First Impression: Pokémon Scarlet & Violet (Switch) ~ Closer To Good

Pokémon.com micrositeWikipedia

It has been a while since the latest Pokémon game came out. Honestly, I expected myself beating this game a lot sooner. But, we are now over half a year later, and I haven’t beaten the game yet. What’s going on? Is this game the first Pokémon game I’m going to drop or did I get distracted? Well, I have some opinions on this game and I wanted to talk about this game… but, I was unable to find the right words or a great angle to write about this game. So, this week I decided to give myself time till my writing day and then sit down and give my opinion on this game. In the meantime, I have almost completed the game but since I haven’t, this is going to be a first impression. And of course, I’m going to invite you to leave a comment in the comment section down below with your thoughts and/or opinions on the game and/or the content of this article. Since, this game is something else… It split the fanbase into two camps, and I want to talk about it.

There is a story?

In this game, you play as a student who enrolls into the local Academy. It doesn’t take long before your usual adventure in the Paldea region starts. The introduction in this game is something you’d expect from a Pokémon game.

After the headmaster visits you, you can pick your starter Pokémon and go attend school. You meet your rival on your way to school and not too long after, you get introduced to the actual main story of this game. The treasure hunt.

This treasure hunt is sort of a final exam / field expedition. Whilst you want to start your treasure hunt, you get introduced to the three different story lines that will go on.

Two out of the three story lines are your typical Pokémon affair. The first story line is your journey to become a Pokémon Master, by defeating the 8 gyms spread across the region and then taking on the Pokémon League. The second story line is what I call the “Team Rocket” story line. Basically, taking on the evil team of the game. But, in this game, we also have a third story line. This is a nice change of pace and adds a bit more depth to the game.

In terms of writing, this game is fine for what it sets out to do. If you expect a more mature Pokémon game story, you won’t find it here. The story is more aimed at young children and teens. My biggest problem with the story is that it’s too tame most of the time. There is no real tension, no real line to pull you into the story.

Yes, the evil team this time around isn’t just your cheerleading squad for one of the major side characters. Looking at you, Sword and Shield. No, this time it’s a team of students that ran away from school. Delinquents, if you will. If only they did a bit more to stand out. Besides your first interaction with them, they barely do anything outside their bases. On top of that, their bases are generic, I have a hard time telling their bases apart.

I totally understand that it’s difficult to create an open world game and having a story that really pulls you in. Since, you never know where the player is going to go next and if you lead the player too much, they might feel that the game is too linear and scripted. But, I’m convinced that you can do more than what this game does.

Let’s keep with the evil team, Team Star, as an example. Your first encounter is at the school gates. You fight two grunts that are causing a small bit of ruckus. After you have beaten them, you get some backstory and during the start of the treasure hunt… You get challenged to take down their bases. That’s cool, great setup. But, the annoying thing is that the gameplay behind that turns into almost additional gym battles.

We never see Team Star take over a village or do something. There is no actual reason to interact with Team Star besides for the story. When will we see the evil team actually being evil or being a danger to the player? That’s what I feel that the story in this game is missing. It feels like an afterthought, a way to get the player to point A to B. I feel that The Legend of Zelda – Breath of the Wild did it a lot better. In that game, we as a player have a reason to go out and explore. We need to gear up to defeat Ganon and save the world.

In this game, we … Explore the world because it’s “homework”. I’m sorry, but the story is swinging a miss in this game. Maybe I’m a bit too old, or maybe I’m being too critical, but it’s too safe. Yes, you have three separate story lines, and they are fine, but they never cross paths with each other and there are not of hooks for the player to want to follow along and continue the story. I really don’t get what other reviewers are seeing in this story.

After a lot of thought, I think I can explain why I’m not clicking with the story. First, like I said, it’s too safe. There is no lurking threat in the world that make you want to save this world or want to see what happens next. The closest of the three story lines is actually the new story line. Where you help heal a sick Pokémon.

Secondly, it lacks a lot of progression. Most of the tension of the story stays on a flat line. For example, let’s take the Team Star story line. There is no real worry in Team Star after you defeated the other bases. I mean, I don’t notice anything different when I have defeated one or three bases. Yes, the interactions at the start and after beaten the base are a bit different… But, you have the gameplay loop is always the same in the bases.

