First Impression: Fire Emblem: Three Hopes (Switch) ~ Mashing Buttons For War

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There are only a few Nintendo franchises that are suited for a cross-over with the Dynasty Warriors series. The best one in my mind is Fire Emblem. So, it was no surprise to me that when you had the unique concept of Three Houses, a warriors-style game was going to follow. I wanted to play it since it released, but I got distracted by other games and the game gathered dust on my wishlist. Recently, I saw it was on sale on my local store, so I snagged a copy. I put it in my Switch and I knew it was going to be a game I wanted to write about from then. What do I think about this game? Is it a good game, or is it a game I have buyers regret over? Let’s find out in this first impression, while I invite you to leave a comment in the comment section with your thoughts and/or opinions on this game and/or the content of this article. So, let’s mash buttons for this war and let’s dive right into giving this game a good, honest look.

Choosing your starter

In this game, you play as a mercenary Shez hunting down the Ashen Demon. This Ashen Demon is actually the main character of the mainline game, Three Houses. The story being told in this game is actually an alternate timeline of the mainline game.

That’s one of the main reasons why I wanted to play this game. In Three Houses, there is a lot going on since the main character joined the academy and started teaching one of the three houses. But, what if that never happened and things go differently? Well, you get the story in this game. Now, you’d think that this game is either filled with spoilers for the mainline game or you won’t be able to follow it if you haven’t played the mainline game.

But, that’s far from the truth. Both games can be enjoyed separately. Things gets explained and since this is another timeline, things can go rather differently. Since, in this game, the school life is extremely short-lived. After your first few battles, you meet the three Lords of the lands, and you have to make a decision on which house you will join. After that, you basically choose your story path for the game. For my playthrough, I have chosen another house from my Three Houses playthrough, and I’m glad I did. I was always curious about the other characters, and I actually want to replay Three Houses with the other house now.

The stories in the three houses are quite different from each other. Without giving too much away, I’ll say this. The stories of all three paths do intertwine and depending on which house you join, that house will succeed in their mission. Now, I’m really curious to see how different the stories will be in the end. But, for that, I’ll have to play through this beefy game. This game can take around 140 hours to beat 100%, and I’m only half way the first route.

The writing in this game is pretty good in my opinion. It feels like that, an epic adventure anime series that can really draw you in. The story can take its twists and turns, but it has extremely powerful heroes and characters that have their own little quirks and charms to make you love them and cheer for them. You clearly have your episodic structure in this game, and it fits like a glove.

And on top of that, the voice acting in this game is just the cherry on top. The same cast returns from the mainline game to this game. While some characters do sound a bit different with the different direction and the time passed, the performance is amazing. They all fit the personality of the characters and give that additional layer of charm. Not everything is voice acted, but most of it is.

Also, I have to give some additional props to the voice actors since with the amount of things that can happen in this game and the different paths you can take, it must have been a beast of a script to do. And to write for that matter. Yet, I did notice some narrative tricks being used so that dialogue can be reused. Since, there is this mechanic there is a chance to recruit enemy generals to your side, and then their dialogue is mostly written is such a way, it doesn’t really matter in which house they are in.

Depending on which house you choose, you also choose your focus in the game. In my playthrough I chose for the Blue Lions. They excel at military tactics and mostly focus on swords and spears.

During the game, you unlock materials and seals to let your fighters go to a different class, so you can balance out your team. This is something extremely important, since choosing the right crew to go into battle will make all the difference in the end. Don’t always choose the class of your crew based upon numbers, make sure you have a diverse team, and you have all different types of warriors.

Mashing buttons for war

The biggest difference it will make is in the battles. There is a strength and weakness mechanic that is extremely well-balanced and can make an easy mission extremely difficult. But, I’ll talk more about the battles later in the article. First, I want to focus on the other mechanic in this game, and that is the base.

In between battles, you can run around in your base to talk to other characters and improve their bonds for not only more lore, but also for benefits during the battles. Your typical elements like in all the previous warriors games are here. A smithy, a supplier, a market… But this time, instead of it being a somewhat boring or overwhelming menu system, it’s a lively camp. It’s a joy to run around in, but sometimes it felt nothing more than just window dressing. The main issue is that you have fast travel and nothing else really happens in the camp. You do have some animations at certain places, but they never move from their location or interact with others. In Three Houses, you had characters walking around, making the place feel more lively than it actually was. Now, we have one NPC maybe walking around and for the rest we have empty paths and market vendors that shout to buy their wares to you. That being said, it’s extremely nice set dressing. To such a degree that I now feel that the menu system in Fire Emblem Warriors feels lazy.

One gameplay mechanic that really got improved is that the upgrading of your units isn’t a mindless menu system anymore. I always felt that it was really silly that you needed to upgrade your units through so many steps each and every time. This has been streamlined quite a lot and I love it. No more grinding certain missions for that one resource to beef up that one unit you wanted to play as.

Also, various other mechanics and activities of Three Houses made it into this game as well. Things like cooking and going on an expedition with you are also present in this game. They are some fun side activities, but don’t really matter in the grand scheme of things. Just like finding various notes scattered around the camp, they are just nice and welcomed set dressing.

