I’m a 15-year-old game developer with a long-standing passion for creating games. I started programming at the age of 6 and have been building projects ever since, experimenting with different tools, engines, and ideas.
I currently focus on 2D game development using Godot, where I enjoy designing platformers and story-driven experiences. I like working on both the technical and creative sides of games, from gameplay mechanics and level design to atmosphere and narrative.
Over the years, I’ve made many games in Python, Scratch, and web technologies, which helped me build a strong foundation before moving into game engines. I’m always learning, refining my skills, and pushing each project to be better than the last.