About Battledom
** Welcome to Battledom - The Ultimate RTS Experience! ** Step into Battledom, a one-of-a-kind real-time strategy game that blends resource management, epic battles, and deep customization! ** Command Massive Armies **...
** Welcome to Battledom - The Ultimate RTS Experience! ** Step into Battledom, a one-of-a-kind real-time strategy game that blends resource management, epic battles, and deep customization! ** Command Massive Armies ** Lead hundreds of soldiers in large-scale battles across expansive maps. Fight off the Undead and defend your territory with skill and strategy. ** Real-Time Combat Meets Tactical Depth ** Deploy and control siege weapons, defend key structures, and launch devastating attacks. Every decision counts in the heat of battle! ** Customize Your Army ** Design your own soldiers with 1,000+ unique items-from weapons and armor to shields and shoes. Your choices shape their stats and performance on the battlefield. ** Gather, Trade & Build ** Harvest resources from farms, forests, and mines. Trade for rare materials or coins to upgrade your blacksmith, siege workshop, university, and more. ** Game Features ** - 20+ handcrafted levels - 150+ unique units and enemies - Deep character customization with 1,000+ items - Explore a rich world full of secrets - 45+ types of crops, trees, and animals - 25+ delicious dishes to cook - Endless Mode for infinite battle fun - Immersive story told through dynamic in-game visuals
Version History Hear ye, hear ye, noble Commander! Another royal proclamation arrives from the Castle! Our Kingdom's finest artisans have been hard at work, and we bring news of splendid refinements! First, a most embarrassing matter has been rectified! The Royal Treasurer reports that merchants were accepting trades even when your coffers were... shall we say, "optimistically empty." This breach of basic economics has been firmly corrected. No more trading with gold you don't possess! Second, our Farm Visitors have learned proper etiquette! These wandering souls were previously seen strolling through walls, trees, and buildings with alarming nonchalance. Such ghostly behavior was most unseemly! They now respect the laws of physics and architecture alike. Furthermore, the Trading Post has received a magnificent upgrade! Resource exchanges now feature smooth, elegant animations. Watch in satisfaction as your goods flow from hand to hand with proper ceremony! And finally, the Royal Storefront has been given a fresh coat of polish! Browse our wares with renewed pleasure, as everything looks more splendid than ever. For the King! 6.1 4d ago Hear ye, hear ye, brave Commander! A grand proclamation arrives from the Royal Treasury, bearing news of magnificent changes to the realm! First and foremost, the Kingdom's merchants have revolutionized the art of trade! The Royal Economy has been completely overhauled, bringing forth a vibrant and dynamic marketplace. Bartering and commerce are now more thrilling than ever before. Your coffers shall thank you! But that is not all! The Fourth Stronghold has received a magnificent transformation. Our master stonemasons have granted the castle a glorious facelift, yet beware—its defenses now demand even greater tactical prowess. Only the most cunning commanders shall prevail! Venture forth to the Fifth Battleground, where a powerful siege weapon lies hidden, waiting to be discovered by the keen-eyed. Seek out this secret catapult, and turn the tide of battle in your favor! For those newly sworn to the Kingdom's service, our training grounds have been refined. The tutorial now offers a gentler introduction to the ways of Battledom, ensuring all commanders begin their journey with confidence and clarity. As ever, our devoted craftsmen have labored tirelessly, eliminating imperfections and enhancing the realm's splendor. Now go forth, Commander! May your trades be prosperous, your defenses impenetrable, and your hidden weapons well-discovered! For the King! 6.0 May 29 Hear ye, hear ye, brave Commander! A new decree has been issued from the Royal Court! The Royal War Council has introduced Strategic Briefings before each battle. Our finest tacticians shall now whisper words of wisdom into your ear ere the clash begins. Knowledge is power, Commander! The Kingdom's Balancers have reviewed several stages across the realm. Some battles have been tempered, for even the mightiest commanders deserve a fair challenge. The Mining Guild has also been busy! The Explosive Mining was yielding treasures fit for a dragon's hoard, while the Ore Collection mines barely produced enough for a peasant's pocket. Both have been adjusted to proper royal standards. As always, our tireless engineers have vanquished bugs and polished the realm to a fine sheen. Now go forth, Commander! For the King! 5.2 May 9 Hear ye, hear ye, brave Commander! A new decree has been issued from the Royal Court, and with it comes tidings of great improvements! First, the Royal Sound Masters have crafted new enchanted sliders for your listening pleasure. You may now command the very volume of music and sound effects to your liking. Whether you prefer the thunderous clash of battle or a more... subtle ambiance, the choice is yours! But hark! The Exploding Boars have grown craftier in their ways. These volatile beasts now detonate with devastating precision the moment they come within reach of our towers. Our scouts advise extreme caution... and perhaps a safe viewing distance. Furthermore, the Kingdom's tacticians have refined the art of unit formations. Your brave warriors shall