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These are the runtimes for raylib-lua 5.5 dev-build. I compiled them because I couldn't find them publicly anywhere. I just started programming with raylib lua, and I found it very strange how neglected the Lua bindings were, and how difficult it was to compile the latest version on my own. So, I had to use AI and the Linux terminal by trial and error until I managed to generate them. However, these are unofficial dev-builds of the dbriemann fork, so be aware of potential errors.

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Raylib-Lua (Static Build)

This package contains the static (standalone) binaries of Raylib-Lua for Windows (64-bit) and Linux (specifically 64-bit Debian- or Ubuntu-based distributions).

CREDITS AND SOURCE

Original Engine: raylib by Ramon Santamaria (@raysan5). https://raysan5.itch.io/raylib 

Lua Binding: raylib-lua originally developed by @TSnake41. (https://github.com/TSnake41/raylib-lua)

Fork Used: Based on dbriemann's fork, which includes improvements to the build system and support for additional libraries. (https://github.com/dbriemann/raylib-lua)

Language: LuaJIT (Just-In-Time Compiler for Lua).

Version: Raylib-lua 5.5 (experimental)

Compiled by AxulArt

Last updated on: 06/03/2026

https://axulart.itch.io/raylib-lua-runtime-pack-dev-build

COMPILATION PROCESS

These binaries were generated in a Linux Mint environment using a cross-compilation process.

Compiler: w64devkit (GCC/MinGW) running through Wine.

Technical Support: The debugging, bug fixing, and Windows entry point bypass process was structured using AI, under the developer's guidance and testing.

Build Status: Static compilation complete.

Note: Windows builds may require the lua51.dll file in the same folder. Although initial testing worked without it, including it is recommended as a precaution.

Important Notice: The Windows version is experimental. Due to the nature of the dbriemann fork (v5.5) and the Wine compilation process, its use is at your own risk.

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⚠️ IMPORTANT NOTICE / DISCLAIMER

This package is shared "as is". Please note the following before using it:

Author Profile: I am a simple Pixel Art illustrator, not a professional programmer. I compiled these binaries out of personal need and am sharing them to facilitate access for the community, but my technical knowledge of C/C++ and compilation systems is nonexistent. Almost all the heavy lifting was done by the AI that assisted me; I simply followed its instructions in the Linux terminal.

No Technical Support: As mentioned before, my knowledge is limited. I cannot offer technical assistance, bug fixes, or support if something doesn't work on your specific machine or configuration.

Use at your own risk: These binaries come from an experimental version (Raylib-lua 5.5) and were generated using cross-compilation tools from Linux Mint using Wine, with AI assistance. Use them at your own risk. I am not responsible for any failures, errors, or data loss resulting from its use.

If you are looking for a version with official or guaranteed support, I recommend visiting the original repositories on GitHub. If you decide to use this version, you do so at your own risk.

That's all. I hope this helps you on your journey in game development. God bless you!

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LICENSE:

This software is distributed under the zlib/libpng License. It may be used freely for commercial and non-commercial projects, provided that the original copyright notices of the cited authors are retained.

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Published 1 day ago
StatusPrototype
CategoryTool
PlatformsWindows, Linux
Rating
Rated 5.0 out of 5 stars
(1 total ratings)
AuthorAxulArt
Tagsgame, lua, programming, raylib, raylib-lua, runtime

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Click download now to get access to the following files:

Raylib-Lua-5.5dev-Static-Win-Lin-AxulArt.zip 7.7 MB

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