Inspiration
Across the world many kids do not have access to quality education or schools. We believe quality education is a right, not a privilege and wanted to build a platform that could be accessible to kids globally; therefore, we created Sproutly.
What it does
Sproutly is an educational platform full of fun and interactive learning through playing online games. We wanted to motivate younger children to learn and schools to acquire the resources and staff needed to provide quality education. The idea is that when children successfully complete a lesson on our site, they receive a reward and "earn" funds which is immediately distributed to rural areas needing assistance with building schools, maintaining schools, or acquiring resources like books and school supplies. These funds come from donations we receive. Not only will children be receiving quality education and having fun, they can feel like they're contributing to the cause as well.
How we built it
The website was built in Replit using three programs: HTML, CSS, and Javascript.
Challenges we ran into
Because three different programs were used, we faced difficulty making sure the right files were connected to the right languages involving that code. It also took a long time to build and implement the games and as such, we weren't able to add the finishing touches. Our coder was also more well-versed in Python, but because Replit wouldn't allow her to use Python, she had to code our site using HTML, CSS, and Javascript--all languages she wasn't as familiar with. It was a difficult challenge, but she overcame it and ended up gaining great experience from it.
Accomplishments we're proud of
Overall, we were really proud of how far we came and how much we were able to code under a time constraint, especially as a team of two very different but valuable roles; one of us was a coder and the other a UX UI designer.
What we learned
This meant we had to communicate frequently and teach each other the other's lingo, come to an agreement on differences, and learn how to effectively collaborate. We had to take the time to do so, and because of that, it added on to the time taken away from focusing on coding. However, it was an insightful experience for us of a very real world situation.
What's next for Sproutly
If possible, we would like to see how Sproutly would appeal to real world users. Because of lack of time, we were only able to focus on designing for 1st graders, and the UX UI designer was only able to briefly speak with a few teachers and those currently in the school space about the idea and pain points they faced. Everyone seemed onboard with the idea, but implementation and business viability are different aspects to consider, especially a non-profit that would do business based on donations. Also, it would be great to be able to flesh out the site's code more, add a few games, and test the idea to gather metrics.
Built With
- css
- html
- javascript
- replit
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