now march with greater discipline and coordination. Truly, a sight to behold! As always, our tireless engineers have toiled through the night, vanquishing bugs and polishing the realm to a fine sheen. Their dedication to the Kingdom remains unwavering. Now go forth, Commander, and may your battles be victorious and your volume settings... perfectly balanced! For the King! 5.1 Apr 20 Hear ye, hear ye, brave Commander! A glorious new update has graced the Kingdom, and your noble services are once again required! The woodlands have been revitalized! From this day forth, we humbly request your aid in gathering precious wood and ores. But fear not, for this is no ordinary task—your skills shall be tested through a variety of minigames. Consider it your royal promotion... to Chief Resource Gatherer! (A title of great honor, we assure you.) Furthermore, the battle mechanics and pathfinding have been refined to perfection. The Kingdom’s engineers have also squashed countless bugs and restored balance to our realm. Truly, their dedication knows no bounds. And lo, the farming mechanics of Battledom are undergoing a grand overhaul as we speak! Prepare yourselves, for the next update shall bring even greater wonders. Now go forth, Commander, and may your efforts bring glory to the Kingdom! For the King! 5.0 Apr 15 Hi Commander! Another brand new update is here! This update brings a lot of balance and bug fixes. There is a lot more planned for the coming release. The resource gathering of Battledom is being overhauled at the moment. So stay tuned! For the King! 4.2 Feb 13 Hi Commander! Another brand new update is here! - Reworked stage 3 and 4 - Redesigned the character creation tool There is a lot more planned for the coming release. I will revisit the other remaining stages as well and add additional level objectives. Moreover, the resource gathering of Battledom is being overhauled at the moment as well. So stay tuned! For the King! 4.1 Jan 31 Hi Commander! Another brand new update for you.. The first for 2026! A large update, I hope you like it! - Added mission structure to all stages - Added new defense structures - Redesign of the initial 5 stages - Revamped the tutorial - Added quick actions to the village There is a lot more planned for the coming release. I will revisit the other remaining stages as well and add additional level objectives. Moreover, the resource gathering of Battledom is being overhauled at the moment as well. So stay tuned! For the King! 4.0 Jan 24 Hi Commander! Another brand new update for you.. The final one for 2025! Hope you will have a great end of the year and wish you all the best for 2026! For the King! 3.2 12/27/2025 Hi Commander! Another brand new update for you.. A Christmas one! - Added a new stage just for Christmas - Beat the stage, and you are in for some special Santa items! Plus we made lots of additional bug fixes and balancing. Hope you will have a great end of the year and wish you all the best for 2026! For the King! 3.1 12/17/2025 Hi Commander! Another brand new update for you.. A big one! - Added a new game mode that allows you to earn rubies! - Rubies? What? Yes, rubies! Use them to buy new items including a Cannon and a new weapon. - Adjusted the UI on the overworld, You can now open any village menu from there as well! - Fixed a bug where sometimes you couldn't command a large group of units, as they would get stuck marching on spot. - Major refactoring in the graphics and caching engine, greatly improving the performance. - Fixed a memory leak that caused inevitable crashes after a certain period of playing. - Redid the sound engine, making it much more performant compared to before. Plus we made lots of additional bug fixes and balancing. For the King! 3.0 12/12/2025 Hi Commander! Another brand new update for you.. Hope you enjoy it! - Sometimes enemies would target non-existent allies. That is fixed now! - Added Russian language support - Fixed existing localisation bugs Plus we made lots of additional bug fixes and balancing. For the King! 2.6 11/06/2025 Hi Commander! Another brand new update for you.. Hope you enjoy it! - Balanced defense mode by downgrading enemy siege weapons - Added a new type of boots for your lovely characters, the folded boots - When completing the first stages, a small amount of the new items will automatically be added to your inventory - When completing the first stages, a character will be automatically created that uses the items Plus we made lots of additional bug fixes and balancing. For the King! 2.5 10/28/2025 Hi Commander! Another brand new update for you.. Hope you enjoy it! - Blast damage should be extra efficient against buildings. It now is with a factor 4. - Some emitters could not be interacted with. Now they are! - Arrows power was a bit boring, so we added some extra arrows and adjusted the sound effects to beef it up! - Siege workshop should had a smaller touchable area during restoration, which is now fixed. - Some citizens could be clicked while the roof covered them. That was through the roof! - Defense mode now also includes siege weapons as enemies. So watch out! Plus we made lots of additional bug fixes and balancing. For the King! 2.4 10/18/2025 Hi Commander! Another brand new update for you.. Hope you enjoy it! - Finalized the final stage, now it became a stage instead of an epilogue. - New special power added: Arrow rain. This power is available from the start! - Fire arrows were not working properly for your own soldiers. This is fixed now. - Balanced defense mode by adding more shields at start and rewarding