Archive for the ‘texture’ Tag

GLTexture library for Processing   13 comments

Here is a new version of the opengl texture library for processing (v0.6.5). In fact, I renamed it to gltexture, and also changed the prefix P* to GL* to avoid conflicts with the core classes of processing. I also fixed a minor bug and added an initial version of the documentation (generated from the code with javadoc).
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Posted March 31, 2008 by ac in Programming

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Texture library for Processing   Leave a comment

I compiled as a library the code for handling opengl textures and glsl filters that I had in my previous post.

Click on the links below to download the library (with an example) and the source code:

library

source

Posted March 31, 2008 by ac in Programming

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PTexture and PTextureFilter objects for Processing   1 comment

I wrote a couple of new objects to simplify the handling of opengl textures and glsl filters in Processing.

The PTexture object is a descendant of PImage. It holds an opengl texture that can be copied from and to the pixel property. Then the PTextureFilter allows for applying glsl filters to the PTexture objects. The filter can include grid mapping and distortion of the texture through the use of vertex shaders.
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Posted March 30, 2008 by ac in Programming

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