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noTime666

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  • The thing is, in your mod you're not doing exactly the same thing as I'm trying to do. I assigned ZGTRWS7M and ZGTRWS8M to an ogre.cre - indeed, it works, every ogre drops two random scrolls. BUT if I extend the randomization chain and add two new random items to RNDTRES.2DA, both pointing to ZGTRWS7M and ZGTRWS8M:…
  • Yes, you can ignore that, I was playing with WeiDU's COPY_RANDOM on that installation and mixed some potions with scrolls, among other things. I see - so this means every item is checked to determine whether it exists in RNDTRES.2DA, interesting. It's also worth noting that while .cre can have multiple RNDTREAS references…
  • I installed your mod. These are the new entries in my override/rndtres.2da after installation:ZGTRWS1 BDSCRL1A CDIA127 CDIA128 MISC28 POTN44 RING10 SCRL04 SCRL1E SCRL1I SCRL1L SCRL2A SCRL2D SCRL59 SCRL5B SCRL5I SCRL5K SCRL5P SCRL6J SCRL6L SCRL6M SCRL6U SCRL77 SCRL84 SCRLA6 * * * * * * * * * * * * * * * * * ZGTRWS2 BDSCRL2A…
  • I tried. You can chain random items not more than twice. The third item will resolve as empty item, even if everything looks correct. Try the table in my first post, if you don't believe me. I had all three RNDMELE1, RNDMELE2 and RNDMELEE dummy items.
  • RNDTRES (not to be mistaken for RNDTREAS), which I’m using and which was ported to BGEE from Icewind Dale around 2015, also doesn’t seem to use a bell curve distribution. It has 40 columns (excluding the item name), so I'd assume it's a uniform distribution (1d40 roll). Two RNDxxx items in RNDTRES chained together can make…
  • That's something, but by not "duplicating" I meant not having to paste the same text into my mod's .tra or .tpa file. For example, since every war hammer has the same unidentified description, it could be derived from the item's category.
  • In most cases, the unidentified description already exists in the unmodded game. How can we reference it instead of duplicating it unnecessarily?
  • @moe23 Ok. Thanks, I'll give it a one more try and edit this post, if it works, or not. Edit: nope, it still shows numbers next to races and classes. and I only installed STRATAGEMS, EEEX, INFINITY_UI and hidden gameplay options (in that order). Edit2: I've fixed it by removing code in ui_detect_class_kit.tph. It looks…
  • This is already like the fifth time of installing it from scratch in attempt to fix SCS-InfinityUI conflicts. My installation order: 1. EEEX 2. HIDDENGAMEPLAYOPTIONS 3. STRATAGEMS 4. INFINITY_UI 5. ZG_BG_VOICES (and similar) 6. CDTWEAKS 7. ASHESOFEMBERS 8. METWEAKS 9. DIABLOFICATION (camera lock only) 10. BG-RANDOM-LOOT…
  • I already did all of that. SCS works fine. I also installed other mods like Ashes of Ember and No Race Limitations, though I'm not sure they have caused it. Can't I just replace a specific file in override folder to fix it ad hoc? I probably won't change my setup anymore anyway.
  • When I install SCS after InfinityUI I have many more UI bugs. This is the only issue I've noticed so far, and it wouldn't bother me that much if I could just see my level.
  • Why all classes show numbers next to them? Is it caused by SCS? Even though InfinityUI was installed later. How to fix it? edit: moved img to attachment, as it was taking too much space.
  • I didn't install any spell components. SCS gameplay components bork my UI. I mean, first 3 components are fine but after installing the others, I cannot use my inventory, all items are gone. EEex is fine but the timer bars are misplaced.
  • Did anyone manage to install SCS and play on InfinityUI? There are more incompatible components than those 3 that somebody listed. For me batch install mode messes up the UI. Without batch mode first 3 gameplay components install fine but when I select more, the UI is broken and when I run the game I get errors: string…
  • I don't have it. It's a separate mod? https://github.com/Argent77/A7-HiddenGameplayOptions Maybe I used to have it in the past and Baldur.lua remembers my old settings.
  • I remember it from DragonspearUI but I cannot find "Enable UI Edit Mode" in InfinityUI options :/
  • Pressing F5 (thief skill) messes up my UI, is it some key binding that InfinityUI adds? I had the same problem on DragonspearUI. Can I disable this key binding somehow?
  • Hi, my log window is gone and the buttons do not fit. How do I fix it? I can live with these buttons, but I do need my logs. Edit: I've figured it out. Modern HUD had to be activated. And the log box is called "messagebox".