more between waves. - You can now interact with most emitters. Just some fun added :) - When the shield special power is active and hit, a new animation is played. - Higher level siege weapon projectiles now have there own distinct animations. - Fix beetle death animation. - When a new dish is unlocked you will also get one entry in your inventory for it. - Fix the labels in the university menu. - Some units would keep walking around like headless chickens when they were idle. This is fixed now. Plus we made lots of additional bug fixes and balancing. For the King! 2.3 10/13/2025 Hi Commander! Another brand new update for you.. Hope you enjoy it! - Added Italian language support - Added Portuguese language support - Added the possibility to swap units in the creation menu - As a start for adding a new game mode and rewards, added a new building to the village - Fixed sounds playing while they should have been muted - Fix missing textures for the final stage troops - Disable unit selection mode when a siege weapon is already selected to fire - Nerf special power of shield - Nerf special power of healing Plus we made lots of additional bug fixes and balancing. For the King! 2.2 10/06/2025 Hi Commander! This is a large update again.. Hope you enjoy it! A couple of highlights: - Both the animals and siege menu did now show stats of the units, they do now! - These stats are also more balanced now - It was hard to command units out of a battle, as they auto targeted the enemy when they were hit. Now, when you give a move command to move your units away, they will respect this in favor of auto targeting for a limited amount of time. - In defense mode, the scroll buttons disappeared after starting a battle. This is fixed now - Ballista's could destroy tower with one shot. This is fixed now - Improved visualization of loading state for special weapons button - Improved visualization of loading state for siege weapons - Enemies will not immediately move away when siege weapons fire, but only when they are about to get hit - Tower top sprite losed visibility when under fog of war, making you see only half a tower. This is fixed now - University update for ballistics was not properly propogated. This is fixed now - University update icons were not correct for the armoured catapult. That is fixed now. - Recurved bow was very overpowered. It's nerved now - The kite shield was underpowered. It's buffed now - In surival mode, you could not undo spawing of units in the inital phase. This is allowed now - Balanced the shield power - On select of a different save slot, part of the save data was not refreshed. This is fixed now - On select of a different save slot, part of the texture cache was not refreshed. This is fixed now Plus we made lots of additional bug fixes and balancing. For the King! 2.1 09/29/2025 Hi Commander! This is a large update. You might want to start a new save to enjoy it even more! A couple of highlights: - Redid the intro and tutorial stages - Graphical overhaul of all the levels - Add new hurt animations - Auto select units on start of a battle We added support for the Dutch language as well! Plus we made some additional bug fixes and balancing. I hope you enjoy this update. For the King! 2.0 09/20/2025 Hi Commander! We added support for the French language as well! Plus we made some additional bug fixes and balancing I hope you enjoy this update. For the King! 1.7 07/28/2025 Hi Commander! We fixed a couple of issues. For example, during unit placement you couldn't move the camera. That is fixed now! There is more: - When you loose units in battle, you will not longer loose their equipment after a won game - Adjusted unit placement mechanism - Adjusted unit creation mechanism - Added secrets to the village - Fixed credits section Additional bug fixes and balancing I hope you enjoy this update. For the King! 1.6 07/23/2025 Hi Commander! We fixed a couple of issues. For example, sounds effects were not always handled properly. Now it is more sound than ever! There is more: - Adjusted unit selection mechanism - Increased font sizes where possible - Added German translations - Minor bugfixes and improvements I hope you enjoy this update. For the King! 1.5 07/11/2025 Hi Commander! We fixed a couple of issues. For example, touches were not always handled properly when selecting a unit. This is fixed now! There is more: - Added combo kills leaderboard - Added Spanish translations - Fixed button graphics of formation buttons I hope you enjoy this update. For the King! 1.4 07/07/2025 Hi Commander! We fixed a couple of issues. For example, exploding barrels were counted as enemies. That made it very hard to beat all enemies in a stage! There is more: - improved unit placement, they now try to align to a more likely pattern - university updates for special weapons didn't show. Now they do! - you can now undo the placement of units - improved healthbar contrast - balanced costs for upgrades and resources - modified the sound effect helper. It now plays more frequently I hope you enjoy this update. For the King! 1.3 07/02/2025 1.2 06/29/2025
Previous Versions
Here you can find the changelog of Battledom since it was posted on our website on 2026-01-25 01:52:25.
The latest version is 6.1 and it was updated on 2026-06-11 05:46:07. See below the changes in each version.
Battledom version 6.1
Updated At: 2026-06-11
Changes: Version History Hear ye, hear ye, noble Commander!
Another royal proclamation arrives from the Castle! Our Kingdom's finest artisans have been hard at work, and we bring news of splendid refinements!
