About Demyansk Pocket
Demyansk Pocket 1942 is a turn based strategy game set on the WWII Eastern Front. Your mission is to re-open and hold the route to the German units the Red Army has managed to encircle near Demyansk. From Joni Nuutinen:...
Demyansk Pocket 1942 is a turn based strategy game set on the WWII Eastern Front. Your mission is to re-open and hold the route to the German units the Red Army has managed to encircle near Demyansk. From Joni Nuutinen: by a wargamer for the wargamers since 2011. Patched June 2026.
Historical background: During the Soviet counter-attacks of the winter of 1941–1942, the Soviet Red Army managed to encircle 100,000 German soldiers holding the front line in Demyansk, located half-way between Moscow and Leningrad. After receiving reinforcements, the Wehrmacht unleashed an offensive from the city of Staraya Russa. The purpose was not to evacuate the encircled units, but to reopen a land connection to the out-of-supply forces in Demyansk pocket in the hope of continuing to control the area as a preparation for future campaigns. Meanwhile, the encircled units, with inadequacy supplied by the Luftwaffe, engaged in a cutthroat battle. One of the encircled German units was the 3rd WSS Division, which earned its elite status in the fierce battles leading the defense of the pocket.
However, in hind-sight, the German stubborn victory in Demyansk pocket in 1942 paved the way for a gigantic German miscalculation a year later, when 300,000 German soldiers were encircled in Stalingrad, and based on the semi-successful experiences learned from the Demyansk fiasco, the German commanders were ordered to wait for help instead of instantly breaking out.
Game play: You take command of both the encircled units with limited mobility and the fresh units that are painfully slowly arriving for the counterattack attempt to re-establish a land route from Staraya Russa to Demyansk. To have a chance to seize the top spot in the Hall of Fame, you need to launch the counter attack when you are storng enough to succeed, but not so late that the encirclement collapses. However, just opening the route is not enough, but you also must maintain the newly opened route for 9 consecutive turns. All this while defending the narrow route to the cut-off Demyansk area with poorly supplied and limited Wehrmacht and auxiliary units.
One way to describe this scenario is that it was German equivalent to the operation Market Garden: A way too much was attempted to achieve, and as a result a lot of units were in and out of supply for a marginal future benefit.
NOTICE: two major differences in this particular scenario:
1) Victory Condition: The game is over after you re-establish a connection between the cities of Staraya Russa (upper-left corner of the map) and Demyansk (located at the center of the pocket) - and continuously maintain that connection for 9 consecutive turns. If the Red Army manages to cut off the connection after its movement phase, the counter resets.
2) The two airfields in the encirclement EXCEPTIONALLY ONLY provide extra MPs to nearby own units. As a a result, once you lost the airfields, the mobility of the units inside the encirclement is even further reduced.
Privacy Policy (full text on website and app menu): No account creation, the made-up username used in the Hall of Fame listings is not tied to any account and does not have password. Location, personal, or device identifier data is not accessed or used in any way. In the case of a rare crash the following non-personal data is sent (vie web-form using ACRA library) to allow quick fix: Stack trace (code which failed), Name of the App, Version number of the App, and Version number of the Android OS. The app only requests the couple of permissions it absolutely needs to function.
"The Demyansk Pocket was a remarkable achievement of German soldiery. Despite being surrounded for months, they were able to hold out and ultimately break out of the encirclement."
-- General Hans Speidel, Chief of Staff of the 2nd Army
Previous Versions
Here you can find the changelog of Demyansk Pocket since it was posted on our website on 2014-06-13 14:31:57.
The latest version is 6.8.4.0 and it was updated on 2026-06-29 17:43:47. See below the changes in each version.
Demyansk Pocket version 6.8.4.0
Updated At: 2026-06-11
Changes: v6.8.4 (2026.06.11)
+ Added two minor towns to player more resting places in the north-west corner (only one unit can rest per city at a time)
+ Improved setup: less no-HP support units right at front-line etc
+ Added few Soviet Antitank units
+ New winter-themed flag
+ Fixes: road movement cost, combat causing excess loss of units, assigning resource to stack might flip target unit (basically compatibility issues: old scenario vs newer underlying code, apologies)
Demyansk Pocket version 6.8.2.1
Updated At: 2026-06-04
Changes: — Fix: test-version lockdown
Demyansk Pocket version 6.8.0.3
Updated At: 2026-05-08
Changes: + Redid Airfield-icon (special action in this particular scenario)
+ Crash fix
Demyansk Pocket version 6.7.2.0
Updated At: 2026-01-16
Changes: + Setting: Instead of tapping the same hexagon to browse through all units there, a unit list can be presented to select the unit from
+ Option: Allow HPs and/or MPs affect the size of the unit-icon (as units lose HPs make the icon smaller for example)
+ New frozen-forest background pattern number 23 available
Demyansk Pocket version 6.7.0.0
Updated At: 2025-10-26
Changes: + Adding initial German minefields
+ Preventing the worst starting setup overlaps
+ Several new settings, read Change Log for details
Demyansk Pocket version 6.6.0.0
Updated At: 2025-05-14
Changes: --- Campaign: more resources, HP of aux units up by one, more variation to the arrival spots of reinforcements
Demyansk Pocket version 6.4.5.0
Updated At: 2024-12-07
Changes: + HOF will eventually catch with the latest scores after hosting company change
+ Animation delay before combat result is shown (player side, delay duration is the same as animation speed if delay is ON)
+ Unit Tally tracks what percentage of combat did end up in: win/draw/loss/escape for the player (shown if enough data)
+ Unit Tally includes units the player has lost (data collected since v6.5)
+ Fix: Second page of resource-menu failed to load
+ The zoom buttons now have a consistent size.
Demyansk Pocket version 6.4.1.0
Updated At: 2024-08-12
Changes: + Total HOF reset: In the biggest screw-up of the last 20 months, I both messed up the initial location of units on half of the devices and learned that secondary filters of HOF (Hall of Fame) failed. Since I have no way of knowing which score is from a properly functioning scenario, I'm forced to zero the whole thing and only play-throughs STARTED with version 6.4.1 will be included in the new HOF. Apologies!
+ Added few German PAK36 Antitank Gun Units (removed ATG resource)
Demyansk Pocket version 6.2.4.0
Updated At: 2024-04-05
Changes: + War Status: Shows the number of hexagons the player gained/lost in the previous movement phase
+ Extra MPs in the quiet rear area now follow more the rules commonly used in this game series
+ Less free movement on road if unit already has extra MPs (to prevent unrealistic movement combinations)
+ Feature removed (too small map scale): Capturing a major city might cause nearby opposing units to pull back
+ HOF refresh (the oldest scores deleted)
Demyansk Pocket version 6.2.2.0
Updated At: 2023-11-24
Changes: + Accuracy: Artillery can now use MPs to prepare for the next barrage to make it more efficient
+ Setting: Alter how strongly hexagon grid is drawn on the map
+ Rear area units with multiple MPs might not leave movement arrows to avoid filling the entire map with them
+ Setting: Rounded Display: If turned ON, the game tries to pad the status line
+ Setting: Turn making a failsafe copy of the current ongoing game ON/OFF (turn OFF for decade old devices totally out of storage space)
Disclaimer
Official Google Play Link
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