And third, the gameplay is working against it. For an example, you can read the paragraph above. Another example is that the trainers on the routes don’t notice you anymore, like in the previous games. Yes, you have to interact with them before they start a battle. So, you don’t naturally level up anymore and that way you have to grind… And that way, the player is more focused on the gameplay than on the story. Also, the dialogue isn’t different if you are rematching a gym leader after being defeated by the leader for one or more times… I mean, come on, things have to work in tandem for it to work.

Re-heated dinner

One of the best ways I feel to describe this game is that it’s a re-heated dinner. Of course, those dinners can still be extremely tasty, but it isn’t fresh anymore, and you don’t know which parts are heated enough or need more heating.

This game has a lot of going for it. I love the fact that this is one of the first main line Pokémon games that isn’t linear. You can choose where to progress and decide your own pace.

Sadly, I have to mention the elephant in the room. This game has a lot of issues in terms of performance. The frame rate can dip in some areas, but the texture pop-in is awful.

You can mostly see this problem in large area’s. You see the environment loading in, in the distance. It’s like the render distance is too far to begin with. If this was created by a small team of developers, I could understand. It’s an ambitious big open world and some areas might be rough. But, this is Game Freak we are talking about. I feel that they stretched themselves too thin. Since 2010, we are roughly getting a Pokémon game every year. And we got two big titles last year.

The more that I played this game, the more I got the feeling that the ambition for this game was too big. I’m just glad that this game doesn’t have a lot of game breaking issues. Or at least, I haven’t encountered any. According to this article from the Sun, the raids might be broken… But to be honest, I don’t really bother with the raids. I don’t like the gameplay loop of raids and I feel like it’s a boring, very optional activity.

Just like the camping and sandwich mechanics in this game. Sure, it’s amazing they are in this game and add some depth we Pokémon fans are asking for… But, it feels undercooked. I have to be honest, I haven’t bothered using the camping at all. I had even forgotten that it were mechanics in the game.

Now, a mechanic that really hits its mark in my opinion is the gimmick mechanic of this region. Terastallization is such a unique idea, and it works extremely well. The gist of the gimmick is that Pokémon can become a crystal form of themselves. Depending on the Pokémon, they either hold their typing or change into a different type. This adds another strategy layer upon the game. I really like this mechanic over some of the previous gimmicks. You can even change the Tera type of your Pokémon to obtain an edge in battle. I’d explain it all in depth, but I’ll let this amazing NintendoLife article handle that.

Something I also really like is how you get a fast way to explore this quite open landscape. The world feels real and is a lot of fun to explore. The bike legendary Pokémon you get is a godsend. To be honest, I would have complained quite a bit if you only could walk everywhere. Since the walking speed isn’t that fast. It’s also cool that you can upgrade the abilities of your ride during the story.

But, then again… The world feels too empty. There are areas that are just devoid of anything. Barely any wild Pokémon walking around, items to find or trainers to battle. Yes, wild Pokémon walk around visibly and they are to scale. You can let the Pokémon that’s first in your party also run around to battle and gain XP automatically. Too bad that your partner Pokémon is too slow to keep up with your ride.

There are also different type of items in the world. There are materials and items. The items are just like in previous Pokémon games where you have potions, healing items, TM’s, Pokéballs… to name just a few types. But you also have materials you have to use to craft TM’s. Yes, craft TM’s. They are finally single use again but you can stop at Pokémon Centers to go to the TM machine and craft a TM again if you have the needed materials. And you can find materials to craft new sandwiches too.

I feel like Game Freak had a long list of things they wanted to implement. But in some areas they didn’t succeed. For example, the Pokémon Centers are just a joke now. They feel like a gas stop at the side of the road, if that even. A small food truck is a better description. Each Pokémon Center feels copy pasted everywhere. There are also barely any unique characters around in the Pokémon Centers…

Also, healing with healing items is a bit broken. You have to use each potion one by one while you can choose to use more than one XP candy at the same time. Oh, and when you want to heal more than one Pokémon, you have to reselect the healing item.