First, a most embarrassing matter has been rectified! The Royal Treasurer reports that merchants were accepting trades even when your coffers were... shall we say, "optimistically empty." This breach of basic economics has been firmly corrected. No more trading with gold you don't possess!
Second, our Farm Visitors have learned proper etiquette! These wandering souls were previously seen strolling through walls, trees, and buildings with alarming nonchalance. Such ghostly behavior was most unseemly! They now respect the laws of physics and architecture alike.
Furthermore, the Trading Post has received a magnificent upgrade! Resource exchanges now feature smooth, elegant animations. Watch in satisfaction as your goods flow from hand to hand with proper ceremony!
And finally, the Royal Storefront has been given a fresh coat of polish! Browse our wares with renewed pleasure, as everything looks more splendid than ever.
For the King! 6.1 4d ago Hear ye, hear ye, brave Commander!
A grand proclamation arrives from the Royal Treasury, bearing news of magnificent changes to the realm!
First and foremost, the Kingdom's merchants have revolutionized the art of trade! The Royal Economy has been completely overhauled, bringing forth a vibrant and dynamic marketplace. Bartering and commerce are now more thrilling than ever before. Your coffers shall thank you!
But that is not all! The Fourth Stronghold has received a magnificent transformation. Our master stonemasons have granted the castle a glorious facelift, yet beware—its defenses now demand even greater tactical prowess. Only the most cunning commanders shall prevail!
Venture forth to the Fifth Battleground, where a powerful siege weapon lies hidden, waiting to be discovered by the keen-eyed. Seek out this secret catapult, and turn the tide of battle in your favor!
For those newly sworn to the Kingdom's service, our training grounds have been refined. The tutorial now offers a gentler introduction to the ways of Battledom, ensuring all commanders begin their journey with confidence and clarity.
As ever, our devoted craftsmen have labored tirelessly, eliminating imperfections and enhancing the realm's splendor.
Now go forth, Commander! May your trades be prosperous, your defenses impenetrable, and your hidden weapons well-discovered!
For the King! 6.0 May 29 Hear ye, hear ye, brave Commander!
A new decree has been issued from the Royal Court!
The Royal War Council has introduced Strategic Briefings before each battle. Our finest tacticians shall now whisper words of wisdom into your ear ere the clash begins. Knowledge is power, Commander!
The Kingdom's Balancers have reviewed several stages across the realm. Some battles have been tempered, for even the mightiest commanders deserve a fair challenge.
The Mining Guild has also been busy! The Explosive Mining was yielding treasures fit for a dragon's hoard, while the Ore Collection mines barely produced enough for a peasant's pocket. Both have been adjusted to proper royal standards.
As always, our tireless engineers have vanquished bugs and polished the realm to a fine sheen.
Now go forth, Commander!
For the King! 5.2 May 9 Hear ye, hear ye, brave Commander!
A new decree has been issued from the Royal Court, and with it comes tidings of great improvements!
First, the Royal Sound Masters have crafted new enchanted sliders for your listening pleasure. You may now command the very volume of music and sound effects to your liking. Whether you prefer the thunderous clash of battle or a more... subtle ambiance, the choice is yours!
But hark! The Exploding Boars have grown craftier in their ways. These volatile beasts now detonate with devastating precision the moment they come within reach of our towers. Our scouts advise extreme caution... and perhaps a safe viewing distance.
Furthermore, the Kingdom's tacticians have refined the art of unit formations. Your brave warriors shall now march with greater discipline and coordination. Truly, a sight to behold!
As always, our tireless engineers have toiled through the night, vanquishing bugs and polishing the realm to a fine sheen. Their dedication to the Kingdom remains unwavering.
Now go forth, Commander, and may your battles be victorious and your volume settings... perfectly balanced!
For the King! 5.1 Apr 20 Hear ye, hear ye, brave Commander!
A glorious new update has graced the Kingdom, and your noble services are once again required!
The woodlands have been revitalized! From this day forth, we humbly request your aid in gathering precious wood and ores.
But fear not, for this is no ordinary task—your skills shall be tested through a variety of minigames.
Consider it your royal promotion... to Chief Resource Gatherer! (A title of great honor, we assure you.)
Furthermore, the battle mechanics and pathfinding have been refined to perfection.
The Kingdom’s engineers have also squashed countless bugs and restored balance to our realm. Truly, their dedication knows no bounds.
And lo, the farming mechanics of Battledom are undergoing a grand overhaul as we speak! Prepare yourselves, for the next update shall bring even greater wonders.
Now go forth, Commander, and may your efforts bring glory to the Kingdom!
For the King! 5.0 Apr 15 Hi Commander!
Another brand new update is here! This update brings a lot of balance and bug fixes.
There is a lot more planned for the coming release. The resource gathering of Battledom is being overhauled at the moment. So stay tuned!