Now, explaining every little detail and mechanic of a Destiny Warriors game is asking for a long article. There is lots to do and balance in this game. I won’t be surprised that some players will lose hours just to maximize and perfect every little stat. But, that wouldn’t matter if the other main mechanic in this game wasn’t fun. How do the battles play?

Well, if you played any warrior game before like Hyrule Warriors… You know what to expect here. In this hack and slash game, you are dropped in a map with your allies and you get a main objective. That main objective is your win condition. In a lot of battles, there is also a loose condition. So, taking that into account is quite important. Do use the battle map before the battle to your advantage and swap out your units accordingly. If you strategize before the battle starts, you will make it yourself easier.

During the battles, you can take control of a maximum of 4 characters on the battlefield. You can easily switch between them with the up and down arrows of the D-pad. Knowing when the switch is half the battle. Overall, the AI in this game is pretty good and provides you with the help you need, and the other units follow orders perfectly, yet it is faster sometimes to do the fight yourself. And as soon as you learn the combo’s and master the mechanics of each fighting style, oh boy can this become an enjoyable button mashing gaming.

Your right side of the controller will get a work-out. Especially the R, X and Y buttons. The faster you’re mashing them and use R for your special skills, the fights can become a cakewalk. But, don’t rest easy. You would think that this game is going to be easy from reading my previous sentence. But, don’t get yourself fooled. The difficulty differences are quite straightforward, like explained in this section from gameguides.com. Yet, if you don’t keep your wits about you and focus on taking out the right strongholds and generals, you will be overwhelmed pretty fast. When you understand that the non-general soldiers aren’t that big of a threat, you will make it yourself easier. Also, know when to defend a unit and when to attack.

Also, you can choose if you play this on Classic or Casual mode. Whilst you can change your difficulty level if you so desire, you can’t change the gameplay mode. So, if you don’t want to play with permadeath of your characters anymore, then you are out of luck. Personally, I’m playing on normal and casual mode. I get too frustrated when one simple mistake would mean that I loose a character that might make a later fight nearly impossible and the worry just ruins the fun for me. It’s a me thing and I’m glad we have the option.

Another part of the difficulty comes in via trying to get the best battle rank in each mission and chapter. Since, the rewards of these ranks are extremely worthwhile your time. They also helped during the side missions and unlock even better weapons and abilities.

There are a lot, and I really mean a lot, of mechanics in this game so that the players who love to micromanage will be able to eat their heart out. Thankfully, this game doesn’t force you into learning every single detail of this game and lets you play how every you want. Making this game’s replay value go through the roof. Now, another related question is… Is this game best played in short bursts, or should you play it in longer sessions. Well, that all depends on how well the gameplay clicks with you. Overall, there are a lot of different things that can happen during a mission, but after a while we see the same things happening over and over again.

This game can become repetitive real fast. There are various battle mechanics and things that can happen during a battle, but the breaks in the camp are quite welcome. Also, the side missions and the additional bonus things you can do in between battles are needed to break the repetitive nature of the battles. Don’t get me wrong, the battles aren’t boring… But, it doesn’t take long before you have seen the majority of gimmicks that can happen during a battle.

Yet for some reason, I felt that the battles in this game compared to all the previous warrior style games I have played are the best flowing so far. Giving order to your units and seeing them dash off and really have an impact on the battle… It pays off. I feel like they hit the sweetspot here. I can’t really put my finger on it but the battle gameplay just flows quite nicely. Maybe it also has to do with the audio and visual presentation during these battles.

The fact you see your allies icon dashing on the mini map towards their goal and saying a quick line when they executing their task, really helps during the hectic battles. They warn you when they are in need of aid as well. The controls to easily switch between your units help a lot with quickly managing everyting. You rarely feel like you wasted your time with a mechanic.

Visually, this game also helps a lot. The animations really feel impactful and give you the feeling that you are fighting an epic battle. I can totally excuse the game not animating all your soldiers in fighting for the sake of performance, but the little fighting that happens around you to “fake” this actually happening is doing quite a lot. Rarely did the game slow down for me, so everything happened with a smooth framerate. Now, I haven’t played the two player mode in this game… And maybe the framerate there isn’t the best… Especially in the previous Fire Emblem Warriors game, I played the two player mode and oh boy, that wasn’t the most optimal mode.

Also, looking at screenshots of the two player mode, I feel like it does a number on the amazing visual presentation of this game. It cuts the screen horizontally in half and I’m sorry but it just doesn’t look right. Maybe on a big screen it looks better but, on the Switch itself… I shudder at the thought. It’s a shame that the visuals looks so streched and wrong in multiplayer since they are quite nice.

Almost the sweetspot

This game almost hits the sweetspot on being a “perfect” game, it’s insane. Yet, there are somethings I find strange how they got through the cracks.

First of all, the visuals are amazing. You really feel like you are running through a real world that’s going through a big war. The visual style is medieval fantasy and it really shines through in the whole game. Yet, when somebody crosses their arms in a cutscene, the hands keep upright. To a point that it is immersion breaking sometimes. Oh, and the same thing happens in cutscenes when people want to place their hand in their side. The gap between their side and their hand is big enough to fit a your whole arm in between. Also, in cutscenes, everybody is mostly in their idle animation apart from when they are talking. And this is something that annoyed me a lot in this game. Dare to keep that shocked pose instead of just going back to idle. It breaks the flow of the story and it feels stiff and slow.

