It’s time for the upcoming 10 of 2024

Only a few days left before we enter the new year. I already talked about my 10 favorite games of the past year, but what am I looking forward too in the upcoming year? This list is quite tricky to put together for me. Especially since I don’t always play the latest modern hyped title and to be quite honest, the pool of upcoming titles of 2024 didn’t have a lot of games that interested me. Yet, here are ten games I’m looking forward to play and/or will keep an eye on to add to my collection. Tell me, which games are you looking forward too in the new year? Feel free to leave a comment down below about that, or one if you just want to talk about my choices, that’s a fine comment too.

Editorial note: the release dates are the ones that were known at the time of writing.

#10 – ServiceIT: You can do IT (Q1 – PC)

When I was looking at the upcoming games lists at various websites and saw this one, I raised an eyebrow. As somebody who works in tech, I was interested to see how a tycoon/simulation game about my job is going to work.

While this game isn’t exactly a simulation about my job, since it more than maintaining a school infrastructure… It gets quite close. I’m mostly interested in this game to see how well they simulate my work life and how you are going to make an enjoyable game out of it.

I just hope that they stick to the reality of IT and not go overboard and with fake IP-addresses, silly terminal commands like “repair” or “fix” and sometimes really throw you for a loop. Furthermore, I’m also crossing my fingers that this game isn’t going to be a sort of PC Builder Simulator clone or that it focuses too much on hardware. Since, IT is so much more than building/repairing computers. It’s also about maintaining infrastructure, finding the right documentation, following the latest trends, developing software/websites/tools… I can go on for hours. But, when I read what I just wrote here, I think I’m going to set my bar so unrealistically high… But we shall see. I’ll have to play the game to find out how good it actually is.

#9 – Death Trick: Double Blind (Q1 – PC, Switch)

If there is one way to get me interested in your game, you make a mystery game with some unique mechanics or a unique way to play it.

Usually in detective games like Ghost Trick or Ace Attorney, you follow every lead until its end. No stone is going to be left unturned. Yet, in this game that is thrown out of the window, and you only have a limited amount of time to investigate and follow up on your clues. But, wait! There is more, since you play as two characters with their own stakes in the mystery.

Couple that with a gorgeous art style and make it non-linear, and you have something that gets me quite excited, even with the limited things shown in the Nintendo Switch announcement trailer. Not only that, this game is being developed by a very small team that are giving it their all for this game. I looked at the press materials and I think this is going to be a great game. Hopefully, it doesn’t fly under the radar and gets the attention it deserves.

#8 – Ubel (Q1 – PC, Nintendo Switch)

When the demo of Ubel released, the developers contacted me. They asked if I would be interested in writing a review about this game.

This game is extremely similar in terms of setup to the Nonary games. I always wanted to play another mystery game with that setup.

Now, the reason I haven’t written about the game is because the demo was a bit too short for to me to write about. I gave some general feedback to the developers, and I have been lurking on their Discord and following their social media channels quite close. I was praying that this game wasn’t going to be one of those games where I take a look at the demo and then just disappears into development hell or just never gets finished.

Thankfully, we got regular updates and even an alpha version was released to testers. This game is a passion project and I can’t wait to get my hands on it. It’ll also release on the Nintendo Switch and I can’t even decide on which platform I’ll play it.

So, if you are a big fan of the Danganronpa, Zero Escape, World’s End Club, Death Come True amongst other death game mystery games… This is going to be one you will have to keep your eyes peeled on.

#7 – Princess Peach: Showtime (March 22nd – Switch)

Like I said in the introduction of this article, I had a very hard time putting this list together. While I could easily fill this list with a lot of remakes of games that I want to finish and be done with it, I felt that wouldn’t be a quality article.

With that said, there are a few games that are going to release in 2024 that are really getting me excited. One of them is the new Princess Peach game. For those who don’t know, I’m also a hobbyist actor in a folk theater group in my hometown. I also love to go to theater to see plays and comedians preform.

Now, give it to Nintendo to develop a whole game around stage plays (again). The unique charm that this game gives off through the trailers and the promotion material makes me quite excited to dive into the world of theater again in a whole different way. I just hope we don’t get a game with a lot of gimmicks, but we get a game that’s fun to play and gives the player the feeling that they are an actor on stage, entertaining the crowd. It’s not too long now before we can take center stage with Princess Peach and how a big showtime!

#6 – Decapolice (TBD – PlayStation, Switch)

Almost each year, there is a game like this. A noir styled detective game that’s building up a huge mystery. This year, it was Master Detective Archives: Rain Code. Next year, that will be Decapolice.