For the King! 4.2 Feb 13 Hi Commander!
Another brand new update is here!
- Reworked stage 3 and 4
- Redesigned the character creation tool
There is a lot more planned for the coming release. I will revisit the other remaining stages as well and add additional level objectives. Moreover, the resource gathering of Battledom is being overhauled at the moment as well. So stay tuned!
For the King! 4.1 Jan 31 Hi Commander!
Another brand new update for you.. The first for 2026!
A large update, I hope you like it!
- Added mission structure to all stages
- Added new defense structures
- Redesign of the initial 5 stages
- Revamped the tutorial
- Added quick actions to the village
There is a lot more planned for the coming release. I will revisit the other remaining stages as well and add additional level objectives. Moreover, the resource gathering of Battledom is being overhauled at the moment as well. So stay tuned!
For the King! 4.0 Jan 24 Hi Commander!
Another brand new update for you.. The final one for 2025!
Hope you will have a great end of the year and wish you all the best for 2026!
For the King! 3.2 12/27/2025 Hi Commander!
Another brand new update for you.. A Christmas one!
- Added a new stage just for Christmas
- Beat the stage, and you are in for some special Santa items!
Plus we made lots of additional bug fixes and balancing.
Hope you will have a great end of the year and wish you all the best for 2026!
For the King! 3.1 12/17/2025 Hi Commander!
Another brand new update for you.. A big one!
- Added a new game mode that allows you to earn rubies!
- Rubies? What? Yes, rubies! Use them to buy new items including a Cannon and a new weapon.
- Adjusted the UI on the overworld, You can now open any village menu from there as well!
- Fixed a bug where sometimes you couldn't command a large group of units, as they would get stuck marching on spot.
- Major refactoring in the graphics and caching engine, greatly improving the performance.
- Fixed a memory leak that caused inevitable crashes after a certain period of playing.
- Redid the sound engine, making it much more performant compared to before.
Plus we made lots of additional bug fixes and balancing.
For the King! 3.0 12/12/2025 Hi Commander!
Another brand new update for you.. Hope you enjoy it!
- Sometimes enemies would target non-existent allies. That is fixed now!
- Added Russian language support
- Fixed existing localisation bugs
Plus we made lots of additional bug fixes and balancing.
For the King! 2.6 11/06/2025 Hi Commander!
Another brand new update for you.. Hope you enjoy it!
- Balanced defense mode by downgrading enemy siege weapons
- Added a new type of boots for your lovely characters, the folded boots
- When completing the first stages, a small amount of the new items will automatically be added to your inventory
- When completing the first stages, a character will be automatically created that uses the items
Plus we made lots of additional bug fixes and balancing.
For the King! 2.5 10/28/2025 Hi Commander!
Another brand new update for you.. Hope you enjoy it!
- Blast damage should be extra efficient against buildings. It now is with a factor 4.
- Some emitters could not be interacted with. Now they are!
- Arrows power was a bit boring, so we added some extra arrows and adjusted the sound effects to beef it up!
- Siege workshop should had a smaller touchable area during restoration, which is now fixed.
- Some citizens could be clicked while the roof covered them. That was through the roof!
- Defense mode now also includes siege weapons as enemies. So watch out!
Plus we made lots of additional bug fixes and balancing.
For the King! 2.4 10/18/2025 Hi Commander!
Another brand new update for you.. Hope you enjoy it!
- Finalized the final stage, now it became a stage instead of an epilogue.
- New special power added: Arrow rain. This power is available from the start!
- Fire arrows were not working properly for your own soldiers. This is fixed now.
- Balanced defense mode by adding more shields at start and rewarding more between waves.
- You can now interact with most emitters. Just some fun added :)
- When the shield special power is active and hit, a new animation is played.
- Higher level siege weapon projectiles now have there own distinct animations.
- Fix beetle death animation.
- When a new dish is unlocked you will also get one entry in your inventory for it.
- Fix the labels in the university menu.
- Some units would keep walking around like headless chickens when they were idle. This is fixed now.
Plus we made lots of additional bug fixes and balancing.
For the King! 2.3 10/13/2025 Hi Commander!
Another brand new update for you.. Hope you enjoy it!
- Added Italian language support
- Added Portuguese language support
- Added the possibility to swap units in the creation menu
- As a start for adding a new game mode and rewards, added a new building to the village
- Fixed sounds playing while they should have been muted
- Fix missing textures for the final stage troops
- Disable unit selection mode when a siege weapon is already selected to fire
- Nerf special power of shield
- Nerf special power of healing
Plus we made lots of additional bug fixes and balancing.
For the King! 2.2 10/06/2025 Hi Commander!
This is a large update again.. Hope you enjoy it!
A couple of highlights:
- Both the animals and siege menu did now show stats of the units, they do now!