The UI is extremely clean and easy to understand. It’s a blast to navigate and gives you all the needed information. Yet, after unlocking a class for a character you get the question if you want to change it or not… without seeing which stats are impacted and which ones aren’t.

Using your abilities in battle is quite easy to do. Just press “R” and choose the right ability. Yet, the very powerful ability using R+A doesn’t always work as you expect. Sometimes I feel that the very strong final attack just didn’t trigger and got skipped. Also, the meter changes to being almost full again so I started wondering if it was glitched or not.

There are also various item pickups in during the battle. But, it’s not always too clear what item pick up does what. For some reason, I always confuse the blue and purple pick ups. And it’s so easy to waste a pick up, it’s rather annoying. Also, when an ally is wonded, you can’t easy heal them or move them to pick up an item or break a green pot. Little sidenote on pots, these red pots on the mini map sometimes look quite brown in game. Maybe because of lighting or maybe it has too much blue and green added to the texture.

These small issues started to grab more of my attention as soon as I decided to write this article. Like not all sunrays have good anti-aliasing (making straight lines look less jagged basically). It is distracting once you notice it. Just like the hand thing I talked about earlier. It’s a shame since the cutscenes are more lively now since they use 3D character models instead of character portraits in Fire Emblem Warriors.

Something that doesn’t have any issues is the soundtrack of this game. The soundtrack really pumps you up during the battle and helps make the game feel even more impactful during battles and relaxing during camp visits. The orchestral score is a joy to listen to and I have to admit that I listen to it here and there while I’m working. It’s a great soundtrack and I’m glad it’s added to my playlist.

The sound effects are pretty great as well. They stand out quite a lot so it’s easy to know what is happening and it always gives the needed information to the player to not make it a guessing game. Thankfully, you also get some visual information as well so people with hearing problems don’t loose out on the advantages the sound effects can give you.

The amount of options you have in this game is incredible. You can tweak the game to your favor, you can also change the whole button lay-out to your wishes without changing the default button lay-out of your Switch. While I prefer playing this game with a Pro controller, the game plays smooth with joycons as well. While the same supports one joy con to play the game, do yourself a favor and play with either both joycons or a pro controller.

Now, this game does have an autosave feature, but I’m also really glad that this game have several save slots. While you only have 8 slots in this game, that’s more than enough to experiment in your playthrough. The only minor issue is that when have saved before the last battle, the game forces you to save before you enter the war map the last battle. Without mistake. One simple if loop where the game checks if the player has saved a few minutes manually before and it wasn’t an autosave would solve this minor issue.

Overall, I fell in love with this game. Compared to the previous warrior style games we got from Nintendo franchises, this is one of the better ones. It isn’t overwhelming and you don’t have to micromanage every little stat, but it does provide you with that option. It’s the same addictive hack and slash gameplay we are used too in these games but it also manages to flow a bit better.

While the game does have some minor issues here and there, they aren’t too big of a deal. Like when you teleport in your camp to a facility you can press A to interact but when you teleport to a unit, you have to walk a few steps towards them before you can interact.

If we ever get another warrior style game, I think that this game has set amazing foundations for the next title. The main complaint I see other reviewers say is that the combat isn’t diverse enough. Personally, I somewhat agree that some classes play extremely similar but, it’s one thing they should focus on expanding next. Do more with combat styles like archers having a larger attack range but being weaker in close combat. Or give mages the chance to buff their allies.

What we got in this game feel like an extremely solid foundation for the next games. I’m so glad I played this game since it’s one of the better ones I played this year. I was afraid that I was burned out of the warrior style gameplay, but no. This game drew me right back in and reminded me why taking care of the details is so important in making a good game. I can’t wait to see what else this game has to offer since I’m going to beat it, that’s for sure. And after that, I should beat the other Fire Emblem games that are still on my backlog… shouldn’t I?

I highly recommend this game to everybody who enjoys warrior style games, hack and slash games, Fire Emblem fans and everybody who enjoyed the Hyrule Warriors games. This game takes leaps and bounds to improve itself compared to the previous warriors game in the Fire Emblem series. While it has some small distracting issues, overall this game delivers an amazing experience where you can sink a lot of hours into and with a highly replayable game. So, what are you waiting for soldier? A command to play the game? Well, here it is! Pick up your controller and join the war with quirky, unique characters that takes itself just seriously enough. Join the fight in something that feels like you were young watching your favorite adventure TV-series every Saterday morning whilst you feel extremely powerful and wonder what’s going to happen next. That’s how I personally felt while playing this game.

And with that said, I have said everything I wanted to say about this game for now. I want to thank you so much for reading and I hope you enjoyed reading this article as much as I enjoyed writing it. I hope to be able to welcome you in another article but until then, have a great rest of your day and take care.

Review: Resident Evil 8 – Village (PS4) ~ Putting Together Rose.

