2025-11-16 - Project Fragmentation
env_soundnow takes apitchproperty.- Added
logic_conditionpoint entity. Behaves basically identically to Source’s logic_branch - Added
env_spritepoint entity. Displays a billboarded additive Sprite3D with a custom shader. Similar to func_godot, will automatically generate a new shader material with the correct texture for a sprite if it hasn’t been used before, otherwise will use the existing sprite material. - Updated
test_interactablesmap to use these new entities.












