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Found 4 results

  1. Version 1.1.0

    8 downloads

    CrateHackingSystem transforms the standard crate looting experience in Rust by introducing a comprehensive hacking mechanic. Players must use specific tools and invest time to access locked crates, adding strategic depth and progression to your server's economy. Key Features * Define unique hacking tools for each crate type (wood, scrap, tech parts, keycards, etc.) * Set individual hack duration for each crate (from seconds to minutes) * Configure tool consumption or durability loss per hack * Adjustable success rates per crate type * Support for Teams, Friends plugin, and Clans plugin integration * Configurable access timeout after hacking * Lock hacked crates to the hacker and their allies * Reward System (Optional) Supported Crate Types * Basic Crate * Normal Crate * Military Crate * Elite Crate * Tool Box * Food Crate * Underwater Basic Crate * Underwater Advanced Crate * Locked Crate (Hackable Crate) * Oil Rig Locked Crate Settings * Per-crate or global cooldown configuration * Shared access for team, friends, and clans * Proximity alerts for nearby players * Customizable progress display timing Commands Player Commands /hackinfo – Displays hacking system info Admin Commands cratehack.reload – Reloads configuration cratehack.reset <ID> – Resets a specific crate Parmissions cratehackingsystem.use – Allows players to hack crates cratehackingsystem.bypass – Bypasses cooldown restrictions cratehackingsystem.admin – Access to admin commands Configs Global Settings: { "Version": "1.0.0", "Enable Hacking System": true, "Consume Tool On Hack": true, "Hacking Tool Item Shortname": "targeting.computer", "Tool Consume Amount": 1 } Per-Crate Configuration Example: "Military Crate": { "Enable": true, "Hack Duration": 18.0, "Hacking Tool": "techparts", "Tool Amount": 1, "Consume Tool On Hack": false, "Tool Durability Loss": 1.0, "Success Chance": 0.7, "Cooldown Between Hacks (seconds)": 45.0 Consume Tool On Hack: true - Tool is consumed/damaged immediately when hacking starts false - Tool is consumed/damaged only when hacking completes successfully Tool Durability Loss: This setting determines how much of the tool is consumed or damaged. 1. If the item has durability/condition (e.g., tools, weapons): * The value represents condition points lost * Example: 10.0 = lose 10 condition points * If condition reaches 0, the item breaks 2. If the item has NO durability (e.g., resources like wood, scrap): * The value is converted to whole numbers and consumed as item amount * Example: 100.0 = consume 100 items * Example: 1.5 = consume 2 items (rounded up) Minigame Settings: "Hacking Minigame Settings": { "Enable Minigame": true, "Minigame Difficulty Multiplier": 1.0, "Success Chance Base": 0.7, "Tool Durability Loss on Hack": 10.0, "Cooldown Between Hacks (seconds)": 30.0, "Per-Crate Cooldown": true, "Alert Nearby Players": true, "Alert Radius": 50.0, "Show Hack Progress": true, "Show Progress Percentage": true, "Progress Update Interval (seconds)": 5.0 } Access Control Settings: "Access Control": { "Require Hacking Tool to Open": true, "Crate Lootable By Hacker Only": false, "Can Be Looted By Teammates": true, "Can Be Looted By Friends": true, "Can Be Looted By Clanmates": true, "Reset Access After Time (seconds)": 300.0 } Rewards Settings: "Rewards Settings": { "Enable Hacking Rewards": false, "Extra Loot Multiplier": 1.5, "Chance for Rare Items": 0.15, "Experience Reward": 100, "Scrap Bonus Range": { "Min": 10, "Max": 50 }, "Additional Items": [ { "Item Shortname": "techparts", "Min Amount": 1, "Max Amount": 3, "Chance": 0.3 } ] }
    $3.99
  2. Version 1.0.0