Official websiteWikipedia entry

One of my favorite genres is action adventure games. The Indiana Jones, Tomb Raider and Uncharted games are just a few examples. And I don’t mind when you sprinkle in a bit of horror like in Fatal Frame or Silent Hill. Now, I have played Resident Evil in the past and I have gotten quite far in Resident Evil 4. So, at the start of 2023, I decided to pick up Resident Evil Village on my PS4, since it was on a massive sale, and I was able to grab it with all the DLC for €10. So, was that a good decision? Or should I have skipped this one? Is it a bad thing that I haven’t finished Resident Evil 7? These are all interesting questions that I’m going to answer and maybe you too. Because, I invite you to leave a comment in the comment section down below with your thoughts and/or opinions on the game and/or the content of this article. And just before we start the article, I want to mention that this game was played on my PS4 Pro and I have only played the single player campaign on the default difficulty. I haven’t played a lot of the other modes and I haven’t played a second of the VR mode in this game.

Putting together Rose

This game is a direct story sequel of Resident Evil 7. While I own Resident Evil 7, I haven’t finished the game yet. In a matter of fact, I’m still at the beginning of the game. I didn’t finish that game because I got distracted by other games and I haven’t made the time yet to finish the game.

Now, if you dislike spoilers, I’m afraid to say that the intro to this game spoils the whole ending of Resident Evil 7. Thankfully, you don’t have to have played Resident Evil 7 to understand the story and what’s going on in Resident Evil 8. I’m sure that some references and story beats went over my head, but I take that.

One thing is for sure, now that I have finished Resident Evil 8, I want to finish Resident Evil 7 as well. How did Ethan Winters get in this mess? Ethan Winters is the character you play as in this game. After being kidnapped in your own home and the car being attacked, Ethan lands in a strange village filled with monsters. The opening story beats are in a way similar to Silent Hill 1’s opening if you squint and ignore a lot of details. But I’m going to explain it like that to avoid spoilers of this game.

Let me just say that the world building and overarching story in this game is amazingly put together. The mystery in this game is great, and it leads to an ending that I didn’t see coming at all. The ending leaves so much open for a potential sequel or continuation of the story, it’s insane.

Now, you can experience this game in various modes. I played this game in 3rd person, since I feel that’s the way how Resident Evil games should be played. And it’s a decision I don’t regret at all. Since, the voice acting in this game gets so much more powerful when you see Ethan’s full character model in cutscenes. Not only is the voice acting of the voice actors extremely well done, the sound design of the voices adds so much. The amount of times I was able to hear an enemy crawl up to me and take the right action during combat… I lost track of counting.

I was very immersed in the story of this game. The world building, the story, the additional notes scattered around, and the voice acting are just a few examples of things that this game does really well. The only thing that this game isn’t, is a survival horror game. Maybe it gets more tense when you play on the higher difficulty settings but on the default difficulty, this game isn’t too difficult. And it’s a shame, since I feel that the easier difficulty in this game drags it down a bit.

It’s not that the game holds your hand, but it’s that the game is a bit too easy. There are a lot of signs and moments where the game tries something unique to spice up the gameplay like having a big vampire hunting you down in one section… But by then, that section is reaching its conclusion, so it’s over before you know it.

But, how is it?

I think it’s fair to say that the 8th mainline entry in the Resident Evil series takes some inspiration from the 4th entry. This game feels a lot like Resident Evil 4 in core concepts. Which isn’t a bad thing, but it might not be what Resident Evil fans expect from the series.

I’m just thankful that this game doesn’t overfocus on action like in Resident Evil 5 and 6. In this game, you are having an adventure trying to find answers to various questions.

I’m going to describe the next section for avoid spoilers reasons a bit vague. But, the gist of this game is that there are, depending on how you count, 5 main area’s in this game. One hub area and 4 other sections.

Each of these sections have their own theming and puzzles. You have to explore each one of those sections, trying to find the next puzzle piece to progress. All the while you avoid enemies and loot your environment for supplies. You mostly use these supplies to craft more ammo since some of these enemies you fight either come in mass quantity or are anything but push overs.

Overall, most of the puzzles in this game aren’t too difficult when you pay attention. Only once I looked at a walkthrough because I totally forgot about a mechanic that actually held the solution. Now, something I really liked in this game is how the map system gives you a clue if you got everything in a certain room or not. When the room is colored red on your map, there is still something of value to be found in that room. If it’s blue, you got it all. I really enjoyed looking in every corner to try to find some more items or treasure to get more cash. Do know, that this only counts for rooms, so outside areas don’t follow this mechanic.

The map system is a really great tool to aid you in puzzles. It’s filled with handy notes to quickly find certain locations back when you got the required item. Or it’s a hint on which item you need to find to progress or open that location. So, if you are stuck… Keep an eye on your map. It saved me a handful of times.

Usually, I’m really hesitant when it comes to shooting weapons while playing on a controller. I feel that you can’t aim as well as with a mouse. Of course, there is aim assist but still… Somehow it feels strange in my mind. But, in this game I didn’t have a lot of trouble during combat. I enjoyed the tense moments in combat. The weight of the weapons and trying to find the correct weapon for the situation felt quite rewarding.

While playing this game, I often felt like I was playing the newer Tomb Raider games. The story takes a little backseat in during the campaign but it ramps up near the finale. Also, near the finale it gets more clear that this game is a more cinametic experience then an action adventure game. I have read reviews from other players who call this game a walking simulator. While that’s extremely harsh, some moments do feel like that sadly.

