
I design and develop games, with a focus on gameplay systems, procedural generation, enemy AI, and character growth/incremental progress.
This page collects my released games, jam projects, and experimental prototypes.
I’m available for gameplay development and design.
📧 Contact:
cosephgamesitch@gmail.com
Dark sci-fi roguelike — Commercial Steam release
A dark science-fiction roguelike focused on procedural encounters, high-stakes decision making, and replayable mission structures.
🔗 Steam: https://store.steampowered.com/app/3226540/Void_Scout/
Cyberpunk board game — Self-published
A tabletop cyberpunk skirmish game.
Rulebook and additional details available here.
All of the following projects are playable (browser, Windows, or Android builds).
Tetra/Agon — 3D FPS action/puzzle tech demo featuring dynamic 3D AI movement and weapon upgrade systems
CASE — 2D bullet hell shoot-’em-up with dynamic level flow and progression systems
Stellar Miner — 2D space mining and combat game with procedural star systems and physics-driven gameplay
SyRec — Puzzle platformer focused on physics, logic, and timing challenges
BeatHell — Rhythm-based bullet hell created for Bullet Hell Jam 2023 (10 days)
Terminal Divide — Short dungeon crawler switching between physical and digital combat spaces (7 days)
BadCropper — Post-apocalyptic survival and farming prototype (5-day jam)