- These stats are also more balanced now
- It was hard to command units out of a battle, as they auto targeted the enemy when they were hit. Now, when you give a move command to move your units away, they will respect this in favor of auto targeting for a limited amount of time.
- In defense mode, the scroll buttons disappeared after starting a battle. This is fixed now
- Ballista's could destroy tower with one shot. This is fixed now
- Improved visualization of loading state for special weapons button
- Improved visualization of loading state for siege weapons
- Enemies will not immediately move away when siege weapons fire, but only when they are about to get hit
- Tower top sprite losed visibility when under fog of war, making you see only half a tower. This is fixed now
- University update for ballistics was not properly propogated. This is fixed now
- University update icons were not correct for the armoured catapult. That is fixed now.
- Recurved bow was very overpowered. It's nerved now
- The kite shield was underpowered. It's buffed now
- In surival mode, you could not undo spawing of units in the inital phase. This is allowed now
- Balanced the shield power
- On select of a different save slot, part of the save data was not refreshed. This is fixed now
- On select of a different save slot, part of the texture cache was not refreshed. This is fixed now
Plus we made lots of additional bug fixes and balancing.
For the King! 2.1 09/29/2025 Hi Commander!
This is a large update. You might want to start a new save to enjoy it even more!
A couple of highlights:
- Redid the intro and tutorial stages
- Graphical overhaul of all the levels
- Add new hurt animations
- Auto select units on start of a battle
We added support for the Dutch language as well!
Plus we made some additional bug fixes and balancing.
I hope you enjoy this update.
For the King! 2.0 09/20/2025 Hi Commander!
We added support for the French language as well!
Plus we made some additional bug fixes and balancing
I hope you enjoy this update. For the King! 1.7 07/28/2025 Hi Commander!
We fixed a couple of issues. For example, during unit placement you couldn't move the camera. That is fixed now!
There is more:
- When you loose units in battle, you will not longer loose their equipment after a won game
- Adjusted unit placement mechanism
- Adjusted unit creation mechanism
- Added secrets to the village
- Fixed credits section
Additional bug fixes and balancing
I hope you enjoy this update. For the King! 1.6 07/23/2025 Hi Commander!
We fixed a couple of issues. For example, sounds effects were not always handled properly. Now it is more sound than ever!
There is more:
- Adjusted unit selection mechanism
- Increased font sizes where possible
- Added German translations
- Minor bugfixes and improvements
I hope you enjoy this update. For the King! 1.5 07/11/2025 Hi Commander!
We fixed a couple of issues. For example, touches were not always handled properly when selecting a unit. This is fixed now!
There is more:
- Added combo kills leaderboard
- Added Spanish translations
- Fixed button graphics of formation buttons
I hope you enjoy this update. For the King! 1.4 07/07/2025 Hi Commander!
We fixed a couple of issues. For example, exploding barrels were counted as enemies. That made it very hard to beat all enemies in a stage!
There is more:
- improved unit placement, they now try to align to a more likely pattern
- university updates for special weapons didn't show. Now they do!
- you can now undo the placement of units
- improved healthbar contrast
- balanced costs for upgrades and resources
- modified the sound effect helper. It now plays more frequently
I hope you enjoy this update. For the King! 1.3 07/02/2025 1.2 06/29/2025
Battledom version 5.1
Updated At: 2026-05-08
Changes: Version History Hear ye, hear ye, brave Commander!
A new decree has been issued from the Royal Court, and with it comes tidings of great improvements!
First, the Royal Sound Masters have crafted new enchanted sliders for your listening pleasure. You may now command the very volume of music and sound effects to your liking. Whether you prefer the thunderous clash of battle or a more... subtle ambiance, the choice is yours!
But hark! The Exploding Boars have grown craftier in their ways. These volatile beasts now detonate with devastating precision the moment they come within reach of our towers. Our scouts advise extreme caution... and perhaps a safe viewing distance.
Furthermore, the Kingdom's tacticians have refined the art of unit formations. Your brave warriors shall now march with greater discipline and coordination. Truly, a sight to behold!
As always, our tireless engineers have toiled through the night, vanquishing bugs and polishing the realm to a fine sheen. Their dedication to the Kingdom remains unwavering.
Now go forth, Commander, and may your battles be victorious and your volume settings... perfectly balanced!
For the King! 5.1 Apr 20 Hear ye, hear ye, brave Commander!
A glorious new update has graced the Kingdom, and your noble services are once again required!
The woodlands have been revitalized! From this day forth, we humbly request your aid in gathering precious wood and ores.
But fear not, for this is no ordinary task—your skills shall be tested through a variety of minigames.
Consider it your royal promotion... to Chief Resource Gatherer! (A title of great honor, we assure you.)
Furthermore, the battle mechanics and pathfinding have been refined to perfection.
