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Shin

Shin

Lots of work to do, won't be around quite as much for some time.

Comments

  • The 'add a different kind of chunked death animation' doesn't seem to work well currently. Essentially there's a very quick blood splatter/flash of red and the target just instantly vanishes as if teleported away.
  • Is this damage controlled by opcode 12 inside the spell itself, or is it rather a part of the lua function (ie always 1d6/level no matter what you set the spell damage to)?
  • Like some others have posted, the use poison skill currently doesn't seem to work well. I've tried it with a few different UIs, and at best it doesn't show up in the skill list; at worst it will prevent allocation of all thief skill points (while still not showing up) meaning the game locks on the level up screen. Doesn't…
  • Works well, including loading old save games from modded playthroughs.
  • @ThacoBell I wasn't aiming to get into a lengthy discussion but rather in brief provide some examples of how modding was very much a thing and could get a whole lot done before the EEs -- but by all means, if you think there was such a significant division of before and after with their advent, feel free to educate me on a…
    in Ask Beamdog Comment by Shin August 2020
  • What? Not so at all. I agree that with the EE engine more options have opened up, but most of those are fairly specific and for fairly advanced modders. If you consider the mods and modding options available pre-EE, they were, by any measure, extremely generous, and not because of design. Take a look at the Big World…
    in Ask Beamdog Comment by Shin August 2020
  • Really? I'm not that familiar with Unity, but as for Unreal, games like the Mass Effect trilogy and the new X-Com games come to mind, and while they're both somewhat moddable, they're not nearly as accessible as the IE games, and there are other differences on top of that: - If you have to depend on dev support and…
    in Ask Beamdog Comment by Shin August 2020
  • In my experience many of the negative comments about EET and the installer that makes it a bit more accessible stem from user error. Before anything else it should be understood that running an EET multi-mod install successfully requires a certain amount of experience with the game and engine; and even if you use an…
  • For one thing, moddability. With the current state of the IE, the community can do or change almost anything, and any user can relatively quickly learn the basics of how to change things up. This goes whether you want to alter the hair colour of an NPC, or feel confident that even if you install 200 mods you can solve the…
    in Ask Beamdog Comment by Shin August 2020
  • Downloaded and launched 2.6 without any issues. When starting a new game, the prologue text crawl ("Nestled atop the cliffs that rise from the Sword Coast...") has the text scroll by extremely quickly, a lot faster than I've noticed in previous versions and than what the voice can keep up with. Other than that I didn't…
  • ToBEx enabled inventory drop for disintegrate, petrification and frozen death, which should be fine. I was thinking about an option for imprisonment doing the same thing on the rationale that you don't necessarily imprison everything the target is carrying, though that would possibly make the spell a little too useful.…
  • @subtledoctor Fair enough. I do in no way intend to put any kind of pressure on Bubb or OlvynChuru to deliver updates, certainly not less necessary ones that would require a lot of work. That said, since several features in this thread ended up being created, sometimes very quickly, once someone got around to asking, 'hey,…
  • @OlvynChuru Hm, I see.. that would make for a decent workaround, but also somewhat unwieldy as it would also seemingly require patching of every spell you'd want to include. I was originally after a more straightforward method that could be applied easily to individual items or characters, ideally *like* opcode 188 but…
  • Here's two requests for EEx, one of which I believe hasn't been doable in the past: 1) Is it possible to change the roughly six-second pause between the start of casting and/or item usage beyond the current binary limit? Currently with opcode 188 you can remove the casting pause altogether, but assume you'd e.g. want to be…
  • If they don't have idle stances, how do they look when not moving or attacking?
  • Depends on your outlook. In short, BG1 proficiencies might be more immersive or realistic, e.g. if you're an expert at handling a long sword it stands to reason you'd be pretty good at handling a bastard sword or even a katana as well. BG2 proficiencies on the other hand might be more suitable in terms of game balance.…
  • This isn't corpses of enemies you kill, but corpses that are part of the environment. Don't know of any other than the corpses in the ogre mage room in the Cloakwood Mines. In the dialogue there's mention of corpses lying around or somesuch, which means it'd be better if the corpses were actually present.
  • Yeah, it's essentially an EET port of the earlier versions of the old Aurora's Shoes and Boots mod. In my experience it's bug free and works well with EET, contains everything from the original mod except the possibility of getting Aurora as an NPC in ToB, which was added later on. So you'll get some minor quests, new…
  • Was this ever implemented by any chance?
  • I don't doubt that it's tough, it's more that with some scenarios ramping up selected aspects of difficulty tends to lead to increased cheese in other areas to compensate. E.g. you create a weak party but then rely more on engine limitations to keep them alive anyway, compared to creating a strong party but leaving them…
  • If it's meant to promote RP, maybe additional rules to consider should be prohibiting engine abuse, e.g. no taking advantage of line of sight, closing doors, and other "clever tactics" that a DM wouldn't allow. Also, perhaps significantly limit the use of kiting: a general limitation of the infinity engine's pauses between…
  • It can be done by way of EEex. However, it's currently not as easy as just installing a mod -- you'll need to know your way around spell editing. In essence, the way this was done in vanilla BG was by use of ToBEx, which altered the exe file to remove the colour change associated with stoneskin (which is why you needed the…
  • Personally I view it as a kind of thematic design decision, for one thing that (arcane) casters tend to be physically frail and non-athletic, the warrior classes not cerebral enough for spellcasting and the thieves and clerics kind of in between. For another it also serves to maintain a certain class distinction, i.e.…
  • The Tweaks Anthology/BG2 tweak pack has an 'avatar morphing script' component that makes it very easy to switch avatars on demand.
  • Iirc, eastern side of Larswood and Firewine Bridge, respectively.
  • @ArthasII For regular BG, try CLUAConsole:CreateCreature("elmin3") -- I'm not sure if he is added differently for non-EE, but at any rate his script is very basic. For every time that he is meant to show up somewhere and engage you, the game spawns a separate creature with a separate dialogue and scripting to approach as…
  • I include this one in all my installs -- it's a very neat mod, and in a way a bit of a tribute to the G3 site. Highly recommended. Expect the following: - More of a reason to visit the various inns and taverns in Athkatla - Some lore/character throwbacks - Humorous characters and well-written dialogue - A fairly tricky…
  • @ArthasII For that particular encounter, try C:CreateCreature("elmin3") -- he should initiate the dialogue with you on sight.
  • Shilo Chen's in the Elfsong tavern, Quoningar is in Three Old Kegs iirc. The extra Elminster encounter is possibly the one outside the Friendly Arm in chapter 4.