Gorilla Engine SDK Examples
To help developers that are just getting into the Gorilla Engine SDK, we have created a variety of examples that can be explored. These examples vary in complexity and range from the most minimal possible instrument up to more complex instruments (a simple sample based piano) and also sections of an instrument (an arpeggiator, a step sequencer, or slice editor).
These examples are meant to help you learn how Gorilla Editor works. For example, you will see how to set up modules in Gorilla Editor to create a proper signal chain, how Gorilla Script functions and how a user interface can be created.
Note that these examples only cover the interesting/critical parts of what makes each example work. We avoid detailed (line-by-line) analysis here to make the articles shorter and easier to read. If you find yourself unsure about how something works, refer to the rest of the documentation on this site to learn more!
Table of contents
- Overview
- Animations
- Basic Synth
- Custom Module
- Dynamic Controls
- Minimal
- Sequencer
- UI Pagination
- UI Resizing