What the future holds and gives

I have to be honest, I have written a lot of drafts for this review. There is so much this game does right but there are also various fundemental things where this game swings a miss. Let me give another example: It has a more expansive story but all the characteres are still silent. Not even small grunts like in Breath of the Wild.

The fact you can finally control the camera during Pokémon battles to a degree is great fun… But, the visual mess you can create sometimes is just shameful.

There are so many buildings in the villages now but so many of them are just set decoration. To the point where there is barely any additional lore to be found. No unique thing that sets the villages apart, apart from their geographical location. And all special locations are visited during the story at some point… So, yeah.

The controls are extremely responsive in this game, but the map screen is a nightmare to use. It’s a bit too easy to zoom in and out, there is no easy way to center the map or to go to your location. A lot of times I had to rotate the map since I wasn’t sure where I was in the region.

The music in this game is something where I don’t have any complaints about. The music in this game has the amazing mix between new and oldschool Pokémon music and it does quite a lot for the atmosphere. I highly recommend that you play this game with a good sound system or a good headset. Since, that’s what is giving the areas some more atmosphere and brings the game more to life.

There is also a day and night cycle in this game that isn’t linked to the real life day night cycle. It’s just like in Minecraft, but in this game the length of the cycle is a lot longer. It’s almost an hour and twenty mintues, give or take. This makes it enjoyable since you don’t have to devote time at a certain part of the day to try and catch a night Pokémon. Then again, it looses that charm too… So, it’s a double edged sword with no right answer.

Listen, I could keep talking about this game for a while longer but I think I have talked about the biggest things I wanted to talk about. I think I have explained why this game split the fanbase into two. There are some people who dislike this game because of all the technical problems and some of the shallow parts of the game… yet, there are people who like this game because it’s that big open world Pokémon game that finally dares to take the plunge into doing something new instead of holding to the “8 gyms and defeat evil team along the way” story from all previous gens.

It finally has more mechanics, more depth but parts are unpolished and we don’t know if that polish is going to come or if they are more focusing on all the DLC and/or this year’s big Pokémon title. Personally, I’m curious to see where they are taking the series next. If this was their first attempt on the open world Pokémon game… I have to say that it was a nice attempt.

My personal advice for the next game is to scale the scope down by a lot. I’d rather see a polished and well crafted game then a game where there is a lot to do but nothing has depth. Like, you have two types of currencies but you can use both of them for everything. (Thank god by the way that you don’t make these microtransactions, or all hell would have broken loose.) Make your mechanics unique, meaningfull and fun to use. Focus on that and on the technical aspect and the rest will come. You can always add more depth in updates and/or DLC.

Before I start rambling about this game for too long, I think it’s high time to write the conclusion. What do I think about this game? Well, I think that this is your typical 7/10 game. It has a lot going for it but it’s rough. Very rough sometimes in the technical department. But, it isn’t unplayable or unenjoyable… it has just some (very) low moments and these make the high moments sometimes taste bittersweet. I’m enjoying myself while playing this game, but it was a good idea to enjoy this game in chuncks since it came out.

In any case, that’s everything I wanted to say about this game for now. I’m rather curious what you think about my article. Feel free to leave a comment in the comment section down below. I also hope you enjoyed reading this article as much as I enjoyed writing it. I hope to be able to welcome you in another article but until then, have a great rest of your day and take care.

First Impressions: Bloodstained – Ritual Of The Night (Switch) ~ Middle Ages Magic.

Official websiteNintendo Microsite

So, a new Metroidvania game has been released. The Metroidvania genre is one of my favorite style of games. When I heard that Koji Igarashi of Castlevania fame was the director of this game, I was beyond hyped. I even mentioned this game in my top 10 games I wanted to play in 2019. And, yes, the game was even twice on that sort of list. Anyways, this game was a Kickstarter game were major flops like Mighty Number 9 and major hits like A Hat In Time. Where does this game fall? On the major flops or on the amazing titles part of the spectrum? Let’s find out in this first impressions article. Also, feel free to give your opinion on the content of this article and/or the game in the comment section down below. A small editor note I have to make is that I have played this game before and after the visual improvement patches applied, and I will keep this in mind for this review.

