Last updated on October 29, 2025

Falco Spara, Pactweaver - Illustration by Kieran Yanner

Falco Spara, Pactweaver | Illustration by Kieran Yanner

Ever wanted to protect your creatures from burn spells? Doom Blade got you down?

Well you’re in luck! The shield counters mechanic from Streets of New Capenna could provide exactly the protection you’re looking for.

Today I run you through the ins and outs of shield counters. I explore how they work, specific rules for novel situations, the best cards to dole them out, and more!

How Do Shield Counters Work?

Boon of Safety - Illustration by Robin Olausson

Boon of Safety | Illustration by Robin Olausson

When a permanent with a shield counter on it (usually a creature) is dealt damage or destroyed, instead a shield counter is removed and that instance of damage/destruction is prevented. Shield counters are a type of counter that can be placed on permanents, and it’s the signature mechanic of the Brokers family from Streets of New Capenna.

The History of Shield Counters in MTG

Perrie, the Pulverizer

Shield counters originated as a “guild mechanic” in Streets of New Capenna and the accompanying New Capenna Commander. They feature on 20 cards from those sets and are fairly evenly spread out between Bant () colors. Two additional cards from Alchemy: New Capenna can be found on MTG Arena.

While not quite evergreen, shield counters have been used on one-off designs in various sets like Modern Horizons 3, Fallout, and Final Fantasy.

This effect may appear in future sets (alongside ward) as another form of creature protection that’s less miserable to play against than shroud/hexproof.

Regeneration vs. Shield Counters

I see shield counters as a modern take on regeneration, an old mechanic that hasn’t been seen in a Standard-legal set since Oath of the Gatewatch’s Birthing Hulk and Unnatural Endurance.

Regeneration is a powerful mechanic that makes creatures like River Boa, Lotleth Troll, and Thrun, the Last Troll nightmarish to deal with without very specific cards. It had gameplay balance problems that necessitated printing “can’t be regenerated” on cards like Wrath of God, Incinerate, and Seal of Doom.

Shield counters have a similar gameplay purpose of protecting creatures and are also vulnerable to many of the same outs as regeneration (edicts and -X/-X effects). What shield counters do better is giving your opponents other options if they don’t have edicts, -X/-X, or “damage can’t be prevented” effects. Ping effects, chump blocking, and chump attacking are all situationally viable ways to get rid of shield counters and expose the creature to combat and removal spells.

This makes shield counters less hopeless to play against. It also lets WotC cost cards with shield counters at a less prohibitive rate, allowing shield counters to appear on some pretty efficient creatures like Disciplined Duelist and Falco Spara, Pactweaver.

Can a Creature Get More Than One Shield Counter?

Yes, creatures can get more than one shield counter. Sanctuary Warden enters the battlefield with two shield counters on it, and other creatures can later gain more than one through cards like Boon of Safety and Agent's Toolkit.

Does a Creature Have to Take Lethal to Remove a Shield Counter?

No, any instance of damage to a creature with shield counters on it will remove one shield counter.

What if a Creature with a Shield Counter is Blocked by More Than One Creature?

If a creature with a shield counter is blocked by multiple creatures the shield counter gets “used up” once it takes lethal damage. If first strike or double strike creatures are involved the shield counter could be removed and open a window for regular damage or a second shield to be affected during the same phase.

Can Shield Counters be Proliferated?

Yes, shield counters can be proliferated.

What Happens to Lifelink with Shield Counters?

Lifelink is slowed down by shield counters. Shield counters are a damage prevention effect, so they prevent the lifelinker’s controller from gaining life because the lifelink damage was prevented.

How Do Shield Counters Work with -X/-X Spells?

Shield counters do not protect against -X/-X effects because a creature with 0 toughness dies from state-based actions, not damage or being destroyed. No amount of shield counters will save your Disciplined Duelist from Ray of Enfeeblement.

How Do Shield Counters Work with Sacrifice Effects?

Agent of the Fates

Shield counters do not save a creature from being sacrificed. Sacrifice is separate from “destroy” and isn’t an instance of damage, so shield counters do nothing against the edict trigger on Agent of the Fates.

How Do Shield Counters Work Against “Damage Can’t Be Prevented” Effects?