This time, it’s “breaking from the mold of the Professor Layton series”. And when you hear that, you know right away that this game is going to be from Level5.

While we have to wait for the new Professor Layton game until 2025, we are going to get another mystery game from Level5 in 2024. And that has the possibilities of it being one of my favorite games of the year. Since, as I told earlier in this article, I adore games with unique spins. And this one has a battle system. Is it taking cues of Danganronpa? Looking at the battle system, it reminds me a bit of Master Detective Archives in a way. I just looked at parts of the trailer and skimmed through the teaser website, and I’m sold. To avoid any more spoilers, I’m going to avoid looking through all the materials, since I love when I can go in these games as blind as possible.

#5 – Another Code: Recollection (January 19th, Switch)

Another Code or Trace Memory was one of those series on the Nintendo DS / Wii that I truly loved. It was such a shame when Cing, the developers, went bankrupt back in 2010.

They made some amazing titles outside of them, like Hotel Dusk: Room 215. Seeing that their games aren’t forgotten and remade for the Nintendo Switch brings me a lot of hope.

These stories deserve to be told and experienced. Especially since the sequel on the Nintendo Wii will be released for the first time in America. Now, I won’t have any excuse to replay the Wii game to finally finish it after all those years. I’m ready!

#4 – Spirit Hunter – Death Mark II (February 15th – Switch/PlayStation/PC)

Since its reveal, this game has been on my list of games I want to play. I have even placed it on my list for this year.

Sadly, we got a delay this year. But, I’m not too sad about that one. This means we might get an even better game.

I’m beyond hyped for this game. Even more after Klamath and I streamed this game. They were such fun streams. I can’t wait to play this game, especially since it throws the whole gameplay loop of this game on its head. And because the successful crowdfunding campaign, we are going to get more than we are used too from the developers. So, February is going to be quite packed for me. But I’m ready to hunt those ghosts.

#3 – Shantae Advance: Risky Revolution (Q1-2 2024 – Gameboy Advance/PlayStation/PC/Switch)

No, that’s no typo in the title for this game. This game is really going to come out as well on the Gameboy Advance. Now, let me tell you the story of this game.

Back in 2002, this game started development but after two years of development, WayForward cancelled the game because they couldn’t find a publisher. Now, surprisingly and out of nowhere… In November 2023, Limited Games and WayForward showed in the Nintendo Indies Showcase that the game has been finished.

That’s the story of this game in short. I’ll link to the fandom page here if you want more information how this came to be. I’m so happy to see developers take on lost media like this. On top of that, I’m quite happy to see it also coming to the original platform. Shantae is such a fun platformer game that deserves more recognition. There is so much charm in this game. The world WayForward created with this game is just beyond amazing and as somebody who grew up with the Gameboy Color, I’m so proud to see this cult classic grow into the amazing series it deserves.

#2 – Broken Sword – Parzival’s Stone (TBA – PC/PlayStation/XBOX)

Ever since I played the directors cut of the first Broken Sword on my DS, I fell in love with the series. While the last Broken Sword game is currently 10 years old, I always knew we were going to get a 6th entry in the series.

And not only that, we are going to get a total remake of the first Broken Sword game as well. So, we are going to get spoiled as Broken Sword fans in 2024.

The new adventure is going to take place in Germany and France. I’m so crossing my fingers that one of these games we are finally visiting Belgium as well. Since, there are so many historical towns like Antwerp, Brussels and Bruges here were stories like those in Broken Sword can be told. But, besides that… I’m just hyped to finally see where George and Nico go next on their adventures.

#1 – Fantasy Life i: The Girl Who Steals Time (Summer – Switch)

While we were promised this game in 2023, it got delayed until the summer of 2024. The exact release date is a secret for “strategic reasons”.

Now, why do I place this game at my number 1 spot? Well, because Fantasy Life was a game on the 3DS that took me by surprise, it became one of my favorite 3DS games.

The open freedom you get with this game is just insane. While parts of the game are quite repetitive, the gameplay loop is still extremely enjoyable. I expect a lot of things from this sequel. My biggest wish is that there is a bit more diversity between the paths you can take. On top of that, I want a more in depth story. They proved they can do it by the amazingly well written DLC story.

They just need to build upon the basis of the amazing core they had in Fantasy Life on the 3DS and we will get an amazing title that is for sure going to be the game I’m going to play during my whole summer. And it’s going to be the perfect game to relax and enjoy Fantasy Life all over again with a new story and new mechanics. Summer 2024, here I come!

