This is what happens when you hang out with artists too long. Kind of convincing, ain’t it?

This is what happens when you hang out with artists too long. Kind of convincing, ain’t it?


Psyflex, after being around for a year couldn’t ask for a better birthday present! Continue reading
Shortly a
fter leaving Aventurine, me and my colleague, George Dionysopoulos started a new, independent game studio called Psyflex Interactions. Cyclos is our first game and the project I’m most proud of today. Continue reading
I’m sure there’s a logical explanation about this:
I am really happy to announce the upcoming release of our latest game: Cyclos: Revolution.

At the time of this post (May 2013), I’m working for a year on this pet-project during my spare time. If it ever gets released, its going to run on ios and android devices. It involves a team of motivated individuals cooperating across the internet. Progress is really slow due to limited resources.
Shortly after finishing “Conspiracies 2″, I got a proposal from Aventurine. Darkfall is the largest project I have worked on. Continue reading
The story behind this is so long (and so funny in retrospect!) that I’m going to just summarize.
I had a great time developing this one. Even though being the sole programmer in a project has obvious disadvantages, for the first time I could design an entire game engine and its tool set. This meant an awful lot of work but I’m quite pleased with the result.