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HMF

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  • I guess its is a bug.
  • It works, but as long as there's no item on the ground, the Quick Loot option won't be shown :-).
  • I just tested "eeex-v0.11.0-alpha" with "InfinityUI-1.19". While the problems described above are resolved, but "quick loot" no longer works; it's completely gone. Although you can change the position in "options", the Quick Loot bar is no longer visible on the screen. Is it the same for you?
  • Thanks for your reply. I have version "eeex-v0.10.3.1-alpha", maybe that's the reason. I'll test again with the new version and see what needs to be changed.
  • I think something's not quite right. The installation order isn't helping either. If EEex is installed first: The progress bars that should show the current actions (trapping, spells, etc.) aren't next to the party members' pictures but somewhere at the bottom left of the screen, and the empty containers are no longer…
  • Thank you so much for the great mod. Is there any way to make this mod compatible with the "infinity UI++" mod? Thanks in advance.
  • Hi, I've noticed a problem with the merchant "Zee" in SoD. I don't know if it was set that way in the mod or if it was changed by other mods (tweaks, etc.). In BG1EE, Zee pays about 150% when buying, which is too much, but okay (a maximum of 125% would be better). However, in SoD, he buys items for about 250% but sells…
  • Hello, I tried to install this mod, but it wouldn't install and I kept getting the error message shown in the image below. Do you know what's causing this? I play BGEE in German. Thank you all.
  • You didn't quite understand me. The primary goal is to keep the amount of text within limits relative to the content of the mod or the type of game, so that everything remains authentic. Besides, you can explain something plausibly in three sentences, or you need 30 sentences for it; that's the difference. The mod is…
  • @AWizardDidIt, First of all, thank you for understanding my opinion of your mod. I didn't mean to speak ill of your mod. I used to write mods to other games myself and know how much work goes into it. You and all the other mod authors deserve respect and a heartfelt thank you for bringing joy to us users with your mods.…
  • @DraikenWeAre, You don't need to act like a toddler. If you're an adult, then pay attention to your behavior and don't insult other people!!! What do you mean by "constructive criticism"? What I described in my post is constructive criticism. I mentioned positive and, in my opinion, negative criticism as well. The mod…
  • It's a good mod, and the quests aren't boring, but there's far too much text, and it's often unnecessary. The mod would benefit from 75% less text. Perhaps no one will be willing to translate the mod into other languages ​​because of the amount of text. And that's a real shame for this mod.
  • I don't think too many cursed items improve anything in roleplaying. As a modder, I'd rather spend my time enhancing a new quest than wasting time enhancing cursed items ;-).
  • ok thx. I'm still in Chapter 4 and carrying around 8 cursed items (not from the original game). They might belong to other mods, although they could somehow be yours. ;-) I
  • Hi guys, Unfortunately, there are far too many cursed items in this mod. What are they good for? What do they do besides occupying valuable inventory space? Can you sell them all safely, or are they quest items? Thanks for your answers :-).
  • Well, I haven't been able to convince you, but maybe someday a competent modder will. It doesn't matter now. There are hundreds of other mods for games.
    in [MOD] Crucible Comment by HMF April 2025
  • Also in the German forum some people said that ScS changes a lot of things even in other mods, it wouldn't hurt if you tested your own mod with ScS/Ascension.
    in [MOD] Crucible Comment by HMF April 2025
  • I will test the mod without ScS / ASCENSION to see if there is any difference. Edit: I just tested this mod on the "Insane" difficulty level (Fight against Belchaad the Juggernaut) but without ScS. It's very hard, but not impossible. That said most likely, ScS / ASCENSION increased the difficulty even further and made the…
    in [MOD] Crucible Comment by HMF April 2025
  • First of all, I'd like to emphasize that I don't want to disparage your mod, but rather post my feedback here so other players can get an idea of ​​what to expect. If someone still wants to, they'll install it. :-) The fact that the difficulty level of the game and this mod differ drastically is the problem, in my opinion,…
    in [MOD] Crucible Comment by HMF April 2025
  • I don't think something like that helps, because the mobs' immunity, damage output, and other stats are so high that almost all defensive and offensive spells and many items are simply useless, and even the strongest, best tanks and minions are quickly defeated. Furthermore, almost all mobs attack the weakest members,…
    in [MOD] Crucible Comment by HMF April 2025
  • This mod is completely unbalanced and ruins the game. Either the mod is unbalanced or the combination with stratagems is like this. It's all completely over the top. I would advise against installing the mod!!!
    in [MOD] Crucible Comment by HMF April 2025
  • This thread is a bit old but a BG2 UI for IWD2 would make the game IWD2 much more attractive.
  • This thread is a bit old but a BG2 UI for IWD2 would make the game IWD2 much more attractive.
  • I don't know who all lives in which countries and whether criticism is even allowed there, but I live in a country where criticism is allowed! Criticism has two functions, firstly, you can give others a hint about what to expect, and secondly, the developers of a project can possibly rethink and change one thing or…
  • You have to learn to read more carefully. Everything you want to know is there, including criticism.
  • Maybe in 3.5E but not in the original game. It just doesn't fit and only causes problems. That's why a lot of things have been left out of the game.
  • Hello folks, after I have tested this mod, the so-called "Enhanced Edition", I wrote my impression. If you enjoy IWD2, you should stay away from this mod or at most maybe only install a few elements of it, otherwise you will get a completely wrong impression of such a wonderful game. Actually, this mod is for those who…
  • Hello guys, first of all thank you for this great work!!! I have a question: are the mods for IWD2 such as (Tweaks Anthology, cdtweaks, Weimer-Merchant, iwd2 fixpack, 1pp, Light of Selune, IWD2Tweaks Pack, Undead Targos, ect...) also compatible with IWD2EE? Is it recommended to use such mods with IWD2EE? Or it is better to…
  • Hi Guys, First of all, thank you very much for this beautiful project. - Pickpocketing was very flawed in vanilla, especially in HoF. I hope in this mod you don't forget to fix it ;-). - Is it possible to run IWD2 in BG2 or IWD1 engine? IWD2 engine is really very bad. - IWD2 need BG2 or IWD1 Interface. IWD2 Interface is…