Archive for the ‘pbo’ Tag

New GLGraphics introduces model and camera objects   7 comments

Release 0.9 of GLGraphics (which is available for download at sourceforge) finally implements a few new features that I wanted to add to the library for a long time:

  • a GLModel class to store 3D objects (including normals, color and texture information).
  • a GLCamera class for OpenGL-accelerated viewport transformations.
  • fast texture loading in the GLTexture class.

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Posted May 28, 2009 by ac in Programming

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