This part of the reference manual will focus on the drawing layer of Andiamo. This is one of the central elements of the software, at least in terms of live performativity. The goal is to create a system to experiment with real-time drawing which, using hand gestures as the primary input, allows to create spontaneous and dynamic compositions and animations by combining live drawing with looping and by integrating hand-drawn lines and video sources, such as movies or live camera feeds. Part of the inspiration for this integration between video and drawing comes from tools such as rotosketch, created by Zach Lieberman, Scott de la Hunta, and Susan Rethorst, from the use of the technique of rotoscoping in film and animation, as well as from my own past experiences in the theater and performance using moldeo as the software for live interpretation.
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Archive for the ‘animation’ Tag
Andiamo reference manual – Part 4 Leave a comment
Lineplay demo Leave a comment
This Processing applet called Lineplay implements a little bit better the ideas discussed in the previous post on real-time animation of freehand strokes.
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