Rules:

Participants can enter with new or pre-existing projects and will only be judged for the work done during the period of the competition. Teams up to 4 people are allowed
Eligibility:
Individuals must be a University of Melbourne student. Teams must have at least one member that is a UniMelb student. To be eligibal for prizes, you most be a University of Melbourne student.

Judging criteria:

Most Creative
1.) 30% Flips ideas on its head: Is your solution unique and bends the rules of how we normally think about the solution?

2.) 15% Push tools to their limits: Are you using the tools pushed to their creative limits and used to their full extent?

3.) 20% Polish: Are the features complete? Is it easy and enjoyable to use?

4.) 35% Functionality and usability: Is the functions of your project not only creative but accessible and usable as well?

Best Technology
1. 10% Testing and Continuous Integration: Is the project properly tested?

2. 25% Software Design: Is the code well designed and clear to read?

3. 45% Technology: Does the project address the problem? Is the project technically challenging?

4. 20% Polish: Are the features complete? Is it easy and enjoyable to use?

Most unique
1.) 35% Is this an idea or product we've never seen before

2.) 15% Are there many close competitors out there?

3.) 40% Is the innovation well implemented with functional code and UI/UX

4.) 20% Does the product have scalability, does it have a clear product roadmap

Best product

1. 15% Does it solve a problem? Does the product offer a feasible solution to a real life problem.

2. 20% Is this idea unique? Does it have a USP (unique selling point)? Does it push the boundaries of creativity?

3. 35% Is it user friendly and aesthetic (UX/UI)? Will users be able to use the product easily? Is the design pleasing for the target audience?

4. 20% Is the MVP (minimal viable product) and it's core features clear and well executed?

5. 10% Is the product scalable and is the retrospect/ product roadmap feasible?