Hello and Welcome!

My name is Dillon Wiltshire – I am a game developer specializing in technical design. I am passionate about creating games that feel great to play. Games are such a unique medium in their ability to let players interact with and shape their own experience, and I try to lean into that as much as possible in my work. I care deeply about creating games with high skill expression – controls and levels that have a depth to them in a way that lets players shape their own way of playing and mastery. Give the players the tools so they can forge their own solutions and find their own fun, while guiding them along whichever path they want to take. Over the years I have been refining these skills and adapting them to fit across the needs of multiple projects. I am always learning and improving my skills, and would be delighted to bring my passion to your team.

I graduated with a Bachelors in Game Design at the University of Central Florida with a Minor in Computer Science. I have four years of experience working on solo and collaborative game projects with seven published games. Some personal projects I’m currently working on include mods for Hollow Knight and Hades 2, as well as some UE5 tools/plugins!
I am currently working on Project Gardener, which you can see below, but if you’d like to see my latest completed game check out Light Reforged!

Please click on any project title or image below to see my work!

Light Reforged

Game Designer – 3D Hack n’ Slash action game. Set in Norse mythology with a steampunk twist, you must restore balance to the realms

Sept 2023 – May 2024

Project Gardener

Gameplay Programmer and Technical Designer – First person movement shooter with a strong focus on speed running (Work in Progress)

Aug 2024 – Present

Lux Imperium

Technical and Level Designer – First person puzzle platformer where you navigate between two realities (First Place Game Jam Winner)

Mar 2024

Check out my latest posts, where I talk about various projects and break down some of my work:

Oath of the Altar subclass

Design breakdown of the custom D&D subclass for Paladins – Oath of the Altar! In this post I discuss the design philosophy behind the subclass, and go into detail about the motivations behind my choices and share insights into how I approached this subclass.

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Charmaggedon pt. 1

First introduction to one of my current projects: Charmaggedon! A Hollow Knight mod aimed at revamping the charms in the game for more fun.

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Welcome!

Welcome to my first blog post! This is a brief introduction to who I am, and some of the work I’ve done!

Keep reading
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