Middle Ages Magic

During the Industrial Revolution, the Alchemy Guild got scared of losing their followers and patrons. So, they decided to create Shardbinders. These are humans who are forcibly fused with demonically charged crystals. Thanks to these crystals, the Shardbinders obtained magical powers. Everything was peaceful until the Fire Nation attacked, well sorta. Kinda. The Shardbinders were sacrificed and abused to summon demons from Hell (let’s be honest, this is a sort of Fire Nation. 😉 ). Now, this whole plan backfired and brought mass destruction over the whole of England. Thankfully, the Church was able to intervene and save some areas of destruction.

Two shardbinders survived the whole massacre, Gebel and Miriam. Ten years after the incidents, Miriam wakes up from her unnatural slumber and finds out that Gebel has summoned another demon to continue the revenge of the Shardbinders on what the alchemists did to him. Miriam starts her journey accompanied by Johannes, who is a former member of the Alchemy Guild. Miriam wants to stop Gebel before the whole world is destroyed.

The story itself is nothing that special. To be quite frank, the story didn’t really grab my attention. Now, I have reviewed two Castlevania games in the past: Castlevania – Portrait of Ruin and Castlevania – Lords Of Shadow – Mirror Of Shadow and of both these games, I don’t remember a lot about the story. It’s a shame since the story has quite a lot of potential to go quite in-depth and in different directions. The story takes a backseat in this game, to a point that sometimes the story is used as a sort of in-game guide. Like, when you have defeated a boss and you talk to one of the members of the Church, she straight up tells you (this isn’t an exact quote but it’s quite similar): “I have heard rumors that one of the high ranking officers can jump again in the air. (…) You need to look for a tower where…”

Now, the cast of the voice actors of this game is just mindblowing. Miriam is voiced by Erica Lindbeck who voiced Barbie herself in a few movies and also voiced one of the leading characters in Fire Emblem Echoes. Gebel is voiced by Ray Chase who’s a voice you can also hear in Super Smash Bros. Ultimate as Roy and in Final Fantasy 15 as Noctis. Zangetsu is voiced by a voice acting legend by the name of David Hayter who is famous for his voice work on Solid Snake. You can dig deeper into the voice cast using this page from Behind the Voice Actors. With so much talent on board and pretty good direction, you can be sure that the dub of this game is pretty well done.

Now, what could have improved the story? Well, first of all, a bit more character development. Some characters are quite two dimensional. I barely notice any progress in these characters. Secondly, I feel that too many stereotypical characters were used. A more diverse cast of characters or characters that broke their stereotype would be a great twist in the story. And finally, be a bit less hand-holding. If you want to guide the players to a certain location to gain a new power-up, you can do that by other means. I loved the system the developers used in Monster Tale on the DS. In that game, you also have a guide to where you need to go, but it’s up to you to fight through the enemies and find your way there.

Metroidvania at its finest

In the previous section, I have already mentioned three games I have reviewed that were in the same style as this game. The two Castlevania games and Monster Tale.

If you have played games like Castlevania, Metroid, Monster Tale or Axiom Verge then you’ll know what to expect in this game. In this game, you explore a huge map, defeat different bosses, learn new techniques to make exploring easier and access unknown areas. Meanwhile, you have to fight through a lot of enemies and try to balance your items right in order for you to stay alive.

Most Metroidvania’s are anything but easy. This game is no exception. This game can be quite difficult. But, the difficulty is fun difficulty. Sometimes you aren’t strong enough or don’t have the right gear to survive the encounters. Now, some people would enjoy the challenge of this game and try to defeat this game with the weakest gear possible. Now, this means that this game has some minor forms of grinding to improve your stats and defeat some bosses easier.

Now, the map of this game is quite huge. Thankfully, there are several warp points that allow you to fast travel to other areas in the castle. These warp points are in special rooms marked in green on your map. A minor nitpick I have is that the warp point to the central base of the game is outside right after some enemy encounters. I think that it would be better inside so I can go with full health to the boss. Yeah, I’m that kind of a player. So, that’s why I mentioned it as a nitpick.

Anyways, the warp rooms aren’t the only special things on your journey. You also have to save rooms. This game doesn’t have an autosave feature, but you can save (and heal your HP/MP) at the various save rooms that are shattered around the castle.