Visually, most of this game looks quite stunning. The enviroment and character models look mighty fine. There were a few textures here and there that felt last gen like dense grass. Granted, I saw that drop in some textures when I disabled HDR in my PlayStation since I think my fan isn’t supporting HDR. But, besides that tall grass texture, this game looks amazing. There are even a lot of throwbacks and easter eggs in the visuals and animations for long time Resident Evil fans to enjoy.

Speaking of animation, the animation in this game gets an A+ from me. The only nitpick I have is that the death animation of some enemies is a bit too long so it gets confusing if you have downed an enemy or if you have killed it. But, apart from that, the animations are so immersive. To that point that I sometimes had a hard time knowing when a cutscene starts or ends. Not only that, sometimes I really felt the punches I threw or the gun being shot.

Survival with a handbrake

The soundtrack in this game is also well crafted. It adds to the creepy and spooky atmosphere of this game. The score for this game feels like a more orchestral version of the Zero Escape soundtrack. When it’s not tense and making you nervous that there is something behind you, the soundtrack is loud and proud. It made me sit on the edge of my seat sometimes.

The only thing I regret is that I didn’t play the whole game with my bluetooth headset on. I only played the finale with my bluetooth headset and let me tell you, it makes the soundtrack that much stronger. It also helps with the sound design. The growls of the enemies are that much creepier when they are creeping up on you.

The controls in this game get a chef’s kiss from me. They all felt really natural and responsive. I only had some occasional janky moments when trying to run and duck underneath something. Since clicking the left stick once is going in or out of a crouch and pressing and holding the left stick is actually running. And in tense moments, the game didn’t always recognise that correctly.

In terms of UI, the only complaint I have is that the map screen and the inventory are two seperate menu’s. This is something that tripped me up multiple times. But, that’s the only complaint I have about the UI. The UI is perfectly designed and everything is easy to find and navigate. So, I was able to tweak the settings in the option menu to my liking. Since, I felt that the sensitivity of the aiming wasn’t fast enough.

The amount of things you can change in the options menu is just perfect. You even unlock some interesting stuff after you have beaten the game once which you can toggle on or off. Something I liked as well, was the fact that you get a warning before you an buy an attachment to a gun you don’t own.

Sadly, there are some glitches in this game as well. Thankfully, I have only experienced a few, but I have seen some strange things online and especially with the speedrun of this game… This game has some crazy out of bounds glitches. I even found one in my playthrough. Thankfully, you have a restart button in the pause menu to go back to your latest save, but the fact that it is there…

Apart from that, I mostly had a glitch free experience. I did have some graphical pop-in in the late game but that might be because after I had beaten the game, I discovered that my HDMI cable was going so that take with a grain of salt.

I do have one nitpick I have to mention as well. I find that the credits’ text didn’t had the best contrast to the background and I was unable to read some names because of that. I usually reference the credits to know if my research is correct.

Now that I have beaten this game, a lot of additional content got unlocked. Currently, I’m playing through the DLC Shadow of Rose. But, I think I’m going to do something unique for this game. I’m going to play through the additional and bonus content and write a follow up review article and tell you if my thoughts and opinions on this game changed. So, if you want to read that, feel free to subscribe to my blog and you’ll get it an e-mail when it’s published. It’s also a good idea to follow me on Twitter to get the latest updates.

So, I have beaten this game in give or take 9 hours. I was able to save quite easily at save spots or rely a bit on the auto save here and there. Now, from what I read, I still have at least three hours of DLC content and some additional game modes to play through. I feel that this game is a bit short and uses it’s idea’s a bit too quickly. Similar games go on for at least 3 – 4 more hours. But, that’s what the additional content will bring. So, if you want to get the most out of this game, I encourage you to buy the DLC as well.

Conclusion

The good:

+ Great visuals

+ Great soundtrack and sound design.

+ Great voice acting

+ An adrenline rollercoaster from start to finish

The bad:

– A bit too easy, no real survival elements in this game.

– Over too fast, some idea’s could have been used more/better.

The final thoughts:

You know what this game feels like in the end? Like you are eating the best french fries you have ever eaten but without any sauce. No ketchup or mayo, just french fries. While you still enjoy these french fries since they are the best you ever had, you still feel that there is something missing.

This game does a lot of things right, but it makes a few mistakes that hurt the game quite a lot. While you can run around in large open area’s, the game is overall quite linear. You go from one large area to another. Combine that with a bit too easy game, you get that your encounters become less scary and your amazingly crafted horror atmosphere looses a lot of its tenseness.

I think that this game shows that there is a great foundation for the future of Resident Evil. A tense story about something that transforms humans in something grotesque and inhumane and about somebody confronting it. But, please, make the game a bit less forgiving and don’t make the next game so linear. I’m not asking for an open world Resident Evil, but I’m asking for the possibility of having more puzzles to work towards at the same time. I feel that Shadow of the Tomb Raider hit a slightly better balance.

Now, is this game a disappointment or is it worth playing? Well, it depends on what you are looking for in a Resident Evil game. If you are looking for a survival horror game, you might enjoy this game if you play it on the highest difficulty… But, I’m afraid that this game isn’t a survival horror game on lower difficulties. If you are looking for a game that’s like the games I mentioned in the introduction of this review… Games like the Indiana Jones games, Tomb Raider or Uncharted but with a more creepy and horror edge to it, then you are in the right spot. Maybe that’s the sauce for those best french fries you have ever eaten… Perhaps Resident Evil is changing its target audience. Or maybe I’m overthinking it and the sauce is something else.