    3 downloads

    Turn Your Players into Hackers Code Lock Bruter is a unique Rust plugin that introduces a new raid mechanic — a customizable code lock brute-forcing device. Give your players a thrilling, hacker-style experience and bring fresh gameplay to your server. Feature A new in-game item: Code Lock Bruter, with 3 progressive tiers. Each laptop defines how many codes can be attempted and at what speed (fully configurable via config) Green Laptop( green_code_lock_bruter ) Max Attempts: 100 codes (1% of all possible codes) Speed: 1 code/sec Blue Laptop( blue_code_lock_bruter ) Max Attempts: 500 codes (5% of all possible codes) Speed: 2 codes/sec Red Laptop( red_code_lock_bruter ) Max Attempts: 1000 codes (10% of all possible codes) Speed: 4 codes/sec Custom code pattern Players input a custom code pattern (e.g. 0000-0100, 1111, 2222, 3333, 4444-5000), and the laptop automatically brute-forces all matching combinations in real time, based on the tier’s speed. The pattern is automatically validated, and players receive clear feedback if the input is invalid. User-Friendly Interface Clean and intuitive UI — accessible and clear, even for first-time users. Risk & Reward Balance The laptop is destroyed immediately upon taking any damage — whether from bullets, explosions, or melee attacks. Brute-forcing is powerful — but not overpowered. Laptop speed and code limits are fully configurable. By default, the Green Laptop can brute-force just 1% of all possible codes in 100 seconds, while the Red Laptop handles 10% in 250 seconds (≈ 4 minutes, 10 seconds). Localization Support Fully supports Rust’s built-in localization system. Includes default English, German, Russian, French and Italian translations. Commands No chat commands required — everything is handled directly through the in-game UI. To give items manually, use Rust’s default give command: give green_code_lock_bruter give blue_code_lock_bruter give red_code_lock_bruter Note: By default, bruter do not spawn in loot. Admins must distribute them manually or configure integration with other plugins (e.g. loot tables, events, NPCs, shop systems, etc.). Configuration DEFAULT CONFIGURATION { "GreenCodeLockConfiguration": { "DefaultPattern": "0000-0099", "MaxAttempts": 100, "SpeedInSeconds": 1.0 }, "BlueCodeLockConfiguration": { "DefaultPattern": "0000-0499", "MaxAttempts": 500, "SpeedInSeconds": 2.0 }, "RedCodeLockConfiguration": { "DefaultPattern": "0000-0999", "MaxAttempts": 1000, "SpeedInSeconds": 4.0 } } Installation Instructions Install Dependencies ImageLibrary – place into the plugins folder CustomItemDefinitions– place into the plugins folder Install This Plugin Download the plugin file after purchase Drop it into the plugins folder That’s it — you’re ready to go. Need Help or Have Questions? I'm actively supporting this plugin and open to suggestions, feedback, or bug reports. Join Discord
    $12.99
  3. Nferno

    Crypto

    Version 1.1.5

    54 downloads

    Allows players to have their own personal crypto currency farming rig, craft and maintain the hardware durability with tiered levels but be careful.. other players can attempt to hack your rig and steal all your hard earned currency!. Quick Overview: - Customizable crafting recipes needed for the GPU's and PSU - Fully configurable stats including reward(currency), durability lose rate, Tier output, hack duration & PVP Bubble size. - 3 GPU's that have a Tier 1, 2 or 3, the farming rate depends on the tier. - 1 PSU that also has 3 tiers, the power requirement goes up with each GPU tier meaning your power supply will not be able to handle the requirements. - Durability for each piece of hardware meaning if you don't maintain and look after your rig, it will breakdown and stop farming...requiring hardware replacements. PVP : Players are able to 'hack' each others rigs, all they need is a laptop(targeting computer) in their inventory and they can go to another players base to try and steal their crypto. Once a rig has been found a PVP bubble will activate and both parties (hacker & owner) will get a notification that the event has begun, if the owner has not killed the hacker by time the "hacker timer" has reached 0..the hacker steals the owners crypto balance. Chat Commands: - "/crypto" - Gives the player a crypto rig to place in their base, each player is limited to 1. - "/hack" - Will start the hacking event at a players base enabling a PVP bubble and timer. - "/clearbubble" - Admin use only if they feel the need to remove the PVP event early. Config Access: Change these variables to desired amounts for a more personalised experience. Discord - Nferno#7163
    $14.99
  4. Ridamees