Shield counters don’t prevent any damage if “damage can’t be prevented.” Call In a Professional will cleanly kill Rhox Pummeler (it even says so in the reminder text). If said Rhox Pummeler were to be saved by For the Family, a shield counter would still be removed because a shield counter is always removed when damage is taken.

How Do Shield Counters Work Against Trample?

Shield counters provide no extra protection against trample. The trampler still has to assign lethal damage to all blockers before assigning damage to the defending player, but this isn’t affected by shield counters in any way.

How Do Shield Counters Work Against Deathtouch?

The lethal damage that would’ve been dealt from a deathtouch creature is prevented by the shield counter. Shield counters work well against deathtouch because they’re a damage prevention effect.

How Do Shield Counters Work on Saga Creatures?

Summon: Magus Sisters

Shield counters work like normal and protect saga creatures from an instance of damage or destruction. However if they reach the end of their chapter, they are sacrificed like any other permanent, and the shield counter does nothing to stop it from being sacrificed.

Does Palliation Accord Really Have Shield Counters?

Palliation Accord

Palliation Accord is a forgotten card from 2006's Dissension that seems to also generate shield counters. But as of April 29, 2022 it got an update to its Oracle text so that it gets “palliation counters” instead of shield counters. This change was likely intended to prevent rules confusion and future MTGO bugs with the mechanic.

Gallery and List of Cards with Shield Counters

Magic Arena houses three digitally exclusive cards: Brokers' Safeguard, Cloudsculpt Armorer, and Spara's Bodyguard.

Best Shield Counter Cards

#10. Summon: Magus Sisters

Summon: Magus Sisters

The summons from Final Fantasy are largely good to great and while Summon: Magus Sisters falls into the low end of best, it is a solid use of a shield counter mixed into several great effects. By chapter III, the fight is no big deal since it will get sacrificed anyway. This kind of value is brutal if you replay Magus Sisters in any way.

#9. Contractual Safeguard

Contractual Safeguard

Contractual Safeguard is a powerful trick from the Bedecked Brokers Commander precon that plays really well in counters-matter decks. This is a really fun include in Perrie, the Pulverizer and certain builds of Atraxa, Praetors’ Voice. It won’t do much without a board but can make some super sweet plays in a deck built around it or one that has similar effects.

#8. Agent's Toolkit

Agent's Toolkit

Agent's Toolkit is a great value card for a counters EDH deck. It can spread around quite a bit of extra counters over time and even cycles itself for 2 mana when you’re all done with it. This is an obvious inclusion in Perrie, the Pulverizer and Falco Spara, Pactweaver 99s.

#7. Brotherhood Outcast

Brotherhood Outcast

Brotherhood Outcast is an excellent workhorse creature in aura/equipment decks. It buys back a relevant permanent from your graveyard, giving you some inherent card advantage, or it shields up your Voltron commander and keeps them safe from the next sweeper that comes their way.

#6. Singer of Swift Rivers

Singer of Swift Rivers

The 3-mana cost to save a creature is slightly subpar, but more than made up with Singer of Swift Rivers‘s 3/2 body that opens up a lot more options with flash for your merfolk.

#5. Diamond City

Diamond City

Diamond City has a mild clause to consider. In many cases this colorless land is a very good way to give some degree of protection in any deck that needs it.

#4. Elspeth Resplendent

Elspeth Resplendent

This swanky Elspeth is a sweet card that plays really well with counters-matter synergies, including shield counters but certainly not limited to them. Elspeth Resplendent’s -3 can put a 3-drop into play with free protection on it, but it plays best when it’s +1’ing an already-developed board.

During its rotation, Elspeth saw some light Standard play and is sweet in counters EDH as well, but it hasn't seen much play in any Eternal formats.

#3. Falco Spara, Pactweaver

Falco Spara, Pactweaver

Falco Spara, Pactweaver never saw any Standard play, but the potential was there. Phantom Monster plus a shield counter and a card draw engine seems powerful enough to build around.

This also works with all kinds of counters, which makes building around Falco less strict than it may appear. This vs Perrie in EDH is an interesting question that will come down to what kind of deck you prefer to build. And we've finally found a way to combo with Devoted Druid after all this time.

#2. Titan of Industry

Titan of Industry

Titan of Industry is both a great pun and a great creature with enough power and flexibility to be a worthy payoff for both ramp and reanimator strategies. It was also a mega bomb in Limited and one of the hardest cards to beat in the format. Keep in mind that it can not only shield itself, it can also shield its own 4/4 Rhino if you’d like since the abilities happen in the order listed.

