Shortly a
fter leaving Aventurine, me and my colleague, George Dionysopoulos started a new, independent game studio called Psyflex Interactions. Cyclos is our first game and the project I’m most proud of today. Continue reading
Shortly a
fter leaving Aventurine, me and my colleague, George Dionysopoulos started a new, independent game studio called Psyflex Interactions. Cyclos is our first game and the project I’m most proud of today. Continue reading

At the time of this post (May 2013), I’m working for a year on this pet-project during my spare time. If it ever gets released, its going to run on ios and android devices. It involves a team of motivated individuals cooperating across the internet. Progress is really slow due to limited resources.
Shortly after finishing “Conspiracies 2″, I got a proposal from Aventurine. Darkfall is the largest project I have worked on. Continue reading
The story behind this is so long (and so funny in retrospect!) that I’m going to just summarize.
I had a great time developing this one. Even though being the sole programmer in a project has obvious disadvantages, for the first time I could design an entire game engine and its tool set. This meant an awful lot of work but I’m quite pleased with the result.

XDashy was a replacement dashboard for Xbox. Continue reading
On February the 1st, 2006, a dream came true. I wanted to make games since grade school. Now I was a part of it. And it felt great! Continue reading

The brainchild of my firend John, 3dengfx is a wonderful piece of free software. I joined the project in 2005 if I remember correctly. Maybe earlier.
This is a software demo made around 2007. It was a nice break from graphics APIs. Continue reading