
stuff that demo 6 concept will have
[Status effects]
Bleeding
Night Vision
Timer
Defenseless
Enraged
Targeted
Soaked
Unknown
[Attributes]
Sword weakness
Shield (but different types)
Limiter
Super defense
Explodes on death
Battle of honor
[Other]
[Hyperlaser]
basically do 2 sword skill checks one above and the other below but both are moved Abit to the left and right to not be parallel. failing both deals 10 dmg back, failing 1 does nothing, and doing both does 10 damage but then gives you Hyperlaser Timer for 2 turns and costs 5 SP. Used to destroy barricades
[Night Vision Goggles]
When equiped in a battle, give your self night vision status effect, the effect gives you 2+ dmg but your screen is green and skill checks become 60% visible, used to traverse dark areas
[Cards] (Theres alot)
[Sword] Thrust, Gale Slash, Blunt hit
[Ball] Dodgeball, Water Balloon
[Launcher] Crocket, Barrage, Overheat
[Slingshot] Shotgun, Hail fire, Pebble
[Crossbow] (Arrow fire), Harpoon, Flare Mark, Shrapnel
[Trowel] (Wall) Punching bag, Brick Throw, Tower
[Strategies] Overdose, Taunt, Meditate, Rally, Call Dr Sophie, Chemicals, Invisibility Cloak
[Passives] Quick Feet, Archer, Builder, Gambit, Hp Wire, Pity Hp, Restless, Knuckle Fist
[Secret boss] find 5 npcs across the map (each chapter has 1), they give you a hint to a element, then go to Azuri's place and use the correct ingredients to summon the secret boss known as... Noobian
[Noobian]: 222 hp, double turns, BOH
Lunge|Lunge2|Lunge3|Lunge4|Call help|Buff Teammates|Charge up|IDC about your ghost or dodgy effects
Yeah that's all I'll be saying I'll make 100 analysis of this later. but idk who to tell what they think about it so uh I only know 1 person who players block tales I think.
What do you think about these concepts

Enemy analysis 3#
Demolisher
"I WILL CRUSH YOU."
-Demolisher when enraged
Demolisher has 10 Hp and 6 shield hp
i explained the shield hp's purpose in a previous one
Brute Smash (Melee) (One chance)
When demolisher uses this attack, the text of the attack becomes green signaling that if you fail 1 dodge/block/counter the guarding window becomes 0% (any form of blocking doesn't fail you)
Demolisher jumps into the air raising his hammer up but then proceeds to feint it before it hits your head then spins and hits you doing 6 dmg which pierces defense
Elbow Slam (Uncounterable)
Demolisher jumps into the air then after 1.2 seconds falls to the ground doing 5 dmg and applying lvl 1 confusion and slow for 3 turns
Fierce Sweep (Melee) (Enraged)
Demolisher does a stance then lunges at you doing 12 damage piercing defense
Jab (Melee) (Cant be super guarded) (Enraged)
Demolisher Quickly punches the player doing 16 damage and applying Bleeding for 3 turns
When in a battle
"Get out."
"Your not supposed to be here."
When hit
"ouh."
"ow."
when enraged
"I WILL CRUSH YOU" (text lasts until either dead or effect gone)
When defeating the player
"Just like that."
"I don't get paid to talk."
Since I got time I'll do...
Status Effect Analysis 1#
Bleeding
bleeding has 4 factors, being the most dreadful thing besides exhausted or butterfingers I guess.
1. Hp drains 20% quicker (10% each level)
2. Heals do 10% less (5% each level)
3. Deals 1 dmg every time you attack (1 dmg each level)
4. Reduce atk dmg by 2 (1 turn each level)

Attributes analysis 1#
Shield
For now there's only 3 enemies that have shield
Demolisher (Shield Var)
when destroying his shield hp, he becomes enraged and changes his attack pattern (Lasts for 3 turns)
Sniper (Shield Var)
when destroying his shield hp, sniper puts back his sniper and swaps places with the enemy in the front and gives himself 10 defense for 2 turns and does not do anything (Lasts for 2 turns)
Shielder (Shield Var)
when destroying his shield hp, Shielder throws his shield and baton away and taking a shotgun out, giving him a lvl 1 dodgy alongside of removing his ball stance (Lasts forever)

Enemy Analysis 2#
Scout
"TAKE HIM DOWN BOYS"
-text when using Focused Attacks
Scout has 7 HP, 1 defense, and double turns
Roundhouse (Melee)
spin around and kick doing a round house dealing 10 dmg and confusion
Focused Attacks (Support)
Scout will make all units on the field (Besides bosses) target the lowest Hp and Sp for 3 turns giving the player Targeted (Targeted makes one unit forced to be attacking only but in trade the attacks they take are reduced by 20% (besides certain moves)
Prepare Run (Support)
Scout will turn the other way stretching his arms and legs and granting himself 2 defense
Escape (Support)
Scout will proceed to run from the battle, but after running away if you complete the battle or run away from it a Scout Npc will replace the location of the enemy you fought and will refight you but with 5 HP instead
Roundhouse - Focused Attacks - Roundhouse - Prepare Run - Escape
When in a battle
"Target Located!"
"Your going down!"
"Where are you going >:("
When hit
"..."
"DUDE."
Upon using Focused Attacks
"TAKE HIM DOWN BOYS"
Upon defeating the player
"Nice work, by me of course"
"My teammates are idiots."
"Tsk Tsk."
Achivement
I gotta get a move on!
-Dude how many times have you got to meet this dude?
(Allow and refight the same Scout 5 times when he escaped (Cannot go into a different area and come back))

Enemy Analysis 1#
Raider
"Knock this guy into shambles!"
-text when in battle
Raider has 7 hp, 2 defense, mobile attribute, and sword weakness
upon getting hit with a sword/melee attack, they will get disarmed (dropping their club) and only being able to use 1 move
Club smacks (Multi hit)
Raider spins his club then does an overhead swing, after a moment swiftly spins and hitting the player on his side doing 5 dmg each swing
Charge Up (Char- GET OUT)
Raider Spins his Club for a moment before doing a stance (Like Coal's Idle)
Haymakers (Multi hit) (Cant be super guarded) (Charge required)
Raider throws his club at the player then runs at them doing a side flip into a kick, then proceeding to punch them 3 times (4-5-3-3-3 totaling to 18 dmg)
Defend (Support) (Hit by a sword required)
Raider will proceed to raise his arms up reducing dmg by 2
Club Smacks - Charge Up - Haymakers - Club Smacks - Repeat
When in a battle
"Your in our territory Bucko."
"Going somewhere eh Chap?"
"You Bloke you messed with the wrong gang"
"Don't let the intruder and the women get away!"
"Knock this guy into shambles!"
When hit
"GAH!"
"OUH MY SPINE!"
"YEOUCHERS!!!"
Upon a player getting the Targeted effect
"You hear that? Lets rattle him up!"
Upon defeating the player
"That will teach you not mess with us!"
"Ka-chaow!"
"Mess with our brothers (The bandits from CHPT 3), you'll mess with us!"
"Who are you bud."