Some Modern Amulet of Vigor players have also discussed including this as a bullet for Summoner's Pact, but I doubt it’s worth a slot over Cultivator Colossus or Kozilek, Butcher of Truth.

#1. Sanctuary Warden

Sanctuary Warden

This extremely powerful angel is the only card printed to enter the battlefield with two shield counters. Sanctuary Warden basically does it all. It freely protects itself, draws cards, bashes for 5 in the air, and even makes some token 1/1s.

The Warden plays well with planeswalkers and creatures with counters on them, but it’s also mostly self-sufficient. It’s saw some Standard play and seems powerful enough for EDH, bridging the gap between counter and token strategies.

Decklist: Kros Shields in Commander

Kros, Defense Contractor - Illustration by Katerina Ladon

Kros, Defense Contractor | Illustration by Katerina Ladon

Commander (1)

Kros, Defense Contractor

Planeswalker (2)

Ajani, Adversary of Tyrants
Jiang Yanggu, Wildcrafter

Creature (28)

Aven Mimeomancer
Combat Calligrapher
Cytoplast Manipulator
Denry Klin, Editor in Chief
Evolution Sage
Experiment Kraj
Fathom Mage
Flux Channeler
Forgotten Ancient
Generous Patron
Grateful Apparition
Incubation Druid
Kodama of the West Tree
Lyla, Holographic Assistant
Metastatic Evangel
Nils, Discipline Enforcer
Orzhov Advokist
Park Heights Maverick
Patrolling Peacemaker
Plaxcaster Frogling
Rishkar, Peema Renegade
Sheltering Ancient
Skyboon Evangelist
Slippery Bogbonder
Sludge Monster
Thrummingbird
Vorel of the Hull Clade
Willbreaker

Instant (10)

Arcane Denial
Beast Within
Brokers Charm
Brokers Confluence

Dovin's Veto

Path to Exile
Swords to Plowshares
Unbounded Potential

Sorcery (9)

Collective Effort
Cultivate
Farseek
Kodama's Reach
Promise of Loyalty
Rampant Growth
Regna's Sanction
Tezzeret's Gambit
Thrive

Enchantment (9)

Brokers Ascendancy
Duelist's Heritage
Evolutionary Escalation
Ghostly Prison
Inexorable Tide
Propaganda
Resourceful Defense
Together Forever
Verity Circle

Artifact (8)

Arcane Signet
Contagion Clasp
Contagion Engine
Everflowing Chalice
Magnetic Web
Selesnya Signet
Sol Ring
Swiftfoot Boots

Land (35)

Bountiful Promenade
Breeding Pool
Brokers Hideout
Canopy Vista
Command Tower
Deserted Beach
Exotic Orchard
Gavony Township
Hallowed Fountain
Karn's Bastion
Llanowar Reborn
Nesting Grounds
Novijen, Heart of Progress
Overgrown Farmland
Prairie Stream
Rejuvenating Springs
Sea of Clouds
Seaside Citadel
Spara's Headquarters
Sunpetal Grove
Temple Garden
Plains x4
Island x5
Forest x5

This is a Kros, Defense Contractor deck that shows off some of the most popular cards players include in their Kros builds. The list includes EDH goodness like Cultivate, Sol Ring, and Arcane Denial, and is open to new options that can move counters. It also fleshes out the full Kros theme with great ways to put counters on your opponent’s creatures like Lyla, Holographic Assistant, Generous Patron and Orzhov Advokist.

Wrap Up

Sanctuary Warden - Illustration by Johannes Voss

Sanctuary Warden | Illustration by Johannes Voss

Shield counters are a mechanic I really enjoyed playing with and against in Streets of New Capenna Limited, and one I hope to see again in the future. Shield counters and ward are proof that there exists a middle ground between “everything dies to Doom Blade” and “Invisible Stalker is a fun/interactive Magic card.” I look forward to seeing more ways to protect my creatures that don’t have the toxic gameplay (or really, lack thereof) of past mechanics like hexproof.

I hope you found this useful, but what do you think? What’s your favorite shield counter card? Or do you still have a question I didn't cover? Let me know in the comments or over in the Draftsim Discord.

Until next time, may your creatures always survive Depopulate!

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