Walstafa
Walstafa
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The extra "E"'s for Ennui.
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Is there any word on this? It's weird you were able to IWD:EE to Android on the same day as PC, but not a game you've had out on PC for six months.
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I like the PHB, lots of variety in terms of character options even before you get onto multiclassing and feats. When I've played 5e, it feels nice and fast in a way 4e didn't. Advantage/Disadvantage is a great way of getting rid of 90% of the situational modifiers, with mechanics that give you an extra, smaller dice…
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About two an a half years. They're a real handful. :-)
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These are my two, Bibi (the Tortoiseshell) and Baran (the Tabby photobombing his sister.)
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I actually prefer starting in "print order" with the Icewind Dale trilogy (The Crystal Shard, Streams of Silver and The Halfling's Gem), then going back to the Dark Elf Trilogy, then working through the rest of the series in order. I say this simply because the DE trilogy can be fairly dark and tragic, and you don't get…
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Yeah, it's a little thing that mitigates some of the munchkinnery. Also characters with multiple caster classes share spell slots. You basically add your levels in full caster classes, half your paladin/ranger levels and one-third your eldritch knight/arcane trickster (fighter/rogue caster subclasses) together to determine…
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The three flavours of armor work like this in 5e: Light armor is base AC 11 or 12, but you get your full Dex bonus to AC with it. Medium armor is base 12-15, and you're allowed a Dex bonus of up to +2 with it. (+3 if you take a feat) Heavy armor is base 14-18 and you don't get any effect from Dex at all. Also Chain (AC16)…
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Fighters and Paladins start with heavy armor proficency if you take them at level 1. If you're picking them up after level 1 then you only get up to medium armor. Barbarians are similarly restricted and only get Shield proficency if you pick them up in a multiclass. Currently the only way to get heavy armor prof for "free"…
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The favoured class mechanic from 3.x is gone. Instead, you need 13 in one or two stats for any and all classes you're multiclassing to and from: Barbarian: Str Bard, Sorc, Warlock: Cha Cleric, Druid: Wis Fighter: Str or Dex Rogue: Dex Wizard: Int Monk: Dex and Wis Paladin: Str and Cha Ranger: Dex and Wis So if you're a…
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Yep, in the DM's Options - High Level Campaigns the only things a lvl 20+ Fighter got was the equivalent of being able to breach magical weapon immunities with any weapon and an Intimidation ability. That being said, I do think the debate over 4e needs to be moved to a different thread though, especially since we're…
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I like the fast levelling because it lets you get used to a character before you have to learn to use every option. It also penalises the power gamers who'll take a one level "bump" in a class to grab their basic features. That, plus the Pathfinder-y idea of making levels 18-20 in a single class *really* nice have…
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If I want an evil party and I'm not playing a Blackguard, I tend to go Chaotic Neutral, playing up the amoral mercenary with the occasional burst of "altruism" when it suits me. Otherwise I tend towards Lawful Good or as close as the limits of the class I want to play will allow me (My Bards are Neutral Good, my…
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Also, you know those 2E HLAs you mentioned only exist in BG?
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...And the fact that they could do them naked with a stick they picked up off the ground kinda put them more into the Earthdawn/Exalted oeuvre. Like I say, 4e was a fine game, but it didn't feel like a continuation of 3e so much as a complete rebuilding of the core ideas. FWIW, if they'd released a game like 5e in place of…
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Things I like: *Feats are entirely decoupled from character classes. No classes give bonus ones in place of other features, and even if you decide to use them, most characters won't see them until 4th level. they're also pretty awesome. *As @Squire and @Schneidend mentioned, they've toned down on stat inflation. You can't…
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@Schneidend I was thinking more about the high level dailies and encounters. Fwiw, the builds presented in the Essentials books felt more like a classic d&d fighter in the 4e framework than the one in the PHB.
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I like it. It feels like they went back and fixed what people didn't like about 3.x rather than create a whole new game like 4e was. More thoughts when I'm not on my tablet.
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Wait, so, you mean if you houserule it and buy all the books, then 4E's a good game? ;-)
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I haven't played the playtest material, so my experience of 5e is currently strictly limited to the Phandelver adventure in the starter set. I was all for the complexity, greater balance and survivability of 4e characters, even though I had difficulty rationalizing how the at-will/ encounter/ daily mechanic applied to…
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To be honest, the thing I liked least about 4e was the combat. I like RPGs, and I like tactical skirmish games, but I didn't like the way my RPG kept turning into a tactical skirmish the moment combat started. Taking an hour and a half to resolve a same-level combat with three PCs wasn't the most fun use of my gaming time.…
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To use real-world analogies, a level 1 Fighter is a Marine fresh out bootcamp and ready for his first tour. He knows his way around multiple combat techniques and is simply better prepared for battle than say a Warrior (the 3E NPC class) whose training is more akin to that found in a Militia or Law Enforcement agency.
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"Full Plate and Packing Steel" is more than a state of dress, it's a state of mind.
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Acht, we'd be boring if we were all the same.
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Favourites include, but not limited to: Star Wars Trilogy (no prequels, thankewverimuch) Shaun of the Dead Hot Fuzz The World's End Evil Dead II Army of Darkness The Princess Bride Labyrinth The Lego Movie The Avengers (or Avengers Assemble to us brits) Tucker and Dale vs Evil Pieces Cabin In The Woods Dog Soldiers Lord of…
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Almost, 4E gave first level characters enough HP at level 1 to survive two or three hits, and the second wind/healing surge mechanic effectively let you recover quickly enough to survive another. As a downside, it made every fight last for ages, as non-minion monsters had similar hit points. In 5e, a Mage with Mage Armor…
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Well I ran my first 5e game last night, a one-off for a few mates using the first scenario in the starter box. Few thoughts: *Combat is lethal at low levels. Thanks to finesse being baked into the weapon type rather than feat/class feature, a humble goblin effectively gets +2 to hit and damage with a scimitar or…
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Pretty much this. Just because 3e-onwards have touted point-buy and/or a standard ability array as the default doesn't prevent you from ignoring this in your own campaign as readily as I ignore the frenzied number-crunching of the CharOp brigade.
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Off the top of my head there's at least a +1 and a +2, but since spoiler tags don't seem to work here, I won't tell you where. I tend to give Jaheira clubs until she hits level 6 and I can put the second pip in Scimitars.
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I don't entirely disagree with what you're saying, but to play devils' advocate; if you didn't care about powers, why aren't you and your mates just sitting around telling stories without all the dice and the rulebooks? Different people put different emphasis on the "game" part of "roleplaying game", I get that, but I…