H2 We wanted to subvert the prompt slightly, building a world where rather than simply outrunning time, you aim to escape it altogether.
Hence, Running From Time was born. Like many other parkour-focused games, you race against the clock. However, here your progress doesn't simply vanish. Some platforms you've placed in previous runs persist, allowing you to build upon your attempts from previous loops in a way that enables you to reach the end.
We built the game from the ground up using Roblox Studio, designing levels with a mixture of assets that we created or found on the Roblox Marketplace.
Our initial aim for the game involved a more robust platforming system that included different forms of platforms that affected the players in more varied ways. However, due to time constraints, we were forced to focus more on the more basic elements of our system. We were also unable to create as immersive an environment as we hoped to, with the focus going towards basic playability and player interactions rather than storytelling through the game.
We feel like we came up with a rather novel idea, that through greater exploration holds the potential to become a fully-fledged game with a storyline and many more creative levels. We focused on core elements of the game, attempting to prioritize the gameplay element of the game in the short development time we had. The resultant framework of the game felt quite robust to us, with the game and its few but often challenging levels being very engaging for us while play-testing the game.
Game development was completely new for all of us, making this game our first foray into the game-making landscape. This game jam let us learn a lot about the game-making process, with major leaps being made in our knowledge of scripting, level design, and some elements of 3d modeling.
We hope to be able to develop Running From Time further, working towards building newer and better levels that explore the unique mechanics of our game more thoroughly.
Built With
- lua
- roblox
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