Closing thoughts

When I look at my list this year, I’m quite afraid for my wallet at the start of the year. I think this is going to be a trend in the future. Where we only know about the new games being released in the first part of the year and during April-May, we get a list of games for the end of the year.

There are a lot of games without a real release date like Control 2, the new Indiana Jones game, Persona 6, the next mainline (non remake) Tomb Raider game and the new Bioshock game that’s in development are some examples. Now, truth to be told is that about some of these games we barely know anything. We don’t even know if they are still in development or not.

In any case, I’m just glad that this hobby of mine is still strong and not going anywhere. The upcoming year will bring some amazing titles and experiences that we can’t predict. I could write a generic message here about what my plans are for 2024, but I don’t want to do that.

I just want to enjoy life and how it comes. I know that I’m going to work on my blog and improve it and write more articles about the games I have played. I can also reveal that there are a lot of interesting streams planned with my friend Klamath. Outside of writing and streaming, there are a lot of things in my personal life I’m looking forward too as well.

Next year will be the 14th year I have been writing. Now, truth to be told… I have totally forgotten that this year was my 10th year writing on this blog. I mean, 10 years is quite a lot of time. I have talked about so many games and enjoyed it so much that I didn’t even notice it go by. I only just realized while writing this ending section. So, I have a few things in mind for 2024 and 2025. But, I’ll keep them a secret. Especially for 2025, since then I can celebrate my 15 years of blogging.

So, thank you everybody for the support and enjoyment that 2023 brought. I hope I was able to entertain, inform you, or maybe both. I’m looking forward to 2024, and I hope we can do it together. Have an amazing end of the year celebration and I hope to welcome you in another article and until then, have a great rest of your day and take care.

First Impression: The Wizard – WizHarder Edition (PC – Steam) ~ Now With Less Rhymes

headerSteam Store linkOfficial website

Remember last year when I started talking about an adventure game where everything was in rhyme in the old school ASCII-art? Currently, the 3rd episode of the Pepper Prince hasn’t been released yet but Hypnotic Owl hasn’t stopped making games. In a matter of fact, last month they released their second game in early access called The Wizard: Wizharder Edition. The developers send me a press code and asked me to write an article with my honest opinion on the game. When I saw the press materials, I must admit that I was hooked right away. I wanted to play this game and write an article about it. Sadly enough, my personal life was quite too busy to finish the article around the time of the launch of the game. So, that’s why I’m writing about it a month late. During that time, the game got various updates bringing it to v0.3.11 which I have played to write this article. Now, I want to invite you to look together with me to this game to see if this game should be finished or should the developers move on to other projects? Let’s find out!

Now with less rhymes

20201226190151_1In this game you play as Kevin, who awoke from his slumber in the middle of the night. He was woken up by a strange feeling on his face. When he wanted to touch it, he felt nothing. An empty black void with two dark red dots for eyes was there in its place. He was able to confirm that by looking in the mirror. So, your face has been stolen. Kevin jumps into action since he hears a noise in his hallway so the thief couldn’t get that far.

To avoid spoilers and since this game is still in early access, I’m going to refrain from going deeper into the story. I found it amusing to read the story since I got flashbacks to the unique 3DS title Miitopia where you played with your Mii’s to recover their stolen faces.

From what I have seen so far of the story, I’m under the impression that the story is going to take a backseat and is just a way to set up the world and characters for this game. Which isn’t a bad thing since this game is a puzzle game. And a story in a puzzle game is quite difficult to pull off right. It’s either too involved or too absent. So far, this game is hitting the right balance between the two.

The only thing I would advise to the developers is give it a bit more “life”. What I mean is, don’t display the whole text in one time and play a bit with some sound effects to draw the player a bit more in. I personally feel that it would give the game a bit more atmosphere. Then again, currently it’s in a book format as if you were reading a journal which can be fun as well.

Something I find quite surprising is that this game is already translated into German. Because my native language Dutch is in some respects a bit close to German, I played the tutorial level in German. Let me tell you that the translation has been well done and I’m quite curious if they are going to be more languages added into the full build of the game. (But the game being translated in German isn’t that surprising since the developers are German after all…)

It’s a tile game.

20201226193504_1The controls of this game are quite simple. If you don’t have a mouse, you won’t be able to play this game. This game uses the left-click button to its full potential. The controls are quite responsive, easy to understand and fun to master. The only thing I would improve in terms of the controls are keyboard shortcuts. It would be so nice to move Kevin with the arrow keys or something since the number of times I misclicked and started a spell instead of moving, I can’t keep count of that.