    HVMs

    Version 1.0.1

    11 downloads

    Swipe a keycard to start hacking HVMs, after hacking, enjoy discounted items and extra loot. Default Hacking Times: AccessLevel 1 - 2 minutes AccessLevel 2 - 3.75 minutes AccessLevel 3 - 7.5 minutes Default Reset Times: AccessLevel 1 - 15 minutes AccessLevel 2 - 20 minutes AccessLevel 3 - 25 minutes 3 Tiers (AccessLevel 1, 2, 3). Map Marker off by default, enable in config. Rewards: Item Shop & Loot Stashes Tier 2 HVM Rewards Example: Starting the HVM hacking gives you rewards in Economics & ServerRewards if configured. HVMs are located at every monument by default, configurable in config. + Spawn HVMs manually by using commands. Commands: (permission - "hvms.Admin") /hvm: Shows all available commands. /hvm spawn [1-3] [name]: Spawns an HVM and saves its location. /hvm remove [name]: Destroys an HVM and removes its location. /hvm list [page]: Lists all HVM spawn locations. Config preview: Map Marker Visibility, Custom Messages, Notifications, Vending Machine Skins, Hacking Times, Reset Times, Success Rates, Rewards (Item Shop & Loot Stashes), Locations Default Config: { "General Settings": { "Map Marker Visibility || '1'= Always until Hacked, '2'= Only when Hacking, '3'= Off": 3, "Marker Name": "A Locked Vending Machine", "Marker Name (Hacking)": "Hacking...", "Gametip Msg when HVM is Locked": "Swipe keycard to start hacking.", "Gametip Msg when HVM is Hacking": "Hacking... {formattedTime}", "Global Chat Notify Hacking": false, "Global Chat Hacking Msg": "HVM Hacking near {mapGridLocation} !", "Notify Groups Only || All 0.0 = Global Chat; Chance 0.0 = 0%; 1.0 = 100%": { "Default": 0.0, "Admin": 0.0 }, "Economics Reward Msg": "You received {economicsAmount} <color=#3e9c35>$</color>", "Server Rewards Msg": "You received {serverRewardsAmount} <color=#cd4632>RP</color>", "Remove Non-Monument HVM Locations on Wipe": true, "Disable 'Dynamic Pricing' for HVM Item Shop": true, "Console Debug": false }, "Main Settings": { "Workshop SkinIDs for HVMs": { "|AccessLevel 1|": 3174792873, "|AccessLevel 2|": 3174791726, "|AccessLevel 3|": 3174785929 }, "Hacking Times | 1.0 = 1 second": { "|AccessLevel 1|": 119.0, "|AccessLevel 2|": 225.0, "|AccessLevel 3|": 450.0 }, "Reset Times | 1.0 = 1 second": { "|AccessLevel 1|": 900.0, "|AccessLevel 2|": 1200.0, "|AccessLevel 3|": 1500.0 }, "Hacking Success Rates | 1.0 = 100%": { "|AccessLevel 1|": { "Min": 0.85, "Max": 0.9 }, "|AccessLevel 2|": { "Min": 0.9, "Max": 0.95 }, "|AccessLevel 3|": { "Min": 0.95, "Max": 1.0 } }, "Item Shop - Added when Hacking completes - Chance 1.0 = 100%": { "|AccessLevel 1|": [ { "Chance To Add": 0.7, "Item For Sale": "pistol.revolver", "Sell Amount": 1, "Stock": 3, "Currency": "scrap", "Price": 25 }, { "Chance To Add": 1.0, "Item For Sale": "ammo.pistol", "Sell Amount": 10, "Stock": 100, "Currency": "scrap", "Price": 10 }, { "Chance To Add": 0.06, "Item For Sale": "pistol.prototype17", "Sell Amount": 1, "Stock": 