Inspiration

One of our team member was inspired by a mini game called fake draw from the game 1-2-Switch.

What it does

The game starts with an announcement telling both players to get to their spots and get ready. A random goal pattern is selected and shown on screen for a short time. Then the device cycles through random patterns while background western duel music plays. Players must press their button when the game lands on the goal pattern. The first correct press wins the round.

How we built it

We spent thirty minutes design the logical flow of our game on paper. We then transcribed how our game function into a copilot-instructions.md file. This file is then used as context for the Copilot AI agent as we guide it along in building our game.

Challenges we ran into

We had a lot of trouble using the UiFlow IDE to program the M5GO. The IDE required the device to be connected to the internet2. A luxury that we don't have. We eventually resolved our problem by flashing and programming the M5GO using the Arduino framework.

Accomplishments that we're proud of

We are proud of how functional and polished our game is in just twelve hours of work. We had to employed unfamiliar workflow like an AI native workflow to be able complete the goal that we set out.

What we learned

Fail fast and learn from it. We spent two hours trying to get the UiFlow IDE to work. We finally call it quit at the two hours mark to switch to the Arduino framework and it was a very good decision.

What's next for Space Rangers

We are thinking of adding additional game to the device. The M5GO has an IMU sensor and we were thinking of detecting arm movement in a ranching game.

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