Before I go more in-depth about the gameplay, I first want to mention something that has to do with the controls and the gameplay. I would love to see in the full version, three features to perform some actions quite fast. The first key would be just a simple “undo” key. If you did an action you regretted, you could simply undo the move and try again. Maybe this “undo” can cost points each time you use it, and you need a certain amount of points to use it.

The second key would be a key that reset the level back to your latest checkpoint and the third key is of course, a total level reset. The second and third key would be a nice quality of life feature in my opinion but the first feature, the “undo” key would be a bit more than a nice quality of life feature. Because currently there is no “undo” feature. If you either die or want to erase a wrong move, you either must restart from the checkpoint or the start of the level.

Thankfully, at the start these levels are quite short and easy to conquer, but I’m afraid that without an undo key, it might get frustrating if you get bigger, more difficult and larger levels. At one hand, I totally understand that there is no “undo” key since it might be a part of the challenge of this game that you must think of your every move but at the other hand, I think that accessibility in this way wouldn’t hurt the core experience. You even could have an option to disable it completely if people want the challenge. Think “Classic” and “Casual” modes in Fire Emblem.

Granted, you can work around this a bit since there can be only one checkpoint active at one time. So, if you want to make sure you don’t have a redo a certain fight, you can walk back to a previous checkpoint to activate it. Then again, if you are faced with several enemies, this might not always work as well.

Any who, let’s focus on the gameplay of this game. In this game you must get to the end of the stage. Each stage is divided up into tiles. You can drag Kevin to start forming a spell to attack or you could drag the green squares beside him to move to another spot. When you either successfully attack or move a tile, the enemies can do as well. The enemies only move when they have spotted you or get hurt, otherwise, they will sit in place.

By clicking anywhere else, you can drag around the map and look at what’s to come. This helps plan out your next move. You play this game at the speed you want to play. If you want to take your time and plan every move, you can do that. If you want to kill the least number of enemies to go to the next stage, you can do that as well. It’s all up to you. This gives some replay value to the game.

In terms of gameplay, I do have one complaint and that’s about the health system and potions. Currently, there is no bag or anything of the sorts, so that means that when you pick up a health potion at hull health, the potion gets used and disappears.

A big hint I can give you is to make sure that you draw the right spell. Currently, there is no way to undo or stop the spell when you drew the wrong one. I learned this the hard way.

Oh, maybe one minor thing about the controls. The camera and dragging mechanic stop you from going off screen. Maybe being able to follow it would be quite nice. But that’s a minor complaint after all. Since as soon as I got the hang of the game, I fell in love with the game. Honestly, I think I’ll keep an eye on it since I really want to see where the game goes next.

Into The Sewers

20201226184144_1Visually, this game has a lot of pixel-art of pixelated visuals. And they look amazing. I think they would look even better when they are a bit more animated but hey, if these are the final pieces of art for the full game, consider me extremely impressed already.

The nice visual presentation extends to the great animations in this game. As if it’s a theme in this article, I think that the game would be better if there were a bit more animations. For example, to give the enemies a bit more life.

It’s always quite difficult to give your opinion on a game that’s in early access and in full development since you never know what developer art is and what’s already finalized. But I really hope that the audio is finalized since the music and sound effects in this game are excellent.

If I didn’t know better, I would say that this game is almost complete. Apart from the game lacking some polish here and there, this game is enjoyable to play and I would recommend it to everybody who enjoys playing strategy, adventure and/or puzzle games.

Now, there is one more thing I would like to touch upon and that’s a few strange UI things. First, when you press “ESC” in an option menu, you don’t go back one level but go back to the pause menu. I would love to see this changed to the “ESC” button going back one level.

But the biggest mistake of this game is that there is no logo at the main menu yet. I found this extremely strange since everything else has been carried over from the original. Yes, you read that right. This game is a remake of a browser game. Well, calling it just a remake would be a dis-service. It is an extended version of the original game. If this game looks interesting to you, you can give the original game a try for free in your web browser by following this link.

Now, why would you pay 19€ for a game that got a graphical upgrade and more music when you can play a free version? Well, that’s because there are a lot of things coming to the full version of the game. Things like a level maker, a roguelike challenge mode, more levels… So, yeah. I honestly think that this will be 19€ well spend if you are interested in the full version and the additional upcoming features. Honestly, I’m quite curious to see what the “Mario Maker style Level Maker” means. Will this mean we will be able to share our levels through the Steam Workshop? Will we be able to make a level pack? Well, only time will tell.

And with that said, I have said everything I wanted to say about this game for now. I want to thank you for reading this article and I hope you enjoyed reading it as much as I enjoyed writing it. I hope to be able to welcome you in another article but until then, have a great rest of your day and take care.