Here is a new version of the opengl texture library for processing (v0.6.5). In fact, I renamed it to gltexture, and also changed the prefix P* to GL* to avoid conflicts with the core classes of processing. I also fixed a minor bug and added an initial version of the documentation (generated from the code with javadoc).
Read the rest of this entry »
Archive for the ‘texture’ Tag
GLTexture library for Processing 13 comments
Texture library for Processing Leave a comment
I compiled as a library the code for handling opengl textures and glsl filters that I had in my previous post.
Click on the links below to download the library (with an example) and the source code:
PTexture and PTextureFilter objects for Processing 1 comment
I wrote a couple of new objects to simplify the handling of opengl textures and glsl filters in Processing.
The PTexture object is a descendant of PImage. It holds an opengl texture that can be copied from and to the pixel property. Then the PTextureFilter allows for applying glsl filters to the PTexture objects. The filter can include grid mapping and distortion of the texture through the use of vertex shaders.
Read the rest of this entry »