Archive for the ‘fedora’ Tag

NetworkManager-ssh   3 comments

SSH is amazing

Show me one unix machine today without SSH. It’s everywhere, for a reason.
OpenSSH specifically allows you to do so much with it. What would we have done without SSH?

OpenSSH Tunnelling and full VPN

Tunnelling with SSH is really cool, utilizing the secure SSH connection you can virtually secure any TCP/IP connection using port forwarding (-R and -L):
http://www.openssh.org/faq.html#2.11

However for full VPN support, you can use -w which opens a tun/tap device on both ends of connection, allowing you potentially to have all of your network passing via your SSH connection. In other words – full VPN support for free!!!

Server configuration

On the server, the configuration would be minimal:

  • Allow tunnelling in sshd configuration
  • echo 'PermitTunnel=yes' >> /etc/ssh/sshd_config
    service sshd reload
    
  • Allow forwarding
  • -I FORWARD -i tun+ -j ACCEPT
    -I FORWARD -o tun+ -j ACCEPT
    -I INPUT -i tun+ -j ACCEPT
    -I POSTROUTING -o EXTERNAL_INTERFACE -j MASQUERADE
    echo 1 > /proc/sys/net/ipv4/ip_forward
    

That’s all!! Congratulations on your new VPN server!!

Client configuration (your personal linux machine)

These 2 commands will configure you with a very simple VPN (run as root!!!):

ssh -f -v -o Tunnel=point-to-point \
  -o ServerAliveInterval=10 \
  -o TCPKeepAlive=yes \
  -w 100:100 root@YOUR_SSH_SERVER \
  '/sbin/ifconfig tun100 172.16.40.1 netmask 255.255.255.252 pointopoint 172.16.40.2' && \
/sbin/ifconfig tun100 172.16.40.2 netmask 255.255.255.252 pointopoint 172.16.40.1

The only downside of this awesome VPN is that you have to be root on both ends.
But this whole setup is rather clumsy, lets use some UI for that, no?

NetworkManager-ssh

Somewhere in time, after intensively working in a company dealing with VPNs (but no SSH VPNs at all) I was looking at my taskbar at NetworkManager and thinking “Hey! There’s an OpenVPN, PPTP and IPSEC plugin for NetworkManager, why not build a SSH VPN plugin?”
And hell, why not?
I started searching the Internet frantically, believing that someone already implemented that ingenious idea (like most good ideas), but except for one mailing list post from a few years ago where someone suggested to implement it – nada.

Guess it’s my prime time. Within a week of forking the code of NetworkManager-openvpn (the NetworkManager OpenVPN plugin) I managed to get something that actually works (ssh-agent authentication only). I was surprised because I’ve never dealt with glib/gtk infrastructure not to mention UI programming (I’m a pure backend/infrastructure developer for the most of it).

And today?

I’m writing this post perhaps 2 months after I started development and committed my first alpha release. While writing this post I’m trying to submit NetworkManager-ssh to fedora (fedora-extras to be precise).

Getting into the bits and bytes behind it is redundant, all that you have to know is that the source is available here:
https://github.com/danfruehauf/NetworkManager-ssh
It compiles easily into a RPM or DEB for your convenience. I urge you to give it a shot and please open me issues on github if you find any.

Posted March 23, 2013 by malkodan in C++, Linux

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Creating a puppet ready image (CentOS/Fedora)   10 comments

Cloud computing and being lazy

The need to create template images in our cloud environment is obvious. Especially with Amazon EC2 offering an amazing API and spot instances in ridiculously low prices.
In the following post I’ll show what I am doing in order to prepare a “puppet-ready” image.

Puppet for the rescue

In my environment I have puppet configured and provisioning any of my machines. With puppet I can deploy anything I need – “if it’s not in puppet – it doesn’t exist”.
Coupled with Puppet dashboard the interface is rather simple for manually adding nodes. But doing stuff manually is slow. I assume that given the right base image I (and you) can deploy and configure that machine with puppet.
In other words, the ability to convert a bare machine to a usable machine is taken for granted (although it is heaps of work on its own).

Handling the “bare” image

Most cloud computing providers today provide you (usually) with an interface for starting/stopping/provisioning machines on its cloud.
The images the cloud providers are usually supplying are bare, such as CentOS 6.3 with nothing. Configuring an image like that will require some manual labour as you can’t even auto-login to it without some random password or something similar.

Create a “puppet ready” image

So if I boot up a simple CentOS 6.x image, these are the steps I’m taking in order to configure it to be “puppet ready” (and I’ll do it only once per cloud computing provider):

# install EPEL, because it's really useful
rpm -q epel-release-6-8 || rpm -Uvh http://download.fedoraproject.org/pub/epel/6/`uname -i`/epel-release-6-8.noarch.rpm

# install puppet labs repository
rpm -q puppetlabs-release-6-6 || rpm -ivh http://yum.puppetlabs.com/el/6/products/i386/puppetlabs-release-6-6.noarch.rpm

# i usually disable selinux, because it's mostly a pain
setenforce 0
sed -i -e 's!^SELINUX=.*!SELINUX=disabled!' /etc/selinux/config

# install puppet
yum -y install puppet

# basic puppet configuration
echo '[agent]' > /etc/puppet/puppet.conf
echo '  pluginsync = true' >> /etc/puppet/puppet.conf
echo '  report = true' >> /etc/puppet/puppet.conf
echo '  server = YOUR_PUPPETMASTER_ADDRESS' >> /etc/puppet/puppet.conf
echo '  rundir = /var/run/puppet' >> /etc/puppet/puppet.conf

# run an update
yum update -y

# highly recommended is to install any package you might deploy later on
# the reason behind it is that it will save a lot of precious time if you
# install 'httpd' just once, instead of 300 times, if you deploy 300 machines
# also recommended is to run any 'baseline' configuration you have for your nodes here
# such as changing SSH port or applying common firewall configuration for instance
yum install -y MANY_PACKAGES_YOU_MIGHT_USE

# and now comes the cleanup phase, where we actually make the machine "bare", removing
# any identity it could have

# set machine hostname to 'changeme'
hostname changeme
sed -i -e "s/^HOSTNAME=.*/HOSTNAME=changeme" /etc/sysconfig/network

# remove puppet generated certificates (they should be recreated)
rm -rf /etc/puppet/ssl

# stop puppet, as you should change the hostname before it will be permitted to run again
service puppet stop; chkconfig puppet off

# remove SSH keys - they should be recreated with the new machine identity
rm -f /etc/ssh/ssh_host_*

# finally add your key to authorized_keys
mkdir -p /root/.ssh; echo "YOUR_SSH_PUBLIC_KEY" > /root/.ssh/authorized_keys

Power off the machine and create an image. This is your “puppet-ready” image.

Using the image

Now you’re good to go, create a new image from that machine and any machine you’re going to create in the future should be based on that image.

When creating a new machine the steps you should follow are:

  • Start the machine with the “puppet-ready” image
  • Set the machine’s hostname
  • hostname=uga.bait.com
    hostname $hostname
    sed -i -e "s/^HOSTNAME=.*/HOSTNAME=$hostname/" /etc/sysconfig/network
    
  • Run ‘puppet agent –test’ to generate a new certificate request
  • Add the puppet configuration for the machine, for puppet dashboard it’ll be something similar to:
  • hostname=uga.bait.com
    sudo -u puppet-dashboard RAILS_ENV=production rake -f /usr/share/puppet-dashboard/Rakefile node:add name=$hostname
    sudo -u puppet-dashboard RAILS_ENV=production rake -f /usr/share/puppet-dashboard/Rakefile node:groups name=$hostname groups=group1,group2
    sudo -u puppet-dashboard RAILS_ENV=production rake -f /usr/share/puppet-dashboard/Rakefile node:parameters name=$hostname parameters=parameter1=value1,parameter2=value2
    
  • Authorize the machine in puppetmaster (if autosign is disabled)
  • Run puppet:
    # initial run, might actually change stuff
    puppet agent --test
    service puppet start; chkconfig puppet on
    

This is 90% of the work if you want to quickly create usable machines on the fly, it shortens the process significantly and can be easily implemented to support virtually any cloud computing provider!

I personally have it all scripted and a new instance on EC2 takes me 2-3 minutes to load + configure. It even notifies me politely via email when it’s done.

I’m such a lazy bastard.

Posted March 23, 2013 by malkodan in Bash, Linux, System Administration

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Primus (primusrun) and FC18   Leave a comment

Continued from my previous article at:
https://bashinglinux.wordpress.com/2013/02/18/bumblebee-and-fc18-a-horror-show/

This is a little manual about running primus with the previous setup I’ve suggested.

Packages

Pretty simple:

yum install glibc-devel.x86_64 glibc-devel.i686 libX11-devel.x86_64 libX11-devel.i686

We should be good to go in terms of packages (both x86_64 and i686)

Download and compile primus

Clone from github:

cd /tmp && git clone https://github.com/amonakov/primus.git

Compiling for x86_64:

export PRIMUS_libGLd='/usr/lib64/libGL.so.1'
export PRIMUS_libGLa='/usr/lib64/nvidia/libGL.so.1'
LIBDIR=lib64 make
unset PRIMUS_libGLd PRIMUS_libGLa

And for i686 (32 bit):

export PRIMUS_libGLd='/usr/lib/libGL.so.1'
export PRIMUS_libGLa='/usr/lib/nvidia/libGL.so.1'
CXX=g++\ -m32 LIBDIR=lib make
unset PRIMUS_libGLd PRIMUS_libGLa

Running

Running with x86_64:

cd /tmp/primus && \
LD_LIBRARY_PATH=/usr/lib64/nvidia:lib64 ./primusrun glxspheres

Untested by me, but that should be the procedure for i686 (32 bit):

cd /tmp/primus && \
LD_LIBRARY_PATH=/usr/lib/nvidia:lib ./primusrun YOUR_32_BIT_OPENGL_APP

Bumblebee and FC18 – a horror show   3 comments

Preface

I’ve seen numerous posts about how to get bumlebee, optirun and nvidia to run on Fedora Core 18, the only problem was that all of them were using the open source (and somewhat slow) nouveau driver.

I wanted to use the official Nvidia binary driver which is heaps faster.

My configuration is a Lenovo T430s with a NVS 5200M.

Following is a tick list of things to do to get it running (at least on my configuration with FC18 x86_64).

Installing the Nvidia driver

The purpose of this paragraph is to show you how to install the Nvidia driver without overwriting your current OpenGL libraries. Simply download the installer and run:

yum install libbsd-devel dkms
./NVIDIA-Linux-x86_64-XXX.XX.run --x-module-path=/usr/lib64/xorg/nvidia --opengl-libdir=lib64/nvidia --compat32-libdir=lib/nvidia --utility-libdir=lib64/nvidia --no-x-check --disable-nouveau --no-recursion

Even though we ask it to disable nouveau, it still wouldn’t.

This method will not ruin all the good stuff in /usr/lib and /usr/lib64.

Disabling nouveau

Disabling nouveau is rather simple, we need to blacklist it and remove it from initrd:

echo "blacklist nouveau" > /etc/modprobe.d/nvidia.conf 
dracut /boot/initramfs-$(uname -r).img $(uname -r) --omit-drivers nouveau

Good on us. You may either reboot now to verify that nouveau is out of the house, or manually rmmod it:

rmmod nouveau

Bumblebee and all the rest

Install VirtualGL:

yum --enablerepo=updates-testing install VirtualGL

Remove some rubbish xorg files:

rm -f /etc/X11/xorg.conf

Download bbswtich and install with dkms:

cd /tmp && wget https://github.com/downloads/Bumblebee-Project/bbswitch/bbswitch-0.5.tar.gz 
tar -xf bbswitch-0.5.tar.gz
cp -av bbswitch-0.5 /usr/src
ln -s /usr/src/bbswitch-0.5/dkms/dkms.conf /usr/src/bbswitch-0.5/dkms.conf
dkms add -m bbswitch -v 0.5
dkms build -m bbswitch -v 0.5
dkms install -m bbswitch -v 0.5

Download bumblebee and install:

cd /tmp && wget https://github.com/downloads/Bumblebee-Project/Bumblebee/bumblebee-3.0.1.tar.gz
tar -xf bumblebee-3.0.1.tar.gz
cd bumblebee-3.0.1
./configure --prefix=/usr --sysconfdir=/etc 
make && make install 
cp scripts/systemd/bumblebeed.service /lib/systemd/system/
sed -i -e 's#ExecStart=.*#ExecStart=/usr/sbin/bumblebeed --config /etc/bumblebee/bumblebee.conf#g' /lib/systemd/system/bumblebeed.service
chkconfig bumblebeed on

Bumblebee configuration is at /etc/bumblebee/bumblebee.conf, edit it to have this:

[bumblebeed]
VirtualDisplay=:8
KeepUnusedXServer=false
ServerGroup=bumblebee
TurnCardOffAtExit=false
NoEcoModeOverride=false
Driver=nvidia

[optirun]
VGLTransport=proxy
AllowFallbackToIGC=false
[driver-nvidia]
KernelDriver=nvidia
Module=nvidia
PMMethod=bbswitch
LibraryPath=/usr/lib64/nvidia:/usr/lib/nvidia:/usr/lib64/xorg/nvidia
XorgModulePath=/usr/lib64/xorg/nvidia/extensions,/usr/lib64/xorg/nvidia/drivers,/usr/lib64/xorg/modules
XorgConfFile=/etc/bumblebee/xorg.conf.nvidia

The default /etc/bumblebee/xorg.conf.nvidia which comes with bumblebee is ok, but in case you want to make sure, here is mine:

Section "ServerLayout"
    Identifier "Layout0"
    Option "AutoAddDevices" "false"
EndSection

Section "Device"
    Identifier "Device1"
    Driver "nvidia"
    VendorName "NVIDIA Corporation"
    Option "NoLogo" "true"
    Option "UseEDID" "false"
    Option "ConnectedMonitor" "DFP"
EndSection

Add yourself to bumblebee group:

groupadd bumblebee
usermod -a -G bumblebee YOUR_USERNAME

Restart bumblebeed:

systemctl restart bumblebeed.service

Testing

To run with your onboard graphics card:

glxspheres

Running with nvidia discrete graphics:

optirun glxspheres

Useful links

Inspiration from:
http://duxyng.wordpress.com/2012/01/26/finally-working-nvidia-optimus-on-fedora/
Download links:
https://github.com/Bumblebee-Project/Bumblebee/downloads
https://github.com/Bumblebee-Project/bbswitch/downloads
http://www.nvidia.com/Download/index.aspx

If it works for you, please let me know!!
And if it doesn’t, perhaps I could help.

EVE and WINE   1 comment

It’s also been a long time since I’ve played any computer interactive game. Unfortunately a work colleague introduced me to EVE Online.
I’m usually playing EVE on Microsoft Windows, which I believe is the best platform for PC gaming.

It’s been a while since I dealt with WINE. In the old days WINE was very complicated to deal with.
I thought I should give it a try – EVE Online on CentOS.

This is a short, semi-tutorial post about how to run EVE Online on CentOS.
It’s fairly childish so even very young Linux users will be able to understand it easily.

Let’s go (as root):

# cat > /tmp/epel.conf <<EOF
[epel]
name=\$releasever - \$basearch - epel
baseurl=http://download.fedora.redhat.com/pub/epel/5/x86_64/
enabled=1
EOF

# yum -y -c /tmp/epel.conf install wine

Let’s get EVE Online (from now there’s no need for root user access):

$ cd /tmp
$ wget http://content.eveonline.com/EVE_Premium_Setup_XXXXXX_m.exe

XXXXXX is obviously the version number, which is subject to change.

Let’s install EVE:

$ wine /tmp/EVE_Premium_Setup_XXXXXX_m.exe

OK, here’s the tricky part, if you’ll run it now, the EULA page will not display properly and you won’t be able to accept it. This is because it needs TrueType fonts.
We’ll need to install the package msttcorefonts, a quick look at google suggest you can follow the instructions found here.
Let’s configure the fonts in wine:

$ for font_file in `rpm -ql msttcorefonts`; do ln -s $font_file /home/dan/.wine/drive_c/windows/Fonts; done

Run EVE:

$ wine /home/dan/.wine/drive_c/Program Files/CCP/EVE/eve.exe

It’ll also most likely add a desktop icon for you, in case you didn’t notice.

EVE works nicely with WINE, an evident that WINE has gone a very long way since the last time I’ve used it!!

I believe these instructions can be generalized quite easily for recent fedora distros just as well.
\o/

Feel free to contact me on this issue in case you encounter any problems.

Posted February 4, 2010 by malkodan in Linux

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