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Showing results for tags 'exploding'.
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Version 1.1.3
2 downloads
ExplosiveGift - add fun to your server! This plugin turns ordinary gifts into real surprises. Now when a player opens a gift, not only useful loot, but also a real explosion! You never know what's inside - a valuable item or a trap. ExplosiveGift is easy to customize. You choose which explosive items can be in the gift, with what chance they will appear, what the damage and blast radius will be. It's easy to install and doesn't load the server, and the explosions look realistic and do damage depending on the distance to the epicenter. The plugin is great for holiday events, raffles or just to add some excitement to the game. ExplosiveGift is a great way to surprise players, add more emotion and make every gift truly memorable. Gifts will no longer be boring - now they can be the start of a fun adventure! Install ExplosiveGift on your server and watch players open gifts with interest and caution, because now each of them can become a real test of luck!$6.00 -
Version 1.0.3
7 downloads
This plugin will send a shockwave of explosion to fly away nearby Players or NPCs. The plugin has an extra feature that allows NPCs to be wounded. These NPCs can be handcuffed or even fired. This can be set in the config file. The plugin supports the event plugins I have created. Supported weapons: - Basic Rocket - Timed Explosive Charge - Propane Explosive Bomb - Landmine No command and permission. Contact: Discord: https://discord.gg/C5CehdJMdK Config: "Do you use the npc wounded function for other damage?": true (If the NPC's Health is 10 or less, the next hit will cause the NPC to be wounded. For example, if the NPC's Health is 11 and the next hit deals 12 damage, the NPC dies.) "Clear belt items from npc's": true (When the NPC is wounded or blown away by the explosion, his weapons disappear from his belt. This setting is recommended for NPCs in Botrespawn.) "Can you loot the NPC when wounded?": false (Is it possible to loot NPCs in wounded state) "Players ignored?": true (Make the players fly away from the explosion) "Players instant death?": false (After landing, the player dies) "Npc instant death?": false (After landing, the NPC dies - If set to false, the NPC will be wounded after landing) "Boss monster NPCs ignored?": true (Bossmonster NPCs are exceptions) "Use Propane Explosive Bomb on the MiningOutpost event?": true ( ) "Use Propane Explosive Bomb on the Train Yard event?": true ( ) "Use Propane Explosive Bomb on the Missile Silo event?": true ( When the event starts, propane gas cylinders spawn in the event area. ) "Use Propane Explosive Bomb on the The Dome event?": true ( ) "Use Propane Explosive Bomb on the The Zombie Horde event?": true ( ) "Proban Explosive Bomb minimum fuse time": 0.1, ( Explosion time of propane bombs spawning at events ) "Proban Explosive Bomb maximum fuse time": 0.2 Video:$15.00- 1 comment
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Version 1.0.5
181 downloads
Boom is an admin/troll/OP tool which adds c4 explosions to regular weapon damage. Details. When a player, or turret, has permission any damage that it inflicts with bullets results in a (real) c4 explosion and c4 damage. Anything that can be hurt/damaged/broken with bullets will go boom. Examples - Animals, players, barrels. Trees and nodes, for example, do not take damage and, therefore, do not go boom. Permissions boom.admin - Allows unrestricted use of boom. boom.allowed - Allows players to toggle boom. boom.turretsallowed - Allows players to toggle boom for their turrets. boom.costs - With this permission each boom costs 1c4 (taken from inventory). Chat Commands /boom - Toggles boom on and off for players who have the permission and are not on cooldown. Initial use of the /boom command enables the tool and begins 'EnabledMinutes' countdown. Subsequent uses will toggle the tool on and off but will not pause the countdown. /boomturret - Toggles boom on or off for the turret that a player with the turret permission is looking at, and authorised on. Turrets are not subject to a countdown, or cooldown. /boom addweapon - Adds the weapon you're holding to the AllowedWeapon list. /boom removeweapon - Removes the weapon you're holding from the AllowedWeapon list. Config. The config options govern player use of /boom command. EnabledMinutes = 1; - How long the player can use boom for. CoolDownMinutes = 1; - How long before player can use boom again. AllowedWeapons = []; - Shortprefabnames of weapons which will make booms. RespectPVEPlugins = false; Notes. AllowedWeapons is a List<string> and should be formatted as follows. ["lr300.entity"], for single or [ "lr300.entity", "m92.entity", "etc", "etc" ], for many. Leaving AllowedWeapons blank enables all weapons.$10.00- 1 comment
- 1 review
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