The Kingdom’s engineers have also squashed countless bugs and restored balance to our realm. Truly, their dedication knows no bounds.
And lo, the farming mechanics of Battledom are undergoing a grand overhaul as we speak! Prepare yourselves, for the next update shall bring even greater wonders.
Now go forth, Commander, and may your efforts bring glory to the Kingdom!
For the King! 5.0 Apr 15 Hi Commander!
Another brand new update is here! This update brings a lot of balance and bug fixes.
There is a lot more planned for the coming release. The resource gathering of Battledom is being overhauled at the moment. So stay tuned!
For the King! 4.2 Feb 13 Hi Commander!
Another brand new update is here!
- Reworked stage 3 and 4
- Redesigned the character creation tool
There is a lot more planned for the coming release. I will revisit the other remaining stages as well and add additional level objectives. Moreover, the resource gathering of Battledom is being overhauled at the moment as well. So stay tuned!
For the King! 4.1 Jan 31 Hi Commander!
Another brand new update for you.. The first for 2026!
A large update, I hope you like it!
- Added mission structure to all stages
- Added new defense structures
- Redesign of the initial 5 stages
- Revamped the tutorial
- Added quick actions to the village
There is a lot more planned for the coming release. I will revisit the other remaining stages as well and add additional level objectives. Moreover, the resource gathering of Battledom is being overhauled at the moment as well. So stay tuned!
For the King! 4.0 Jan 24 Hi Commander!
Another brand new update for you.. The final one for 2025!
Hope you will have a great end of the year and wish you all the best for 2026!
For the King! 3.2 12/27/2025 Hi Commander!
Another brand new update for you.. A Christmas one!
- Added a new stage just for Christmas
- Beat the stage, and you are in for some special Santa items!
Plus we made lots of additional bug fixes and balancing.
Hope you will have a great end of the year and wish you all the best for 2026!
For the King! 3.1 12/17/2025 Hi Commander!
Another brand new update for you.. A big one!
- Added a new game mode that allows you to earn rubies!
- Rubies? What? Yes, rubies! Use them to buy new items including a Cannon and a new weapon.
- Adjusted the UI on the overworld, You can now open any village menu from there as well!
- Fixed a bug where sometimes you couldn't command a large group of units, as they would get stuck marching on spot.
- Major refactoring in the graphics and caching engine, greatly improving the performance.
- Fixed a memory leak that caused inevitable crashes after a certain period of playing.
- Redid the sound engine, making it much more performant compared to before.
Plus we made lots of additional bug fixes and balancing.
For the King! 3.0 12/12/2025 Hi Commander!
Another brand new update for you.. Hope you enjoy it!
- Sometimes enemies would target non-existent allies. That is fixed now!
- Added Russian language support
- Fixed existing localisation bugs
Plus we made lots of additional bug fixes and balancing.
For the King! 2.6 11/06/2025 Hi Commander!
Another brand new update for you.. Hope you enjoy it!
- Balanced defense mode by downgrading enemy siege weapons
- Added a new type of boots for your lovely characters, the folded boots
- When completing the first stages, a small amount of the new items will automatically be added to your inventory
- When completing the first stages, a character will be automatically created that uses the items
Plus we made lots of additional bug fixes and balancing.
For the King! 2.5 10/28/2025 Hi Commander!
Another brand new update for you.. Hope you enjoy it!
- Blast damage should be extra efficient against buildings. It now is with a factor 4.
- Some emitters could not be interacted with. Now they are!
- Arrows power was a bit boring, so we added some extra arrows and adjusted the sound effects to beef it up!
- Siege workshop should had a smaller touchable area during restoration, which is now fixed.
- Some citizens could be clicked while the roof covered them. That was through the roof!
- Defense mode now also includes siege weapons as enemies. So watch out!
Plus we made lots of additional bug fixes and balancing.
For the King! 2.4 10/18/2025 Hi Commander!
Another brand new update for you.. Hope you enjoy it!
- Finalized the final stage, now it became a stage instead of an epilogue.
- New special power added: Arrow rain. This power is available from the start!
- Fire arrows were not working properly for your own soldiers. This is fixed now.
- Balanced defense mode by adding more shields at start and rewarding more between waves.
- You can now interact with most emitters. Just some fun added :)
- When the shield special power is active and hit, a new animation is played.
- Higher level siege weapon projectiles now have there own distinct animations.
- Fix beetle death animation.
- When a new dish is unlocked you will also get one entry in your inventory for it.
- Fix the labels in the university menu.
- Some units would keep walking around like headless chickens when they were idle. This is fixed now.
Plus we made lots of additional bug fixes and balancing.
For the King! 2.3 10/13/2025 Hi Commander!
Another brand new update for you.. Hope you enjoy it!
