Gel87
Gel87
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Updated post 1, please let me know if you find any faults.
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Okay, been testing some things on pc on work and home. My INSERT_2DA_ROW has a weakness where different installations of the game has different numbers of lines in the clab tables. I have had druid failed to this on 1 version, and not another version. On work pc it also failed to find CLABMA01.2da, because unless you have…
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Okay, now after much more work than i thought everything works with 1 exception: Im not able to restrict mage scrolls for the mageschools. Aura for penalizing enemies are up and running, other kit restrictions works wonders. I have tried: ImmunityToResourceAndMessage(324), creature: Necromancer, Type: KIT BIT etc...,…
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Im pretty sure everything except the Specific Mageschool for Abjuerer, necromancer etc works now.. in form of: Multiclass or keepfirstclass kit. They do work as 2nd kit and singleclass kits. But they do refuse to cast their kit spell because its considered as a sequencer. I tried like an active auto to penalize enemies…
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Yo, Im getting really close. The kitchanges now work for all classes, but I have a few bugs. Most things works, but its not 100% perfect yet: Youtube link: https://www.youtube.com/watch?v=1EJtHaDs6cc 1. The Jaheira bug is fixed. GelMultiSha local was the reason, that one is for shadowdancer. Changed to set GelMultiShp now…
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I found a way to not needing to differ between NPC or Created chars. By using player1d.bcs. So now i dont use override script via spell at all. Now everyone can change kit immidiatly. Single class Kitted singleclasses(only for NPC) Right after dual class, with possibility to keep ur first class kit. Multiclasses. However…
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Hard long way to differ between NPC and premade characters: Okay, 1 creature: GelADia.cre with: GelADia.baf:IF !GlobalGT("GelSummoning","LOCALS",0) !OR(75) Name("AERIE",LastSummonerOf(Myself)) Name("AERI25",LastSummonerOf(Myself)) Name("ANOMEN",LastSummonerOf(Myself)) Name("ANOM25",LastSummonerOf(Myself))…
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Yo, im only missing a few things... But i have encountered an issue: My dialog refuses to change? It uses an older version. When i uninstall the mod, the Dialog file is removed fully from nearinfinity and override folder. When i reinstall it refuses to use the new values/text. (Issue is that when the PickNextMulti block…
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I have solved many of theese issues: There are 2 different dialog scripts, 2 different invisible creatures. If summoner is Player, then GelNDia will destroy itself upon OnCreation(). If summoner is !Player, then GelTDia will destroy itself upon OnCreation(). If more than 1 relevant creature is summoned, the 2nd one will…
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Okay HUGE updates. Now implemented NPCs correct, or at least closing in on it. (Going to Add to their scripts for the functions) Not done, this is as far as i came in the evenings after workhours while stuck on work :P
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I have gotten very far, progress not shown in topic yet. Done with Dual class, singleclass, Multiclass with exception of making the spells, and with exception of changing kit on any NPC. Trying to add the feature to change kits on Singleclas NPC:// GelKit1.BAF // No Need THIS... IF JoinParty(LastSummonerOf(Myself))…
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Sorry for many posts, but posts are not allowed to be the lenght i need them to be.... So here is Dual to cleric, druid, fighter, ranger the first IF blocks, i will finnish the kit choices etc later. I have also done some changes in previous post. The claim system, the prevention of more than 1 dialog, yet still allowing…
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I found a weakness in my claim function. Correct target of locals values. Prevents more than 1 dialog. Updated here: GelTDia.Baf:///// Allowed to exists if first. And kill all other creatures such as GelTDia, GelMDia, GelFDia etc.//// IF OnCreation() Global("GelTDia_Init","LOCALS",0,LastSummonerOf(Myself)) THEN RESPONSE…
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So the way it holds together(when done) : Monk/Paladin/Bard are unable to dual or multi. So those will have a common Creature with a common Creature D file and Creature Dialog File. The spell to summon that creature will be added as new ability line for each and applied in lvl 1. // GelSing.D BEGIN ~GelSingleClass~ IF…
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I lold, tried to bypass all the writing protection on C disk and made a new Disk. When in fact the issue was that on this PC my language was set to No_NB instead of En_US. Amyway what happened was that due to super IT dude setup that D: disk deleted itself upon PC restart. All progression was lost for a while, but luckely…