1, "Currency": "scrap", "Price": 150 }, { "Chance To Add": 0.5, "Item For Sale": "pistol.semiauto", "Sell Amount": 1, "Stock": 3, "Currency": "scrap", "Price": 65 }, { "Chance To Add": 0.05, "Item For Sale": "supply.signal", "Sell Amount": 1, "Stock": 1, "Currency": "scrap", "Price": 50 } ], "|AccessLevel 2|": [ { "Chance To Add": 0.5, "Item For Sale": "rifle.sks", "Sell Amount": 1, "Stock": 3, "Currency": "scrap", "Price": 100 }, { "Chance To Add": 0.7, "Item For Sale": "smg.thompson", "Sell Amount": 1, "Stock": 2, "Currency": "scrap", "Price": 100 }, { "Chance To Add": 1.0, "Item For Sale": "ammo.rifle", "Sell Amount": 25, "Stock": 150, "Currency": "scrap", "Price": 15 }, { "Chance To Add": 1.0, "Item For Sale": "ammo.pistol", "Sell Amount": 15, "Stock": 300, "Currency": "scrap", "Price": 10 }, { "Chance To Add": 0.15, "Item For Sale": "grenade.flashbang", "Sell Amount": 1, "Stock": 30, "Currency": "scrap", "Price": 1 } ], "|AccessLevel 3|": [ { "Chance To Add": 0.06, "Item For Sale": "shotgun.m4", "Sell Amount": 1, "Stock": 1, "Currency": "scrap", "Price": 250 }, { "Chance To Add": 0.4, "Item For Sale": "rifle.ak", "Sell Amount": 1, "Stock": 3, "Currency": "scrap", "Price": 150 }, { "Chance To Add": 1.0, "Item For Sale": "ammo.rifle", "Sell Amount": 25, "Stock": 300, "Currency": "scrap", "Price": 10 }, { "Chance To Add": 0.05, "Item For Sale": "explosive.timed", "Sell Amount": 1, "Stock": 3, "Currency": "scrap", "Price": 100 }, { "Chance To Add": 0.055, "Item For Sale": "ammo.rocket.basic", "Sell Amount": 1, "Stock": 2, "Currency": "scrap", "Price": 75 } ] }, "Loot Stash Slots": { "|AccessLevel 1|": 5, "|AccessLevel 2|": 8, "|AccessLevel 3|": 10 }, "Loot Stash Rewards - Added when Hacking completes - Chance 1.0 = 100%": { "|AccessLevel 1|": [ { "Chance": 1.0, "Item": "scrap", "Item Amount": { "Min": 125, "Max": 450 } }, { "Chance": 0.3, "Item": "halloween.lootbag.small", "Item Amount": { "Min": 1, "Max": 4 } } ], "|AccessLevel 2|": [ { "Chance": 1.0, "Item": "scrap", "Item Amount": { "Min": 325, "Max": 850 } }, { "Chance": 0.3, "Item": "halloween.lootbag.medium", "Item Amount": { "Min": 1, "Max": 2 } } ], "|AccessLevel 3|": [ { "Chance": 1.0, "Item": "scrap", "Item Amount": { "Min": 625, "Max": 1850 } }, { "Chance": 0.3, "Item": "halloween.lootbag.large", "Item Amount": { "Min": 1, "Max": 1 } } ] }, "ServerRewards & Economics Rewards - Given when Player starts Hacking - |Plugins Required|": { "|AccessLevel 1|": { "Economics - Plugin": { "Min": 0, "Max": 0 }, "ServerRewards - Plugin": { "Min": 0, "Max": 0 } }, "|AccessLevel 2|": { "Economics - Plugin": { "Min": 0, "Max": 0 }, "ServerRewards - Plugin": { "Min": 0, "Max": 0 } }, "|AccessLevel 3|": { "Economic - Plugin": { "Min": 0, "Max": 0 }, "ServerRewards - Plugin": { "Min": 0, "Max": 0 } } } }, "HVM Locations": { "harbor/harbor_1.prefab": [ { "Enabled": true, "|AccessLevel|": 1, "Monument Quantity (or 0)": 1, "HVM Location X,Y,Z": "5.15,1.25,98.2", "HVM Rotation X,Y,Z": "0.0,180.0,0.0" } ], "harbor/harbor_2.prefab": [ { "Enabled": true, "|AccessLevel|": 1, "Monument Quantity (or 0)": 1, "HVM Location X,Y,Z": "36.68,4.0,77.8", "HVM Rotation X,Y,Z": "0.0,-180.0,0.0" } ], "harbor/ferry_terminal_1.prefab": [ { "Enabled": true, "|AccessLevel|": 1, "Monument Quantity (or 0)": 1, "HVM Location X,Y,Z": "-7.5,5.25,0.45", "HVM Rotation X,Y,Z": "0.0,0.0,0.0" } ], "medium/junkyard_1.prefab": [ { "Enabled": true, "|AccessLevel|": 1, "Monument Quantity (or 0)": 1, "HVM Location X,Y,Z": "11.5,0.6,1.3", "HVM Rotation X,Y,Z": "0.0,162.0,0.0" } ], "lighthouse/lighthouse.prefab": [ { "Enabled": true, "|AccessLevel|": 1, "Monument Quantity (or 0)": 2, "HVM Location X,Y,Z": "3.0,14.0,6.0", "HVM Rotation X,Y,Z": "0.0,-70.0,0.0" } ], "roadside/warehouse.prefab": [ { "Enabled": true, "|AccessLevel|": 1, "Monument Quantity (or 0)": 2, "HVM Location X,Y,Z": "-4.35,0.0,-1.76", "HVM Rotation X,Y,Z": "0.0,165.0,0.0" } ], "roadside/supermarket_1.prefab": [ { "Enabled": true, "|AccessLevel|": 1, "Monument Quantity (or 0)": 2, "HVM Location X,Y,Z": "0.45,0.025,-6.9", "HVM Rotation X,Y,Z": "0.0,-180.0,0.0" } ], "medium/radtown_small_3.prefab": [ { "Enabled": true, "|AccessLevel|": 1, "Monument Quantity (or 0)": 1, "HVM Location X,Y,Z": "-50.1,19.7725,-46.3", "HVM Rotation X,Y,Z": "0.0,90.0,0.0" } ], "roadside/gas_station_1.prefab": [ { "Enabled": true, "|AccessLevel|": 1, "Monument Quantity (or 0)": 2, "HVM Location X,Y,Z": "1.75,3.245,16.0", "HVM Rotation X,Y,Z": "0.0,-180.95,0.0" } ], "small/satellite_dish.prefab": [ { "Enabled": true, "|AccessLevel|": 1, "Monument Quantity (or 0)": 1, "HVM Location X,Y,Z": "5.85,6.025,0.0", "HVM Rotation X,Y,Z": "0.0,-90.0,0.0" } ], "large/powerplant_1.prefab": [ { "Enabled": true, "|AccessLevel|": 2, "Monument Quantity (or 0)": 1, "HVM Location X,Y,Z": "41.7,0.27,69.2", "HVM Rotation X,Y,Z": "0.0,180.0,0.0" }, { "Enabled": true, "|AccessLevel|": 3, "Monument Quantity (or 0)": 1, "HVM Location X,Y,Z": "10.3,0.27,-39.1", "HVM Rotation X,Y,Z": "0.0,-90.0,0.0" } ], "large/military_tunnel_1.prefab": [ { "Enabled": true, "|AccessLevel|": 2, "Monument Quantity (or 0)": 1, "HVM Location X,Y,Z": "-62.4,19.65,36.25", "HVM Rotation X,Y,Z": "0.0,-23.0,0.0" }, { "Enabled": true, "|AccessLevel|": 3, "Monument Quantity (or 0)": 1, "HVM Location X,Y,Z": "-1.0,13.4,67.9", "HVM Rotation X,Y,Z": "0.0,-85.0,0.0" } ], "large/airfield_1.prefab": [ { "Enabled": true, "|AccessLevel|": 2, "Monument Quantity (or 0)": 1, "HVM Location X,Y,Z": "26.2,0.3,7.0", "HVM Rotation X,Y,Z": "0.0,-90.0,0.0" }, { "Enabled": true, "|AccessLevel|": 3, "Monument Quantity (or 0)": 1, "HVM Location X,Y,Z": "-44.1,0.3,-75.3", "HVM Rotation X,Y,Z": "0.0,-45.0,0.0" } ], "small/sphere_tank.prefab": [ { "Enabled": true, "|AccessLevel|": 2, "Monument Quantity (or 0)": 1, "HVM Location X,Y,Z": "-28.3,10.6,-16.1", "HVM Rotation X,Y,Z": "0.0,-115.0,0.0" } ], "large/water_treatment_plant_1.prefab": [ { "Enabled": true, "|AccessLevel|": 2, "Monument Quantity (or 0)": 1, "HVM