I really love the freedom of exploration in this game. While the story is a minor disappointment to me, the gameplay more than makes up for it. Exploring the castle and the areas around it is a ton of fun. Trying out the different mechanics and abilities of Miriam is just a great experience to have.

Together with the decent controls, this game is a blast to play. Now, I have read in different reviews that the controls of this game have a bit of input lag or are a bit floaty. Thankfully, I find that they improved them a lot in the patches that the game received and I think that the future patches in November 2019 will improve the game even more.

Visually underpowered

Allow me to address the elephant in the room. Look, there it is. His name is Dumbo and he has a movie made about him. Now, let’s be a bit more serious. Visually, this game doesn’t look that great when you compare it to the other versions on PlayStation or PC. The publishers even posted a statement on the rather spotty technical performance. Now, I think that’s a great move to improve technical performance through patches. On the other hand, delaying the Switch port to work on the technical performance would have been an even better move in the first place.

While the Switch is quite powerful, compared to the other consoles on the market today… Well, it’s underpowered. So, I can understand that the Switch version has some fewer animations or visual effects. Something I think that I don’t understand is the inconsistent performance of the game and the input lag in certain areas. Now, these things will be addressed in the patched that is scheduled for November. This is a shame since this game would be an amazing title to play on Halloween night, but they will miss the mark on that completely.

With all that talk about the Switch version having a spotty performance, I do have to say… I don’t find it that bad. The issues are the worst when you play the game in undocked mode. When you play this game in docked mode, this game plays just … decent. In very rare spots, the game has a bit of frame or input lag but nothing game-breaking.

In its current state, the game still looks quite good. I think the visual presentation is great and the animations are quite good as well. Together with the amazing music and enjoyable sound effects, the audiovisual presentation still gets a pass from me. So, I’m a bit mixed on this whole thing.

The game is a blast to play and has some extremely helpful features like the ability to leave markers on your map so you can remind yourself to visit these areas later. The game even has a lot of depth with its own crafting system, various shops, various unlockable skills and builds you can make… Even when you change your outfit in the menu’s, Miriam wears the armor and outfits in the game, during gameplay, and during cutscenes.

But, the whole game is held back by the lack of polish that is now coming in the form of patches. It gives the game a wrong first impression to a lot of players. Not everybody knows that this game’s performance and visuals are going to improve. Also, I have stopped playing this game because I want to replay this game when all the patches have been released so I can experience this game in it’s the best form. And that’s what’s so disappointing to me. I’m already halfway the game and now I have to restart the whole game. Well, then again, it’s my own choice…

So yeah, this article is going to be continued. I think it would be a bit unfair to fully judge the game right now when I know that there are patches to improve the visuals, the controls and the gameplay in the near future. But, I still wanted to talk about this game so here we are. So, for a full review, you will have to come back a few weeks after the patches have been released. If I don’t forget, I’ll also link the updated article here: [TO BE ANNOUNCED.] And maybe I should go more in-depth about the gameplay in that updated article as well.

And that’s everything I currently wanted to say about this game. I want to thank you for reading this article and I hope you enjoyed reading it as much as I enjoyed writing it. I hope to be able to welcome you in another article but until then, have a great rest of your day and take care!

First Impression: Dragon Quest Builders 2 (Switch) ~ Illegal Building Is Fun!

dragonquestbuilders2cover.jpg

Official website

When I played Dragon Quest Builders on the Nintendo Switch, I was highly surprised by the quality of the game. Now, granted, not everybody enjoyed the game and some Dragon Quest fans even disliked the game quite a lot. Take for example my buddy Drakulus, who gave the game a 5/10. Another friend of mine, FalconGameReviews wrote a more lukewarm review of the game. And then you have me, giving the game the full marks. While I won’t deny that the original had some flaws like the lacking combat, I heavily enjoyed my time with the game. After I had beaten the original game, I certainly wanted to play more and when I saw the trailer for the sequel, I was extremely hyped. So, now that I was able to play the game for a while, I can give you my first impressions on it. So, what did I think of the game so far? Let’s take a look. And as usual, feel free to leave a comment with your opinion on the game and/or the content of this article in the comment section down below.

