORPGs. Journal of Documentation, 71(6), 1119 – 1134.
Hamari, J. (2015). Why Do People Buy Virtual Goods? Attitude Towards Virtual Good Purchases Versus Game Enjoyment. International Journal of Information Management, 35 (3), 299-308.
Hamari, J., Keronen, L., & Alha, K., 2015. Why Do People Play Games? A Review of Studies on Adoption and Use. In Proc HICSS 2015.
Kinnunen, J. & Jaakkola, T. (2015). Rahapelit -pelaamisen muodot. In Alho Hannu, Heinälä Pekka, Kiianmaa Kalervo, Lahti Tuuli & Murto Antti (eds). Rahapeliriippuvuus. Helsinki. Duodecim, 33-48.
Paavilainen, J., Koskinen, E., Korhonen, H., Alha, K. (2015). Exploring Playful Experiences in Social Network Games. In Proc DiGRA 2015.
Alha, K., Koskinen, E., Paavilainen, J., Hamari, J. & Kinnunen, J. (2014). Free-to-Play Games: Professionals’ Perspectives. In Proc DiGRA Nordic 2014.
Kinnunen, J. & Mäyrä, F. (2014). Online gambling and data. In Raento Pauliina (ed.) Gambling in Finland : themes and data for qualitative research. Helsinki: Gaudeamus, 173-189.
Paavilainen, J., Korhonen, H., Alha, K. (2014). Common Playability Problems in Social Network Games. In Proc. CHI’14, Apr 26th – 1st May, Toronto, Canada. ACM: ACM Press.
Hamari, J., & Tuunanen, J. (2014). Player Types: A Meta-synthesis. Transactions of the Digital Games Research Association, 1 (2).
Mäyrä, F., Ermi, L. (2014). Pelaabarometri 2013: Mobiilipelaamisen nousu (trans. Player Barometer 2013: Rise of the Mobile Gaming). TRIM Research Reports 11, University of Tampere, Finland.
Paavilainen, J., Hamari, J., Stenros, J. & Kinnunen, J. (2013). Social Games in Facebook: Players’ Perspectives. Simulation & Gaming, 44 (6), 794-820.
Paavilainen, J., Alha, K. & Korhonen, H. (in press). Domain-Specific Playability Problems in Social Network Games. International Journal of Arts & Technology.
Free2Play Project Presentations:
Kinnunen, J. (2015). Do gamblers play social casino games? An investigation of Finnish online gamblers. Paper presented at SNSUS 2015 Conference (Stiftelsen Nordiska Sällskapet för Upplysning om Spelberoende). 3.6.2015. Stockholm, Sweden.
Hamari, J., Kinnunen, J. & Koivisto, J. (2015). The relationship of perceived service quality and playing intentions in online gambling. Paper presented at SNSUS 2015 Conference (Stiftelsen Nordiska Sällskapet för Upplysning om Spelberoende). 2.6.2015. Stockholm, Sweden.
Paavilainen, J. (2015). Experiencing The Revenue Model in Video Games. Presentation for Sepeli ry. 20.5.2015. Seinäjoki, Finland.
Kinnunen, J. (2014). Game developers’ perspectives on responsible monetization of gam(bl)ing. Paper presented at EASG Conference 2014. 10.09.2014. Helsinki, Finland.
Kinnunen, J. (2014). Online gambling in convergence culture. Paper presented at Crossroads in Cultural Studies Conference 2014. 02.07.2014. Tampere, Finland.
Kinnunen, J. (2013). Learning to play online: Social gam(bl)ing and identity play in social networks. Paper presented at The Second Asia Pacific Conference on Gambling & Commercial Gaming Research. 02.12.2013. Kaohsiung, Taiwan.
Kinnunen, J. & Heiskanen, M. (2013). At the interface of (ir)responsible online gambling? Experiences and practices of recreational and problem gamblers. Paper presented at The Second Asia Pacific Conference on Gambling & Commercial Gaming Research. 03.12.2013. Kaohsiung, Taiwan.
Kinnunen, J. (2013). Identities at Stake: similarities between free-to-play games and new forms of online gambling. Paper presented at 15th International Conference on Gambling and Risk Taking. 31.05.2013. Las Vegas, USA.
Related Master’s Theses:
Asikainen, L. (2015). Verkkoyhteisöjen ja pelianalytiikan merkitys ja roolit tietokonepelien kehittämisessä. Master’s Thesis. Tampere University of Technology.
Korppoo, K. (2015). Designing Game Analytics for a City-Building Game. Master’s Thesis. University of Tampere.
Kurtti, S. (2015). Näppäimiltä kosketukselle – Tabtetilla pelaaminen. Master’s Thesis. University of Tampere.
Vankka, E. (2014). Free-to-Play Games: Professionals’ Perceptions. Master’s Thesis. University of Tampere.
Related Service Design Research:
Kinnunen, J. & Jaakkola, T. (2015). Rahapelit suomalaisessa lainsäädännössä. In Alho Hannu, Heinälä Pekka, Kiianmaa Kalervo, Lahti Tuuli & Murto Antti (eds). Rahapeliriippuvuus. Helsinki. Duodecim, 29-32.
Hamari, J., Koivisto, J., & Pakkanen, T. (2014). Do Persuasive Technologies Persuade? – A Review of Empirical Studies. PERSUASIVE 14, Padova, Italy, May 21-23, 2014.
Hamari, J., Koivisto, J., & Sarsa, H. (2014). Does Gamification Work? – A Literature Review of Empirical Studies on Gamification. In proceedings of the 47th Hawaii International Conference on System Sciences, Hawaii, USA, January 6-9, 2014.
Hamari, J. (2013). Transforming Homo Economicus into Homo Ludens: A Field Experiment on Gamification in a Utilitarian Peer-To-Peer Trading Service. Electronic Commerce Research and Applications, 12 (4), 236-245.
Oulasvirta, A., Suomalainen, T., Hamari, J., Lampinen, A., & Karvonen, K. (2014). Transparency of Intentions Decreases Privacy Concerns in Ubiquitous Surveillance. Cyberpsychology, Behavior, and Social Networking, 17(10), 633-638.
Please contact the research team to get access to these publications. We have several papers currently in review which are not in public distribution. Watch this space.