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Second part of keep kensai dual script(Post to long)IF Global("GelKen1","LOCALS",25) LevelGT(Myself,THIEF,25) THEN RESPONSE #100 ApplySpellRES("GelKen1",Myself) // Restrictions, Learn Kai, 2 bonus AC. ApplySpellRES("GelKen3",Myself) // +1thaco & damage ApplySpellRES("GelKen4",Myself) // -1 speed factor…
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Okay maby this one is better for secondary creatures:IF OnCreation() Global("GelTDiaClaimed","LOCALS",0) THEN RESPONSE #100 SetGlobal("GelTDiaClaimed","LOCALS",1) ActionOverride(LastSummonerOf(Myself),ReallyForceSpellRES("GelTDia",LastSummonerOf(Myself))) SetGlobal("GelTDiaClaimed","LOCALS",2) DestroySelf() END IF…
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Last Version of code BEGIN ~GelTDia~ IF ~Class(LastTalkedToBy(Myself),THIEF)~ THEN BEGIN GelStart SAY ~Do you want to change your Thief Kit?~ IF ~~ THEN REPLY ~No.~ DO ~SetGlobal("GelTDia_Init","LOCALS",3)~ EXIT IF ~~ THEN REPLY ~Yes.~ GOTO GelFirstKit END IF ~~ THEN BEGIN GelFirstKit SAY ~Do you also want to keep your…
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Working on a plan for multiclass. Should not AddSuperKit on those, because that will ruin their HLA table.IF ~Class(LastTalkedToBy(Myself),FIGHTER_MAGE_THIEF~ THEN BEGIN GelFMT1 SAY ~Do you want to change kits on your Fighter / Mage / Thief~ IF ~~ THEN REPLY ~Yes.~ GOTO GelFMT2 IF ~~ THEN REPLY ~No.~ DO…
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Okay, i started on the Dual first kit revival for Kensai: Done until level 12 kensai revival. Need to make until 40, but should be fast. Not likely that anyone will dual at 40, but whatever. Dialog file:BEGIN ~GelTDia~ IF ~EXIST(LastTalkedToBy(Myself))~ THEN BEGIN GelStart SAY ~Do you want to change your thief kit?~ IF ~~…
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What you mean? Is that mods which already does the function? :) Edit: Googlet it and found out, thanks :) Anyway, i have increased my plans now. 1. Dual to kitted thief, lose first kit if any: Status Done. 2. Dual to kitted thief + keep/fake first class kit via spell casts. (working on this) 3. Apply thief kit on thief…
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GelTDia.D // Adding function for multiclass + adding function for keeping initial first class kit:BEGIN ~GelTDia~ IF ~~ THEN BEGIN GelStart // Added function to multiclass and unicified start SAY ~Do you want to change your thief kit?~ IF ~~ THEN REPLY ~No.~ DO ~SetGlobal("GelTDia_Init","LOCALS",3)~ EXIT IF ~~ THEN REPLY…
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Okay, i forgot about multiclass. Montaron even summoned the creature. Which means i should do this to add feature for multiclasses: IF ~Class(LastTalkedToBy(Myself),THIEF)~ THEN BEGIN Start change into: IF ~~ THEN BEGIN Start Should then also work for multiclasses. Because montaron summoned the creature, and it did not…
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Thanks, yes i like that shield. Can be clutch with the sanctuary as well on characters with limited functions during solo bgee. I think last time i played backstab only style it was a selfmade Kensai / Ninja Assassin multiclass kit. And without thinking about all the stackings that happens there it was super OP. Because…
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Thank you so much :D Now i have more understanding how it works :) Probarly benefitial to not try to backstab one tap theese bosses on a hardcore run anyway :p
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Okay, thanks then i know more. What if i do this: Cast luck(+1 min damage) Cast bless(+1 damage) Cast emotion:hope (+2 damage) Cast prayer(+2 damage) Recitation Other Will theese be quandruple’d? I think the old beamdog version had all those multiplied? Or maby my memory only stored the critical hits, it was a special kit…
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The problem for me is: XP cap (even when its uncapped which it is for me 24/7). So if i forexample play stalker 13 to cleric dual solo. Then i really want a high cleric level prior to end battle. So i get level 13 with massive backstabbing of spiders below candlekeep, full durlag clear, basilisk exploit, rest farming…
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They are under the PRO section. And the projectile further uses .BAM or .VVC for graphic Also .WAV for audio. And the damage is listed as: Dice(Size): 5 Number of Dice: 1 If you tell what you are trying to do its easier to help you. Usually you should make a copy of the spell, and a copy of the projectile. And either by…
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I fixed it in 2 different ways. - First i asked chatgpt, and everything that changes encounters are not viable for older versions. So general AI changes worked well, special encounters bugged it. With all but encounter changed as well as without stronger vampires/beholders/wolves/spiders etc it worked for my old beamdog…
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Okay, so only way is invisible creature thief which i summon each time? Guess that would look good and do the function better. My spells are built like this: Start local value. Remove itself. Add innate ability, itself after short delay. So i just add summon cre, limited time, with level progression and prebuild them and…