Illegal Building Is Fun!

dragon-quest-builders-2-11The events of the original game took place in an alternative universe of the ending from the original Dragon Quest. Dragon Quest Builders 2 takes place a few years after Dragon Quest II. In the 2nd Dragon Quest game, the hero Erdirck takes on Hargon and Malroth. Their followers, the children of Hargon want revenge and make sure that nobody is allowed to create anything. But during the story, you teach the brainwashed citizens that building is still fun while trying to avoid being caught by the children of Hargon.

So, they paint builders as a sort of criminal. You start on a ship where you learn the ropes of the game and get a tutorial on the basic game mechanics. When the ship actually crashes, you wake up on an island together with a person named Malroth, that has no memories of his past.

The story so far has been quite enjoyable. The charm of an actual Dragon Quest game is still here. The humor and great writing are still here. Also, in this game, the story is a bit more in-depth. It takes some various turns and it’s more expansive than the original one. Story-wise, I personally think that the story of the sequel is a lot better than the original. It plays more on the central theme of the story but it also has a lot of side stories and side quests to keep you occupied.

The only negative about the story is that the pacing is a bit slow. Personally, I don’t see this as a big deal but I think that this can be a turnoff to some people. Sadly enough there no way to skip the dialogue outright. Or there is no way to look at the previous dialogue, like if you accidentally pressed a button and skipped a part of the dialogue while you were reading.

Now, while I was enjoying the story, I noticed something that worried me a bit. While I was playing the game, either in docked or in handheld mode, the Switch’s cooling fans kick into high gear. My Switch actually got extremely hot in the middle. Also, the Switch is blowing out hot air, which was an unwelcome thing while I was playing this game during a heatwave…

Expanded

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A ton of mechanics in this game got expanded to aid you in building the town or doing your quests.

First of all, you don’t need Chimera Wings anymore to fast travel back to your base. There is a new fast travel mechanic that makes life a lot easier. It’s a huge improvement over Dragon Quest Builders 1.

The gilder feature is a godsend. I loved it in Breath of the Wild and I love it in this game. It’s an amazing feature that aids a lot with traveling and exploring the vast and open world in this game.

The Builderpedia feature is an extremely welcome feature as well, it’s a sort of mini wiki inside the game that can help you when you want to build a certain room in your base and you don’t know which items you need to have in your room in order for it to register as a certain room.

The new builder tools like the handy builder’s glove is also an extremely welcome feature. When you misplaced a block, you don’t have to mine it out anymore. You just pick it up again with the glove and place it where you want.

A big complaint about the original game was the camera. Now, the issue was that in tight spaces or in buildings with multiple floors, it was sometimes a struggle to center the camera on your character. In this game, they have a brilliant solution to that problem. With the simple press of a button, you can go into the first-person mode and more easily explore around.

Another great feature is the autosave. The game autosaves after a while of playing. Also, you don’t have to go to the village center to save it anymore. You can easily do that from the menu.

There are a ton of amazing other additions in this game that make this game even more enjoyable to play. From more easily creating rivers and lakes to changing walls into another block with the click of a button… If I would be talking about all the new mechanics and how they improve this game, I would be here all day.

Now, there are a few things that got downgraded. First of all, cooking. While it’s unique and somewhat fun that you need to cook your food on a campfire, you can’t cook in bulk anymore. Meaning that you are unable to easily get all of your food cooked.

While that is negative, the new cooking system allows for more experimentation. Since in some cooking stations you are able to throw ingredients together to make something unique like in Breath of the Wild.

Something I also missed from the original game was the fact you could keep blueprints in your inventory after building a certain room. It would be so handy if I was able to just reuse a blueprint somewhere else. For example, when I wanted to rebuild a certain bar from the main story on the Isle of Awakening, I had to either take screenshots or reference the Builderpedia several times.

Complaining out of love

Dragon-Quest-Builders-2-Boy-Malroth-Windmill.jpgIt might seem that I’m complaining a lot about this game. That’s because I’m highly enjoying my time with this game while still being a bit frustrated at several mistakes that make this game less enjoyable. Now, if I would score the game, I would still give it full marks.

