Inspiration:
I've always loved astronomy and I'm a very existential person, so those naturally culminated into this game
What it does:
It is an interactive, non-linear story where you are essentially having a conversation about space with a non-human narrator
How we built it:
I wrote it in Twine
Challenges we ran into:
Managing the time limit
Accomplishments that we're proud of:
Finishing it at all
What we learned:
Next time I do a game jam, I should decide on a game that is much smaller and shorter
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