dunehunter
dunehunter
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I think it's because Beamdog is a company that lack of business acumen. From the sales of Baldur's Gate 3, Chinese Market has great potentials and there shall be some of them willing to try the old series of dnd games. However none of these Beamdog games has Chinese localization, from bg series, nwnee to the newest nwn2…
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No I didn't install BGEE Kale, only the mod in this thread.
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I'm sorry but there's no seperate component in the mod, only Skitia NPCs for Baldur's Gate 2, how do I install Emily last.
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I got this warning when I install the mod in EET, Patching AR4500.BCS Extending game scripts ... EET_NPC_TRANSITION patching for X3Isa: BG2 NPC without BG1 content WARNING EET_NPC_TRANSITION: "X3Isa.bcs" doesn't exist in game WARNING EET_NPC_TRANSITION: "X3Isa25.bcs" doesn't exist in game EET_NPC_TRANSITION patching for…
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I notice that APR bonus of 2h style remains for 6 seconds if you swap weapon, and if you swap from other weapon style into 2hander, it also requires 6 seconds to regain these 0.5 apr bonus. Is this an engine limit?
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I have Anomen in my party, so it's super annoying because I cannot use Turn Undead now since if I turn it on, Xzele will be destroyed instantly. It would be nice if her ring could give her some protection aginst turning or etc, dunno techinically if it is possible...
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Same here, I tried it on fresh installed BG2, familiars for NPC doesn't work on Imoen.
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The Evergrinning's lower target saves vs necromancy doesn't seems to work, I checked by attacking my own companions and the save doesn't change. Also a typo here: Death Admiration Caster touches target. If it is an Evening Glory's Cherished or an udead creature, it heals 2 Hit Points per the caster's level. Furthermore,…
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@morpheus562 Since now Remix is mostly incompatible with SCS, do you have plans for more spell tweaks similar with SCS, it has a seperate component that I used, 1) Rebalancings of slightly-too-powerful spells. 2) Spells increased in power. Or I can use these two in SCS with Remix?
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Found a bug and a hilarious one when I'm playing with this mod. So I'm dong Xzele's personal quest and my Anomen accidently has his Turn Undead turned on, and when Xzele and I finished the talk and the game went into cutscene, Anomen stepped in and turned her, destroyed her into chunk xD and my game get stuck.
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How's the compatibility of this mods with other big quest mods, I'm doing a new EET run.
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Bloodbane is probably the most notorious weapon from the old mod with its +1 apr, no save on hit poison, -4 save to on hit stun and throwable. The author tries to balance two handing and dualing by introducing an overpowered two handed weapon. I saw others suggested this weapon is too good and from my own experience I…
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I think Bloodbane is probably the most powerful weapon from my old experience with old Tactics+Ascension mods, +1 extra apr, -4 save to on-hit stun, no save poison damage and throwable. I banned that weapon myself because it both permanently CC the ascensions and high dps(+1 apr, no save poison) kills them fast enough. I…
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Hi Morpheus long time no see since my last playthrough with Tactics-remix two years ago. Dunno if you remember me or not, we talked in g3, the playthrough didn’t finish due to a bug that cause the cut scene to get stuck in the last chapter’s hell fight with Irenicus. Now I have time to do another EET run and glad to see…
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24) Silver Dragon Scales - New drop from Adalon Tested on new playthrough and this is not on Adalon.
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This looks great, looking forward to it :)
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@Edvin hi first of all nice mod! I have a question about Mask of King Strohm III, the helm used to have crit protection and everyone can use it (even mages) and EE patched it so it lose the crit protection just like Ioun stones. I see this mod add that back and even give it 1 ac, will this still be used by mages or it is…
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@argent77 Hi I'm playing with this mod and I have some issue with the IWD spells added. 1. Static Charge is not working atm, so if i cast the spell, there will be a icon on my portrait but no damage happens at all. 2. Mordenkain's Force Missile, this doesn't scale as described, my Neera who is lvl 25 shall have 7 missile…
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Hi, I download the mod and put it in Project Infinity's mods folder, but the tool cannot detect it, any idea?
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these new weapons are so disappointing
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I have been following your blog every weekend since module 2 and with the finishing line approaching, I become more and more excited, really nice work!
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To me, i'd like to add the concept of feat in 3e to BG to make building have more fun.
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In 3.5e, two-handed weapons are superior to dual weapons because the DR in 3.5e is calculated by amount not by percent, sorry for my poor english. And i think it is a good idea to add more magic two-handed weapons in BG1 like they did in TOB to balance different kind of weapons.