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morpheus562

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  • Hey all, I am excited to announce that Tactics Remix is expanding into Planecape Torment! We are going to give the nameless one a proper challenge! EDIT: April Fools!
  • Its incorrect for you to state "RemoveSpellRES missing target object argument" as it does not have an object argument for that action. EDIT: Using built in quote created some odd formatting, so reverted to normal quotation marks.
  • Tactics Remix is compatible with the three listed. I have my weidu logs available on my discord if you want to see install orders and compatibility.
  • Tactics Remix official release for version 7.2 which brings the following enhancements:* Fixed bug where ranged enemies would switch to a ranged attack to engage in melee range. * Fixed bug where enemies could sometimes, under specific circumstances, cast a spell when asleep. * Reduced Fire Elementals chances to lower fire…
  • I like the idea behind it, but I'm going to have to say no. This is solely because non-minsc characters can be a Rashemaar Berserker and they shouldn't be saying this line.
  • Thank you! I've been following and watching them. I like them.
  • Skills and Abilities official release for version 5.1 which brings the following enhancements:* Added missing function.
  • What's your weidu log?
  • TR updates both TotLM and HoW and I have played through and tested both.
  • Tactics Remix official release for version 7.1 which brings the following enhancements:* Fixed bug where (Fallen) Deva were getting extra divine spells. * Fixed bug where extra divine spells was assigning Unholy Word to divine casters instead of Firestorm. * Fixed bug where install error can occur if you stop mid-install…
  • I do want to say, I didn't do any change to second wind in the update, so something else must have been going on with your install.
  • Probably not
  • Tactics Remix official release for version 7.0 which brings the following enhancements:* Implemented EE Fixpack's new immunity Spellstates. * Updated Mage scripts so multi/dual Fighter/Mages and Bards will prebuff with (Improved) Haste, level dependent. * Updated Greater Command script checks to be slightly more precise. *…
  • Enhanced Powergaming Scripts official release for version 17.0 which brings the following enhancements:* Removed two Spellstates and cleaned up scripts and checks that were no longer being used. * Revamped scripts and spell targeting with lessons learned from Tactics Remix. * Implemented EE Fixpack's new immunity…
  • Crucible official release for version 5.0 which brings the following enhancements:* Implemented EE Fixpack's new immunity Spellstates. * Fix bug so the Pocket Plan ability will now be removed. * Updated scripts with lessons learned from Tactics Remix (lots of cool new things).
  • Skills and Abilities official release for version 5.0 which brings the following enhancements:* Implemented EE Fixpack's new immunity Spellstates. * Updated lua file for Wizard Slayer for Detect Illusions modal ability. * Fixed bug with Update Archer component where it wasn't working for IWDEE. * Fixed 3rd pip in…
  • Forgotten Armament official release for version 6.0 which brings the following enhancements:* Implemented EE Fixpack's new immunity Spellstates. * Added net new armor's to the item exclusion list so they won't be stackable with AC improvement rings/amulets/cloaks.
  • Morpheus' Kitpack official release for version 5.9 which brings the following enhancements:* Implemented EE Fixpack's new immunity Spellstates.
  • Bleeding and poison are the same effect in the game. Using remove poison will actually remove most bleeds.
  • I figured the archer out: IWD has a different spell than BG to provide the archer bonuses. Instead, the spell that provides the archer bonuses in BG is Smite Evil for IWD. Its why you are seeing the animation and why it isn't working. I made a fix and it will be released in my next update.
  • I'll look at updating the website. I just looked at the clab file and it is showing correctly for the Archer, so its likely a mod install/compatibility issue on your end.
  • What does this have to do with my mod or our discussion? I mentioned that GM was a benefit of a fighter over paladin for the increase in +30 damage per round but you seem to be solely focused on the thac0 benefit being useless. Agreed, the thac0 doesn't matter as much, so why are you spamming a thread about my mods to…
  • Oof, this is a genuine lack of understanding of the game mechanics. At no point does a +30 damage per round increase become irrelevant. Again, I don't think you are grasping game mechanics and how things work at a technical level. Carsomyr doesn't work if an enemy has PfMW up while the Wizard Slayer will dispel on hit…
  • I haven't noticed, but this is a reasonable assumption. This is intended as I am playing around the limitations of the system. Spellcraft, Concentration, etc. allows characters to put a max of 1 pip in them to assist with dual classing. For example, if I take Fighter and they are not able to put any points in spellcraft…
  • In addition to the benefits mentioned above: Fighter level progression which is faster than Inquisitor and the ability to get GM in weapons. Ability to choose other races than human or you can dual class to Cleric, Druid, or Thief (dispel on hit still progresses as it is based off the average level of the dual). Miscast…
  • Chance on hit to dispel a target (which bypasses PfMW and the like) is pretty powerful in game. People talk about Carsomyr being the best weapon in the game, and without my mods it can't bypass PfMW and the like that the WS can do, and the WS can do it with any weapon equipped. Item restrictions are only potions, rings,…
  • No, it wouldn't have anything to do with EET. Something else is likely going on with the item.
  • Likely it's a bad file.
  • Tactics "cheats" is more of a holdover from og Tactics which I'm guessing few players have touched. I would say Tactics cheating more than SCS isn't quite true as we both bend/break rules. Tactics just has much better scripted enemies that play fair and act as the player would. I will say that Tactics spellcasters have…