
Laughing in the Face of Life (in development)
Game Designer & Writer
A sequel to Laughing in the Face of Death, building upon the previous stand up routine and exploring themes of identity and duality.

Ashborn (in development)
Gameplay Programmer
An action RPG set in a procedurally generated world full of interesting characters. Made while working at Fireslug Studios, my work contributed to the main character’s movement, targeting and combat systems.

This is How it is (2020)
Game Designer & Writer
You have been invited to host a debate talk show on ‘The Island.’ Upon your arrival, you have been enlisted by one of the candidates to help them run some errands. Made in Unity for a masters thesis on political staire in games.

Laughing in the Face of Death (2020)
Game Designer & Writer
In the Covid-19 quarantine, how is a young comedian suppossed to get a break? Made in Unity for an A grade masters project.

Can We Be Friends Again? (2020)
Game Designer & Writer
A narrative driven game about two friends going through their old memories of their friendship together, to see if they can have another chance. Made in Unity with Fungus for an A grade masters project.

Gunsplosion Builder-o (2019)
Gameplay Programmer
A crazy side-scrolling shooter with swappable weapons and abilities. Create your own maps with the inbuilt level editor. Made for a 4 day game jam and won ‘Best Code’.
Code is available to view on GitHub for the following projects: