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One Fix for Lightship VPS waypoints drifting on iPhone

I am working on a project that utilizes Lightship VPS. In my early projects tests, both the iPhone and Android works as expected. I’d scan a location and the objects would appear anchored in place exactly as I placed them. However, at one point, it continued to work well on Android phones but started drifting […]

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Unity wit.ai

Wit.Ai fallback for activation error

I’m working on a project that uses wit.ai, and in a few playtests, it randomly wouldn’t activate. There might’ve been phone connection issues, but it prevented the project from moving forward because it was waiting for a response. I couldn’t really find info on how to resolve that, but after some playing around this is […]

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iOS Unity XCode

Getting an Unity iOS build working in Xcode

I’m going to be honest. I HATE dealing with iPhone builds. Android is so easy. You can build straight to your phone. But I every time I think I have iPhone builds figured out, suddenly I have to either upgrade XCode and/or the OS. Usually both. On top of that, now there are some issues […]

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Unity

Input Manager Validation

So, I am working on a project where I have an input field set up. We are asking for a first name, and thankfully it hit me at one point (in a moment of panic) that I have to prevent people from accidently adding a space, number or punctuation! You see, in the project, the […]

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Unity

AR Session bringing down the FPS

I’ve set up quite a few AR projects in Unity now, and I did not realize now much the AR session game object was bringing down the FPS. Admittedly, my projects aren’t very graphics intensive to begin with. But, I’m working on a project now that has a lot more 3D animation and effects. I […]

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Unity

Faking “world” particles in unity

In my project, “The Rainbow Thief”, I wanted to have confetti at the end that looked like it was raining down from everywhere. My initial thought was to attach it to the camera, but I didn’t like the way the confetti followed the camera when I moved around. That’s not very realistic, is it? So, […]