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Drinking. Fermenting things into alcohol. Drinking. Playing accordion. Drinking.
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I specialize in all things pertaining to bags.
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boggle08
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Head of Security (25/37)
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Serious question, now that this role is getting ready to be skill constrained. I could tell you what an atmospheric technician is versus an Engineer, at this point they both have distinct, clearly defined domains that the community refuses to overlap over. Medical is even more overt. The Scientist role is an extremely broad wildcard, with very loosely enforced job knowledge expectations. Just to give an example, One of my characters is a Cryonics researcher that develops augments and new techniques related to cryonics and their applications in medicine and defense. In order to do her job, she starts the round off by building RnD processors, using machine frame construction steps. She must know how to work the protolathe in order to do this. Then, she usually prepares a bevy of Cryonic research chemicals for testing, and finally, applies them using integrated circuits. In order to monitor test subjects, she has to know how to use medical diagnostic equipment. She occasionally makes freeze ray themed modular weapons, as it overlaps with her interest of study, and she knows how to do, and has performed many times in the past, without administrative action, body cavity surgery to install or remove integrated circuit augmentations. We have an operating table with all the tools to do this. I have not even mentioned that telescience is something that this job role has casual access to, and that its something the moderation already monitors for skill creep, despite this being something that the scientist role has casual access to in the same way atmospheric techs can just walk into the Supermatter and set it up or modify it. Frankly, this lenience when it comes to scientist skills is what makes the role less miserable to play. We strive for interdependency on this server, but of course, science rarely has anything the rest of the ship wants, needs, or would treat as a priority. This leniency is what helps the few scientists still playing get shit done when code blue forces engineering, medical, security, and sometimes even operations into permanent standby. I think it's inevitable that this role is going to get constrained, our administrative staff already police when a scientist knows too broadly how to use the tools available to them. However, it's important to consider that having a broad range of knowledge, in a game where everyone is mechanically constrained, is leverage in and of itself. This is something that the current science role could provide as a utility for the rest of the crew, as long as they observe the IC regulatory guardrails surrounding the department, and the constraints placed upon them aren't too restrictive. My Cryonicist doesn't install augments or perform experimental medical procedures on people unless they sign a release form, or gets consent from whichever department she issues equipment to. The worst form of hell for the scientist is if they are confined to like, protolathe, and then a single other choice of circuits, chemistry, telesci, or guns. This will not encourage more people to play science due to interdependency; this will drive people further away as it narrows what you're allowed to do in an already shallow department.
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wosop Skrell and Dionae possess one of the most mutually integrated cross-species connections from a player-facing standpoint. You have Fed integrated Dionae, Xrim, and Hieroaetheria sharing overlapping zones of influence with the Nrallak. There was a time when Dionae lore had severe issues with scope creep, and setting fragmentation. We've since cut, trimmed, or reconsolidated Dionae in nearly every single region they operated inside of, with the exception of everything associated with Skrell lore. I'll admit, we haven't' had a lot of collaboration between our teams lately, but at the same time, extricating any of our current backgrounds or existing obligations with Skrell lore would cause too much damage. Three questions: 1. What are your general thoughts on the Skrell/Dionae connection? 2. How do you see Xrim/Federation integrated Dionae change over time, based on what what's publicly known about the NBT2? What would be some things you would or wouldn't want to see from that? We probably got about three years till the setting change. 3. What sort of relationship do you expect between Hieroaetheria, and the Nrallak Federation?
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Ambrose Diona Deputy Application
Boggle08 replied to Arbiter_Ambrose's topic in Developer Applications Archives
Accepted. -
Ambrose Diona Deputy Application
Boggle08 replied to Arbiter_Ambrose's topic in Developer Applications Archives
Two last questions for you: 1. What are your favorite factions right now? What would you be most excited to work with? 2. If Dionae lore's creative direction was yours alone, with no directives from the LTA to fulfil, how would Dionae lore change? -
I'm kind of wary of this. Before I made my scientist into an RD, usually I'd get what I'd want through a mix of networking and the promise of facilitating something to do for people bored in extended rounds. Unlocking the Quark to scientists means that there could be 7 different people in a department contesting a single shuttle, each with a different reason to use it. 3 players contest a shuttle in mining, except all three players want to go to the same place, do the same thing, and have an incentive to bring everybody. Between the Canary, the Intrepid, and the Horizon itself, there's a flight seat available for every single one of the bridge crew. Granting the entire science department full access to the Quark wouldn't hurt right now, and only because science is depopulated; the scientist role itself has very little incentive to go out there. I could see it turn into a long term problem, however. What if scientists, or the xenostudies departments gain further incentives to go out there? What if more people start playing, due to improvements made by the community or because of new features added in preparation for their new role in the NBT2? Either due to these incentives or character gimmicks, you could get science team members that routinely grab the quark at the start of the round the same way miners or Xenarchs do. And Xenarchs have nothing to do aboard the ship if they don't have any artifacts.
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(Accepted)Fyni completes her Collection - Dionae App
Boggle08 replied to Fyni's topic in Whitelist Applications Archives
Accepted. -
Ambrose Diona Deputy Application
Boggle08 replied to Arbiter_Ambrose's topic in Developer Applications Archives
Hey, thanks for applying. Looking over the post opening up deputy applications, I made that way back in September of last year. Things have changed drastically; I'm going to have to update that with new questions. For this application, I have a mix of curated and general questions: 1. How creatively flexible are you as a writer? Due to time constraints, Dionae lore is ran very top heavy. You will often be asked to help create drafts or execute directives from the lore writer. The NBT2 itself is an inter-team collaboration project that shifts constantly. 2. The Phoron Scarcity is a special interest of the LTA. All factions in the spur are in some way dependent on the material, and Dionae lore is no exception. As an example exercise, pick any faction that isn't the Voidtamers, Hieroaetheria, or the Viridis, and write a concise elevator pitch for a logistical need/desire for phoron, for the chosen faction. 3. Character retention is of course a priority of the team as well. You've touched on your application a desire to improve the cultural elements of Dionae lore, as well as introduce elements that improve end-user character creation/handleability. Could you go into more detail of what you'd have in mind? -
I mean I was memeing with Lean pretty hard when we could still mix it into an actual recipe back in the day. Having linguistic separation is all you need I think to prevent people like me from bringing too much DUDE WEED LMAO into the game. The inclusion of Cocaine and Heroine is successful because Aurora's lore managed to beat out their external associations. I'm less confident in our ability to override the drug culture of the most over-hyped narcotic in the english speaking world.
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Apgar Scoring Test's Dionae Application
Boggle08 replied to Apgar Scoring Test's topic in Whitelist Applications Archives
Apologies for the wait, but I am going to have to deny this. This application does not demonstrate an understanding of the lore, mostly in regards to the backstory section of the document. This also appears to be AI generated. Please do not do this. Even if we couldn't catch it here, we'd be able to find out if you've skipped the barrier to entry once you start playing with the whitelist. Our team is available in the discord if you have questions about how to approach the application process in the future. -
I've got nothing structured, just give a general overview of your view on dionae lore, what you like, what you don't like, what you'd like to contribute or change. If you have skills related to development besides writing, feel free to share. Don't feel shy about applying if you only write.
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Hello, You are a strong contender for the deputy position as of writing this post, and this isn't just because you're the only one applying. In light of the recent post made over in our lorecord announcements channel, what are your thoughts on working with a Hieroaetheria that is temporarily reduced in scale?