One of the reasons why this game gets full marks is the visual presentation. This game looks amazing. I’m so glad that there is photo mode and a screenshot button on the Switch so I can make screenshots of the amazing landscapes and gorgeous visual presentation of this game. Together with amazing animations, this game really comes to life. I especially like little details like when you move the camera from under weather to above weather, the camera appears wet and various water droplets roll off your screen.

Like every Dragon Quest game, the music in this game is fantastic. I haven’t played a Dragon Quest game where I didn’t like music. That said, I do have to ask the Dragon Quest fanbase a question. Does the soundtrack of this game have original songs or does it also reuse classics from the previous Dragon Quest games, like the original Dragon Quest Builders? I was unable to find more information on that.

Together with amazing sound effects, the audiovisual presentation is excellent. In addition to that, the stable 60FPS framerate of this game is just a blessing. The game runs and plays extremely smooth. I can even say that I rarely had a slowdown. In some rare situations, I didn’t see the animation of a block-breaking but that happened so rarely, I don’t think it’s a huge problem.

Now, let’s talk about the controls of this game. The controls are still excellent. While I played the original with the Nintendo Switch Joycons, I did play this game with a wired Pro Controller. And I have to say it’s great fun.

Even with great controls, the combat is still quite generic. Not a lot changed when you compare it to the original. Now, when I read other reviews, I see a lot of people complain about basic combat. To be honest, personally, I don’t see this as that big of a problem. The game isn’t focused on combat with enemies, the game is more focused on building and crafting a world and your town. So yeah, the basic combat doesn’t bother me that much.

Something that did bother me and got me in a lot of trouble was the fact that I was sometimes unable to eat my healing pots during combat. I’m under the impression that there is either some delay on it during combat or some sort of cool down. Quite often I had to walk away from a battle to eat a healing pot.

Now, a feature that I love quite a bit is that after scripted battles, your citizens actually repair your city. Yes, if monsters manage to destroy your city or parts of it, it gets fully repaired to the way you actually build it. This is an amazing tweak and one that saved me a lot of headaches. Since one time I actually rage quit a boss in the original game simply because it destroyed around 75% of my town.

This might be just me, but I have the impression that this game is easier than the original. So far, I have fought several bosses in the game and quite rarely the gave me trouble.

A minor complaint that I have with this game is that there is only one save slot. Compared to Dragon Quest Builders 1, you had 5 slots per chapter. Granted, this game isn’t split up into chapters, but I really miss the 5 save slots.

This game is an excellent sequel, it builds upon the original game quite a lot. From a central island where you bring all of your befriended villagers and build your own paradise to unlocking new blocks and various other things with the gratitude you receive. There are also monsters you can tame and ride, you can swim… You can quite easily change your look in-game and let’s not forgot to mention the multiplayer functionality that this game has.

It’s no wonder that various people who are playing this game got addicted to this title. For me, it got to the point that I even put other games aside. Games like Bloodstained: Ritual of the Night, Fire Emblem – The Three Houses… While this game came out, I was lending my friend’s PS4 since she has Uncharted, a game series I always wanted to play. And nope, I kept playing Dragon Quest Builders 2.

But to whom do I recommend this game? Well, easy. I highly recommend this game to anyone who enjoys open-world games like Breath of the Wild or Skyrim. I also recommend this game to people who enjoy Minecraft, Terarria or games of that nature. If you have enjoyed the original Dragon Quest Builders, this game is for you as well. The biggest issue, in my opinion, is the overheating of the Switch. The other negatives don’t affect my enjoyment with this game that much.

So, yeah. I’m in love with this game. There are high chances that this game will be in my top 10 games I played in 2019 list. To be honest, so far it’s even on my list as a contender for Game of the Year. But let’s just wait and see, the second part of 2019 has a lot of amazing titles that will come out. And also, the game will receive DLC later this year, so my opinion might change on that…

I may talk a bit more in-depth about this game if I ever write a review on this game but for now, I think it’s about time that I end off this article right here. I thank you so much for reading this article and I hope you enjoyed reading it as much as I enjoyed writing it. I hope to be able to welcome you in another article but until then, have a great rest of your day and take care.

