Inspiration:

I've always loved astronomy and I'm a very existential person, so those naturally culminated into this game

What it does:

It is an interactive, non-linear story where you are essentially having a conversation about space with a non-human narrator

How we built it:

I wrote it in Twine

Challenges we ran into:

Managing the time limit

Accomplishments that we're proud of:

Finishing it at all

What we learned:

Next time I do a game jam, I should decide on a game that is much smaller and shorter

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