In any case, I still enjoyed my time with this game. I’m planning a second playthrough with the new game plus mode. I’m curious in what I missed. Furthermore, I know that this game has some shortcomings, but honestly, they didn’t bother me. This game was an amazing game to start off my year with, and I’m glad I finished the game. Now, let’s re-install Resident Evil 7 on my desktop and let’s finish up where I left off. Let’s see if Resident Evil 7 is as good as 8, or better or worse…

So, do I recommend this game? Yes, I do. To anyone who is into action adventure games. The production value is through the roof with this game. There are a few things holding it back, but they aren’t so bad in my honest opinion that it hinders the game that much.

Now, I still have to finish the additional (DLC) content of this game. Will this change my opinion on this game? We shall see. I don’t exactly have a time line for when the follow up article is going to be written but it will soon. So, for now I slam this book shut, to be opened in another time.

And with that said, I have said everything I wanted to say about this game. I hope you enjoyed reading this article as much as I enjoyed writing it. I hope to be able to welcome you in a future article, but until then, have a great rest of your day and take care.

Score: 85/100

Game Quicky: Invincible Cleopatra: Caesar’s Dreams Collectors’ Edition (PC) ~ Mummy’s At Work

Steam linkBigfish Games (Collectors Edition)

It’s no secret that I enjoyed playing casual games. If a game looks interesting to me, I want to give it a try. It doesn’t matter to me if the game is from a big studio or a small indie team of 1 or 2 people in their bedroom. Today, I want to talk about a game set in Ancient Egypt. Something I really have a weak spot for. Games set in old mythological settings like Ancient Egypt, Rome, Greece… Sing me up! But, is this game worth your time as well or is this a guilty pleasure of mine? Let’s take a look at this game while I invite you to leave a comment in the comment section down below with your thoughts and/or opinions on this game.

Who let the mummy’s out?

In this game you play as Cleopatra. You are trying to save Egypt from an attack from the Romans. You have to collect resources and find your way to the next area, so you can confront Caesar to try and save Egypt before it’s too late. And how are you going to do that? By invading Caesar’s dreams of course by trying to find a special mysterious amulet. It’s inception levels of peace talks. The story is quite silly and I love it. While it’s not a story that’s going to bring you to the edge of your seat, it’s still a nice addition.

If you just look at this screenshot, you’ll have a rough idea on how this game works. I call these type of games: “Free the pathway puzzlers”. So basically, you have to free a way to the end of the level by sending your limited amount of troops to gather the various resources. Removing obstacles cost a certain amount of resources, so you have to think fast about which resources to gather first and which obstacle to remove first.

I bought the collectors’ edition from Bigfish Games. In this edition, you have an additional chapter with more challenging levels to enjoy. It also includes a strategy guide that you can use when you want to beat the game 100%.

But I find it more fun to use that guide when you are 100% stuck. It also doesn’t hold your hand in how to beat the game but gives very good advice and basically explains the strategy on which section you have to focus on. There is a bit more in the collectors’ edition like the complete soundtrack, some developer art and some wallpapers.

Now, I haven’t played a lot of these type of games, but this game is managing to make me interested to play more of these type of games. I just hope they are as high quality as this one. I especially enjoy the hidden gem in each level that is a small distraction if you are waiting on your mummies to return to base camp.

The visual and audiovisual presentation of this game is great as well. It doesn’t take long before you learn all the little things that the developers put in place to aid you. The visual indication when you are trying to do something impossible; the way it shows how the path is blocked. Or the little sound cue that plays when you haven’t beaten the developers’ time.

The difficulty curve of this game is excellent. It eases you into the game, and you learn the mechanics and the small details quite easily. I never really had a moment where I didn’t really understand a mechanic. The bulk of the challenge in this game is trying to remember and optimize everything you learned in the later levels.

The visual design of the level map is great. You can quickly see how many stars you have earned in a level and if you have found the hidden gem as well. Thanks to the minimalistic UI design, it’s extremely easy to understand and use. To the point that English doesn’t need to be your first language to enjoy this game. You’ll miss out on the story, but that isn’t the biggest strong point of this game.

This game isn’t too difficult. While it’s a big challenge to beat the developer’s time, you aren’t punished too hard when you don’t beat the time. There is no real “game over” screen. Which can be seen as a negative as well. But, I honestly see it as a positive. It gives something for completions to aim towards while more casual players can just relax and enjoy the game.

Who let the mummy’s out??!!

This game is best played in short bursts if you aren’t really into these types of games. Since the repetitive nature of this game can become boring if you keep playing it without a break. The core mechanics never really change and so far, 25 levels in… I haven’t seen a lot of variations on the formula.

Some achievements are quite unclear. There isn’t even a hint in the build in strategy guide. Which is quite a shame in my opinion. Especially since you don’t know if you need to play at a certain difficulty level to unlock it or not.

Especially when you can collect two types of stars. You have the yellow stars, and you have the green stars. I’m currently halfway into the game and I still don’t understand how to get those green stars. I even played several easy levels on the highest difficulty and I still didn’t receive green stars. Most likely, I’m overlooking something, and it’s easier than I think.

