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Showing results for tags 'hackable'.
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Version 1.0.8
36 downloads
SmartCrate – Control the Loot, Your Way Tired of everyone yoinking loot? SmartCrate puts you in control with customizable crate unlocks and some sweet extras to keep things fair and fun. What it does Custom Unlock Times Want VIPs to open crates faster? No problem. Set unlock times based on permissions—slow it down for new players, speed it up for the OGs. Use Items to Speed It Up Players can shave time off unlocks by using a specific item. Got extra tech trash or HQM? Make 'em useful! Choose Your Boost Item You decide what item can be used to reduce the unlock time. Total freedom. Want it to be rocks? Go nuts. Lock It Down Crates can be locked to the player who started the unlock, and even to their clan. No more randoms running up and swiping your stuff. Great for PvP, RP, or anything in between. Keep the loot flowing, but make 'em work for it. Permissions Permissions are automatically generated when the plugin is loaded. Make sure to grant them to the users/groups you want to give them to Example from the default config: Oxide: o.grant group vip2 smartcrate.vip2 Carbon: c.grant group vip2 smartcrate.vip2 Installation Step 1: Install the plugin and load it Step 2: Customize the configuration file for the ranks you want etc Step 3: Reload the plugin to register the permissions Step 4: Give the permissions to the groups/users you want Command /reducer - uses the specified item to reduce the time, if the player has one in their inventory, and their rank setting has "Enable Item Reduce": true NOTE: The plugin will try to use the lowest hack time permission that the player has. if they have multiple that have the same hack time (eg. default and a vip set to 900 seconds), it will use whichever permission comes last in the configuration file Default Config { "Enable Grid Broadcast": true, "Prevent others from looting": false, "Allow Clan members/allies to loot while protected (Requires Clan Plugin)": true, "Reducer Item Distance": 10.0, "Rank Settings": { "default": { "Unlock Seconds": 900, "Enable Item Reduce": false, "Reducer item ShortName": "targeting.computer", "Required SkinId": 0, "Seconds reduced by using item": 100, "Maximum times reduced": 1, "Number of items used per reduction": 1 }, "vip": { "Unlock Seconds": 600, "Enable Item Reduce": false, "Reducer item ShortName": "targeting.computer", "Required SkinId": 0, "Seconds reduced by using item": 100, "Maximum times reduced": 1, "Number of items used per reduction": 1 }, "vip2": { "Unlock Seconds": 300, "Enable Item Reduce": false, "Reducer item ShortName": "targeting.computer", "Required SkinId": 0, "Seconds reduced by using item": 100, "Maximum times reduced": 1, "Number of items used per reduction": 1 } }, "Version": { "Major": 1, "Minor": 0, "Patch": 7 } }$10.00- 3 comments
- 2 reviews
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Version 2.0.5
215 downloads
As soon as the event starts, several troops (NPCs) are spawned to defend an hackable crate that will be delivered by the CH47. This crate may contain a lot of loot, so the troops have the duty to defend it. For this purpose, there is a variety of troops such as snipers, close-range shooters, and long-range shooters. If a player manages to initiate the hacking of the crate, all the airfield troops will be relocated to a combat position. In other words, all troops that you haven't seen yet or that are hidden will be moved to the center of the airfield to defend the crate. After a few minutes, a plane will be sent with supply drops containing weapons to assist the troops in defense. However, airborne troops will also be dispatched from the plane to parachute down and aid in defending the crate. If the crate is looted, all troops will be destroyed, leaving only the crates, supply drops, and bodies to be looted by intruders. Commands /ma start to start the event /ma stop to stop the event /ma position to get the current position based in the airfield monument (used to config) Permissions militaryairfield.admin to access all commands API & Hooks private void OnMilitaryAirfieldEventStarted(); - // Called when the event starts private void OnMilitaryAirfieldEventEnded(BasePlayer? lootedBy); - // Called when the event ends Configurations Support$14.99