Location X,Y,Z": "3.25,0.3,-67.4", "HVM Rotation X,Y,Z": "0.0,90.0,0.0" } ], "large/trainyard_1.prefab": [ { "Enabled": true, "|AccessLevel|": 2, "Monument Quantity (or 0)": 1, "HVM Location X,Y,Z": "48.5,0.27,-13.5", "HVM Rotation X,Y,Z": "0.0,-90.0,0.0" }, { "Enabled": true, "|AccessLevel|": 3, "Monument Quantity (or 0)": 1, "HVM Location X,Y,Z": "-21.5,0.27,17.0", "HVM Rotation X,Y,Z": "0.0,90.0,0.0" } ], "xlarge/launch_site_1.prefab": [ { "Enabled": true, "|AccessLevel|": 3, "Monument Quantity (or 0)": 1, "HVM Location X,Y,Z": "182.0,3.0,12.0", "HVM Rotation X,Y,Z": "0.0,-90.0,0.0" }, { "Enabled": true, "|AccessLevel|": 3, "Monument Quantity (or 0)": 1, "HVM Location X,Y,Z": "182.0,3.0,-12.0", "HVM Rotation X,Y,Z": "0.0,-90.0,0.0" } ], "medium/nuclear_missile_silo.prefab": [ { "Enabled": true, "|AccessLevel|": 3, "Monument Quantity (or 0)": 1, "HVM Location X,Y,Z": "6.08,0.27,19.9", "HVM Rotation X,Y,Z": "0.0,-178.0,0.0" } ], "arctic_bases/arctic_research_base_a.prefab": [ { "Enabled": true, "|AccessLevel|": 3, "Monument Quantity (or 0)": 1, "HVM Location X,Y,Z": "-26.70,0.23,6.0", "HVM Rotation X,Y,Z": "0.0,90.0,0.0" } ], "military_bases/desert_military_base_a.prefab": [ { "Enabled": false, "|AccessLevel|": 1, "Monument Quantity (or 0)": 1, "HVM Location X,Y,Z": "0.0,10.0,0.0", "HVM Rotation X,Y,Z": "4.64,0.01,-0.41" } ], "military_bases/desert_military_base_b.prefab": [ { "Enabled": false, "|AccessLevel|": 1, "Monument Quantity (or 0)": 1, "HVM Location X,Y,Z": "0.0,0.0,0.0", "HVM Rotation X,Y,Z": "0.0,0.0,0.0" } ], "military_bases/desert_military_base_c.prefab": [ { "Enabled": false, "|AccessLevel|": 1, "Monument Quantity (or 0)": 1, "HVM Location X,Y,Z": "0.0,0.0,0.0", "HVM Rotation X,Y,Z": "0.0,0.0,0.0" } ], "military_bases/desert_military_base_d.prefab": [ { "Enabled": false, "|AccessLevel|": 1, "Monument Quantity (or 0)": 1, "HVM Location X,Y,Z": "0.0,0.0,0.0", "HVM Rotation X,Y,Z": "0.0,0.0,0.0" } ], "OilrigAI": [ { "Enabled": false, "|AccessLevel|": 1, "Monument Quantity (or 0)": 1, "HVM Location X,Y,Z": "9.8,27.01,-4.5", "HVM Rotation X,Y,Z": "0.0,165.0,0.0" } ], "OilrigAI2": [ { "Enabled": false, "|AccessLevel|": 1, "Monument Quantity (or 0)": 1, "HVM Location X,Y,Z": "-10.7,36.15,-9.0", "HVM Rotation X,Y,Z": "0.0,90.0,0.0" } ], "assets/bundled/prefabs/autospawn/monument/medium/bandit_town.prefab": [ { "Enabled": false, "|AccessLevel|": 1, "Monument Quantity (or 0)": 1, "HVM Location X,Y,Z": "0.0,0.0,0.0", "HVM Rotation X,Y,Z": "0.0,180.0,0.0" } ], "assets/bundled/prefabs/autospawn/monument/medium/compound.prefab": [ { "Enabled": false, "|AccessLevel|": 1, "Monument Quantity (or 0)": 1, "HVM Location X,Y,Z": "-7.0,0.25,-1.4", "HVM Rotation X,Y,Z": "0.0,0.0,0.0" } ] } }
    $32.75
2.2m

Downloads

Total number of downloads.

10.1k

Customers

Total customers served.

146.4k

Files Sold

Total number of files sold.

3.1m

Payments Processed

Total payments processed.

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