Processing 2.0 beta was finally released a couple of weeks ago, with the 2.0b3 version being the latest release in the beta series at this time. The new shader API described in the previous posts (1, 2, and 3) received some tweaking and cleaning-up, so the examples mentioned earlier might not work properly. Check below for a more detailed description of the shader API updates in the beta.
Update: With the release of Processing 2.0 final, some of the contents in this post are outdated, please check this tutorial for a detailed description of the finalized shader API.
Archive for the ‘updates’ Tag
Shaders in Processing 2.0 beta 9 comments
Processing 0192, A3D updates Leave a comment
A few days ago, Ben Fry made available a new pre-release of Processing, 0192. This revision, although it is a pre-release intended only for Android, and as such contains many unfinished features and bugs, also incorporates several improvements in the 3D renderer. A number of additional last-minute changes didn’t cut it into this revision, and will be probably included in 0193. Still, A3D in 0192 is significantly better than in earlier versions, so it might be worthwhile checking it out while waiting for the newer releases.
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