Something I find a bit disappointing is that you can see the complete strategy guide from the main menu. So, you can spoil yourself on all the boards of the game. But, this isn’t such a big deal since the strategy guide is quite lacking. It explains the steps is extremely basic terms. It’s not really a strategy guide but more of a hint system. Especially, because like I said before, it doesn’t explain how to get certain achievements.

While there is a tutorial, there isn’t a “help feature” in this game. So, when you haven’t played this game for a while, and you forgot what certain buildings do, you are out of luck. You either try to understand it from context clues or replay the first few levels in the hope you find the correct level. Thankfully, this isn’t such a big problem, since in most cases, the context clues gives you the right hints but still. Maybe it would have explained how to get the green stars?

There is one mechanic I wished they handled differently. And that’s the “skip level” feature. You can skip levels as soon as the level is loaded. This makes the game way too easy. I wish you were able to use that button after for example three failed attempts or finding the hidden gem in the level.

The final negative I wanted to talk about is how silent the game is. When I placed everything on max volume, I still was able to hear my Groove play music in the background. I totally forgot to close my music player when I started playing this game a bit while writing this article and I noticed that Groove was only at 10% of its max volume. I continued to test, and it turns out that this game is just quite silent. Which is a shame since the soundtrack is enjoyable and the sound clues are important during gameplay.

Conclusion

This game got quite close to being an amazing casual game. But the rough edges it has, can be a dealbreaker for some players. Thankfully, the rough edges aren’t such big dealbreakers that make this game unplayable.

I really enjoy playing through this Egyptian adventure. I’m happy that I gave this game a try, and I’m quite curious to see other games of the same genre. How different are they and are they as fun to play as this one?

If you know of any good games like this one, feel free to leave a comment. I do have a few in my collection. Maybe you’ll see a few of them on my blog in the future?

So, if you enjoy casual games or just want a relaxing game… This game might be up your alley. Maybe even this article convinced you to take a look at this game. Who knows?

And that’s everything I wanted to say about this game. I hope you enjoyed reading this article as much as I enjoyed writing it. I hope to be able to welcome you in another article but until then, have a great rest of your day and take care.

Score: 4/5

First Impression: Abyss of the Sacrifice (Switch) ~ Puzzlerooms To Sacrifice

Age warning: This game is 16+.

Wikipedia entryNintendo.com microsite

I might be a day late for Halloween, but today on the day after, I still want to talk about a somewhat horror related game. As regular readers of my blog know, I’m an avid fan of the Zero Escape trilogy. So, when I saw this game pop up on the Nintendo Switch eShop, I didn’t hesitate for a moment. I had to give it a try. I enjoyed my time with it that much, that it even slipped in my top 10 games of 2020. Why did I give this game a spot there? Well, let me explain why, while I invite you to leave a comment in the comment section down below with your thoughts and/or opinions on the game and/or the content of this article.

Puzzlerooms to sacrifice

This game follows the story of 5 girls who are left in the “Foundation”. This is a strange place underground that has been built for some reason that everybody has forgotten. It doesn’t take long before our 5 heroines meet each other and strange things like earthquakes start happening. And let’s not forget, since everybody is gone from the Foundation, food and water supplies are getting more difficult to come by every day.

I don’t want to talk much about the story, since it hinges on its mystery quite a lot. It’s that sort of story where you are left in the dark about everything right from the start, but the further you go in the story the more gets explained. I do highly recommend playing this game without a break like I did. I had to restart my playthrough since I completely forgot what was going on, and I got confused.

Something that took me by surprise is the fact that this game is fully voice acted, in Japanese. Now, this makes my job of reviewing this game a bit more difficult. I barely know any Japanese, so take what I’m going to say next with a grain of salt. But, I feel that the voice acting is pretty good. I really felt the emotional performance of the voice actors and I feel they did an amazing job.

Something I really did like is how there are some cliché characters, like your doctors’ girl and the patient that went in and out of hospitals but the interaction and the backstory of these characters is handled in such a unique way, it feels quite fresh and unique. The story itself is getting quite interesting at the moment where I’m at, and I’m so glad I choose the Switch version over the Steam version since now I can take it with me on the train from and to work.

Visually, the game looks amazing. The artwork really immersed me into the world and the story. Together with the great music and sound design, I really felt like I was exploring a mystery in the Foundation. Sometimes, an important item blended into the scenery, but it gave off a small sparkle, so you didn’t have to go pixel hunting.

I really like the hint system in this game. At any time, without a penalty, you can in the menu to the “Hint” system, and you can look at the hints. Only the hints that help you to get further in the puzzle are unlocked. The ones you need later in the puzzle aren’t accessible and not even shown. The minor negative you could say that this system brings is that it somewhat spoils the length of the room, but that’s a minor thing in my opinion.

You can play this game out of order. So, each time you finish a chapter, you unlock the next entries of the story of each girl. You can play them in any order you like. To avoid getting even more confused about what’s going on, I played them somewhat in order. But, it’s a great thing that if you get stuck on one puzzle, you can stop it and go to another girl to try on that puzzle later. And believe you me, the puzzles can get quite challenging. I even had to get out a pen and paper for several puzzles to solve it.