First Impression: Fire Emblem Awakening (3DS) ~ Tactics Galore

PS_3DS_FireEmblemAwakening_enGBOfficial website

So, the start of 2016 brings a boatload of amazing new (3DS) titles. But one game got me addicted to my 3DS lately. It was that one game I wanted to try out but never gave a fair chance. I always thought that strategy games like these weren’t my thing. But why, does it bring me so much enjoyment? And is the game a guilty pleasure or something I could recommend to anybody. Well, it’s time to take a look at this game and what I think of it. As usual, feel free to leave a comment with your opinion on the game and/or of the content of this article in the comment section down below. 

Tactical RPG

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After hearing so much other content creators (bloggers and YouTubers I watch) talk about this game, I decided to give it a chance. First, I played the demo, and almost right after finishing the demo, I bought the full game.

The first thing the game does right is the character creation. You decide how he or she looks and how his or her voice sounds. Finally, you can play a character that isn’t a silent one. A character that actually is a part of the story.

About the story, you can play this game in two different ways. Classic and normal mode. In classic mode, when a character dies, it’s gone for good. In normal mode, you can keep the character. It returns after the battle is over. This is something I really like. I’m not that good in tactical RPG’s. I’m afraid that one or two stupid mistakes might screw up my progress and put me in a battle I might never win. That’s why I love the normal mode so much. After I finish the game, I might give classic mode a try since I honestly feel that I’m missing the entire point of the series.

So, the story I have seen until now is quite decent. I finished the first part of the game and I’m having the impression that it’s structured in a sort of anime show format. Like each battle is a separate episode of an anime. And a good one at that. But where the story really shines is that you can influence parts of it, yourself! How you fight your battles will decide who marries who. Oh yeah, that’s a thing. Shipping is totally a thing in this game.

Different and unique

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So, thanks to the “shipping” mechanic, each playthrough of this game are pretty personal. I might pair up my characters differently than somebody else. But enough about that, let’s talk about the gameplay.

And in this game, it throws in so many options for you… I’m amazed at how accessible this game is. If you use only your powerful characters, you don’t level up your weaker but very useful characters. I’m now in a situation where I have to be very careful with my archers since I haven’t used them a lot. This makes me very weak against certain units and is my current weak point of my army.

In this game, you are the tactics master of the kingdom. So, you decide who runs where on the battlefield and when to attack or fall back. This game also works in turns. So, after you moved your character, it has moved. After you moved all your characters, your turn ends and your opponent’s turn starts.

Once your unit has moved, you can’t undo the move. I wish I could do that sometimes. But the game has a solution for that, it’s the dancer. They dance to motivate your warriors to give them one additional turn.

Explaining how this game works could take me a while. But compare the battle system a little bit to how the battle system in Pokémon or any turn based RPG works. Only two differences, your enemy attacks back when it can in YOUR turn and weapons can and do break after repeated use.

While I haven’t played many tactical RPG’s, I want to try out more. Thanks to this game. The gameplay is a lot of fun when you like planning ahead but sometimes changing your strategy to get out of dangerous situations. If you like to play games like Age Of Empires or Advanced Wars, this is game for you.

The Fire Emblem

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So, there are still a few things I want to talk about. First of all, the voice acting is something I have a love-hate relationship with. It’s extremely well done but it falls short sometimes.

When a cutscene plays, only some of lines are spoken. And sometimes, a random line is said to give the emotion more meaning. This can be distracting for some people when the voice acting is saying something completely different than the lines on the screen. While it annoys me here and there, I don’t mind it that much personally.

Visually, this game looks amazing. Graphically this game is really nice done. A good example is that the character portraits change depending on how they are doing in battle. Or better said, how much health they still have left.

But what I love the most about the visual presentation is how the game is animated. When your characters level up, they do different moves. It’s something I can’t explain and you should see for yourself to understand. It really helps to immerse me into the game.

The sound design and music is something… well… It’s one of the best soundtracks I have heard in quite a while. I actually want to buy the soundtrack to add to my collection. I like it that much. It really helps to set the mood.

I think I’m going to wrap up my first impression here. While I have some minor issues with the menu design, they are really nitpicky. In any case, I feel that I can fully recommend this game to any person who likes to play strategy games, RTS, Tactical RPG’s… This game is something I wish I tried sooner. Since it’s a series I’m becoming a fan of.