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ErikSevertson

7
Posts
A member registered Oct 21, 2025

Creator of

Recent community posts

I really liked the visuals on this game. The textures work well together, and it creates an atmosphere perfect for this type of game. It gives a really good not quite horror, but definitely nerve-wracking vibe. The sound design definitely contributed to this, with the horse noises happening periodically especially. I never fully understood the keypicking mechanic, despite successfully doing it multiple times, but besides that the gameplay was mostly very smooth and engaging. Great game!

This is a crazy cool game! The art is ridiculously high quality, especially for a game jam game, and the Metroidvania style makes it super cool to explore. Understandably, it isn't all perfected yet, like teleported into one area, then back to the starter area placing you at world spawn and not where you left from. The attack and enemies also felt slightly inconsistent, and maybe could've benefitted from some slightly more forgiveness and responsiveness. The pressure mechanic is really cool, but some explanation of it could help. The dash felt really nice when I got it, and the player animations are sick. Great job! This is such a cool experience to come out of a game jam.

I like the variety of levels in this, and I think with more time it could be a really cool, cohesive experience. The music was neat, and definitely enhanced the gameplay experience, and it was good to not have to repeat the same type of level for the duration of play. The camera often glitched around, which might have been to do with its collider, but it did not inhibit game play too much. With some time and polishing, this could be a really cool game.

Good game!!! I thought the art style was really nice and it looked super cohesive. The gameplay loop was a bit dull due to the slow player movement speed and the uncapped player attack speed, which generally made it a loop of slowly walking into a room, walking backwards while spam clicking, and repeat. Level two has a ton of enemies, which makes this feel even more clear. I like the idea, though, and the styling of the game, it's maybe just one or two game mechanics short of a great experience.

I liked this game! The ally drafting system is a neat idea and works well, and makes up for the slow attack that the main player has. On the Itch version, the camera could only look so far. I assume this wasn't an issue in Unity, but no fullscreen made it a bit more challenging to play. The music was cool and the art style is fitting, instructions were clear and consistent. Good game!

I really really liked this game! The art style is cool and well done, gameplay is consistent and I enjoyed the bullet hell aspects. Upgrades were simple and at times unbalanced, as stacking movement speed upgrades for example could get pretty absurd, but I almost like that too. It was fun to play, well balanced, and a great game considering the timeline. There was one glitch where all of the elements in the room spun around me and disappeared, and the rooms felt too big at times without anything much to do in them. Overall, though, wonderful game.

The art on this game is pretty awesome! And the animations are neat. I found the game very difficult, though. I felt like taking damage stunlocked me pretty much immediately sometimes, and the player does not have time to adjust to the gameplay before 3 ranged enemies spawn. No way to avoid damage makes combat quite challenging. Overall very cool visually and not bad, just maybe slightly unbalanced.