- Added Italian language support
- Added Portuguese language support
- Added the possibility to swap units in the creation menu
- As a start for adding a new game mode and rewards, added a new building to the village
- Fixed sounds playing while they should have been muted
- Fix missing textures for the final stage troops
- Disable unit selection mode when a siege weapon is already selected to fire
- Nerf special power of shield
- Nerf special power of healing
Plus we made lots of additional bug fixes and balancing.
For the King! 2.2 10/06/2025 Hi Commander!
This is a large update again.. Hope you enjoy it!
A couple of highlights:
- Both the animals and siege menu did now show stats of the units, they do now!
- These stats are also more balanced now
- It was hard to command units out of a battle, as they auto targeted the enemy when they were hit. Now, when you give a move command to move your units away, they will respect this in favor of auto targeting for a limited amount of time.
- In defense mode, the scroll buttons disappeared after starting a battle. This is fixed now
- Ballista's could destroy tower with one shot. This is fixed now
- Improved visualization of loading state for special weapons button
- Improved visualization of loading state for siege weapons
- Enemies will not immediately move away when siege weapons fire, but only when they are about to get hit
- Tower top sprite losed visibility when under fog of war, making you see only half a tower. This is fixed now
- University update for ballistics was not properly propogated. This is fixed now
- University update icons were not correct for the armoured catapult. That is fixed now.
- Recurved bow was very overpowered. It's nerved now
- The kite shield was underpowered. It's buffed now
- In surival mode, you could not undo spawing of units in the inital phase. This is allowed now
- Balanced the shield power
- On select of a different save slot, part of the save data was not refreshed. This is fixed now
- On select of a different save slot, part of the texture cache was not refreshed. This is fixed now
Plus we made lots of additional bug fixes and balancing.
For the King! 2.1 09/29/2025 Hi Commander!
This is a large update. You might want to start a new save to enjoy it even more!
A couple of highlights:
- Redid the intro and tutorial stages
- Graphical overhaul of all the levels
- Add new hurt animations
- Auto select units on start of a battle
We added support for the Dutch language as well!
Plus we made some additional bug fixes and balancing.
I hope you enjoy this update.
For the King! 2.0 09/20/2025 Hi Commander!
We added support for the French language as well!
Plus we made some additional bug fixes and balancing
I hope you enjoy this update. For the King! 1.7 07/28/2025 Hi Commander!
We fixed a couple of issues. For example, during unit placement you couldn't move the camera. That is fixed now!
There is more:
- When you loose units in battle, you will not longer loose their equipment after a won game
- Adjusted unit placement mechanism
- Adjusted unit creation mechanism
- Added secrets to the village
- Fixed credits section
Additional bug fixes and balancing
I hope you enjoy this update. For the King! 1.6 07/23/2025 Hi Commander!
We fixed a couple of issues. For example, sounds effects were not always handled properly. Now it is more sound than ever!
There is more:
- Adjusted unit selection mechanism
- Increased font sizes where possible
- Added German translations
- Minor bugfixes and improvements
I hope you enjoy this update. For the King! 1.5 07/11/2025 Hi Commander!
We fixed a couple of issues. For example, touches were not always handled properly when selecting a unit. This is fixed now!
There is more:
- Added combo kills leaderboard
- Added Spanish translations
- Fixed button graphics of formation buttons
I hope you enjoy this update. For the King! 1.4 07/07/2025 Hi Commander!
We fixed a couple of issues. For example, exploding barrels were counted as enemies. That made it very hard to beat all enemies in a stage!
There is more:
- improved unit placement, they now try to align to a more likely pattern
- university updates for special weapons didn't show. Now they do!
- you can now undo the placement of units
- improved healthbar contrast
- balanced costs for upgrades and resources
- modified the sound effect helper. It now plays more frequently
I hope you enjoy this update. For the King! 1.3 07/02/2025 1.2 06/29/2025
Battledom version 4.2
Updated At: 2026-02-13
Changes: Hi Commander!
Another brand new update is here! This update brings a lot of balance and bug fixes.
There is a lot more planned for the coming release. The resource gathering of Battledom is being overhauled at the moment. So stay tuned!
For the King!
Battledom version 3.2
Updated At: 2025-12-27
Changes: Hi Commander!
Another brand new update for you.. The final one for 2025!
Hope you will have a great end of the year and wish you all the best for 2026!
For the King!
Battledom version 4.0
Updated At: 1970-01-01
Changes: Hi Commander!
Another brand new update for you.. The first for 2026!
A large update, I hope you like it!
- Added mission structure to all stages
- Added new defense structures
- Redesign of the initial 5 stages
- Revamped the tutorial
- Added quick actions to the village
There is a lot more planned for the coming release. I will revisit the other remaining stages as well and add additional level objectives. Moreover, the resource gathering of Battledom is being overhauled at the moment as well. So stay tuned!
For the King!
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