The controls and the UI of this game is something to be praised. The only minor negative thing is that there is no real autosave, but you can save easily at any time in an overload of save slots. The amount of options is a good to have, so that way you can adjust your experience to your liking. And the easy to learn controls are shown in the options menu in case that you forgot one or two buttons.

Escape is not needed

Sadly enough, this game does have some flaws. In terms of variation, this game doesn’t have a lot of it. This game is a visual novel with some escape the room elements thrown in. But, there are some things that the visual novel sections don’t do all to well. First, the contrast of the text with the background isn’t always the best. I sometimes had trouble reading the text. Thankfully, my English is pretty decent, and I can make out the words, but I can image that it’s going to be quite annoying for people who aren’t so good at English.

Something else that really bothered me is the fact that it’s sometimes a bit unclear who is talking to who in the dialogue sections. There is no real “speaking” animation. That’s a shame, since I’m that kind of person who has a hard time remembering names. I was so glad that in World’s End Club, you had that overview screen with the names and abilities. Even in the backlog it’s unclear who is talking.

Speaking of which, when I looked into the backlog of this game… I found some strange things in the writing. This game sometimes jumps from 1st person to 3rd person writing. A great example where you can get easily confused is this one:

Suddenly, she felt a sharp tug on her arm.

"Huh?"

I didn't fall....?

As she blinked in disbelief, a voice called out above her.

That’s exactly how it appears in the game. If only a different styling was used for thoughts OR keep writing in either 1st or 3rd person, this could have improved the writing.

There were some moments of frustration as well during the puzzle segments. For example, in one room, I had to pick up a robot from the cleaning station but the area I could click to pick it up was almost completely overlapped by the “Exit screen” UI. So, be really precise with your clicks or otherwise, you’ll be stuck while you have the correct solution. Thankfully, if you find the joystick movement controls a bit too fast like me, you can use the D-pad to solve that issue.

Sadly enough, some puzzles are a bit too tricky for my liking. Even with the hint system. One time I got stuck because I tried to combine item A with B, and it didn’t work… The solution was combining item B with A. Which brings me to talk about the interface you use to combine items. This interface is a mess in my opinion. It could have been designed a lot better, since if it wasn’t explained in the tutorial section… I would have forgotten how to use it and that it was even a mechanic.

You might have noticed that I didn’t talk about the animations in the visuals’ section of this review. That’s because, there was so much more that could have been done with the animations. I really felt that the game was a bit too static and comic-book like. There could have been so much more life into the game with a bit more animations. And in some cases, I had the impression that the animations lagged while the game was anything but lagging. But, I think it’s high time to get into the conclusion of this article before I start lagging myself and go rambling.

Conclusion

This game is the perfect example of getting pretty close to greatness but missing the mark. This game has so much going for it. The amazing artstyle, the music, the concept, the atmosphere… I don’t regret my decision to include this game in my top 10 games of 2020.

Yet, this game lacks some polish which is a real shame. Since, I can truly see some people skipping this game because of it. It even makes it a bit difficult for me to recommend this game.

When I saw the scores that other reviewers were giving for this game, I was a bit annoyed. I felt that this game was getting too low scores for what’s offered here. This game tells a great story of 5 girls trying to survive and trying to figure out what happened to the world. But some technical issues hold it back. Some can be solved with a patch like the issues with the script and such, but others like the animations… That is going to need either a big patch or a remake.

But, if you enjoy games like the Zero Escape games or Corpse Party, I would say… Check out this game. Give it a chance. But, know that this game has some flaws and you best play it without too long of a break to fully enjoy this game. I personally think that this game is totally worth your time, maybe on sale. And as soon as you get use to the quirks, the negatives aren’t too bad. So, this review is luke warm, but warm enough to recommend it with caution.

And with that said, I have said everything I wanted to say about this game for now. I hope you enjoyed reading this article as much as I enjoyed writing it. I hope to be able to welcome in another article, but until then, have a great rest of your day and take care.

Game Quicky: Superliminal (Switch) ~ Objects are differently shaped than they appear.

Nintendo.com micrositeWikipedia entry

I remember seeing a game floating around on the internet many years ago. I even bookmarked the page I saw it on, since I wanted to keep myself up-to-date on future updates. It looked extremely cool and had a lot of potential to have amazing puzzles and mind binding twists. But that was in 2014-2015 if I remember correctly. Then, I honestly forgot about the game, and it fell off my radar. Not too long ago, I was cleaning out my overload of bookmarks and I suddenly found that game again. That reminded me about the game and when I suddenly saw it on my Nintendo Switch eShop that evening, I knew that I had to buy it right away. So, the game released a year ago, and I totally forgot about it. Oh well, that’s no big deal. Since, now, I have a lot of time to find out if my expectations were correct or if I shouldn’t have started playing this game. Now, while I have beaten the game now, I’m going to review this game in my game quicky style of articles since it’s rather short. But more on that later, let’s find out if this game is good or not, while I invite you to leave a comment with your thoughts and/or opinions in the comment section down below.

Objects are better shaped than they appear.

In this game, you are taken on a trip to the Pierce Institute to help test a new technology. This new technology is to help people with therapy using dreams. In these dreams, you can manipulate objects in some very strange ways. But, since this is a video game, something goes wrong. Instead of waking up, you get stuck inside the dream world due to Emergency Exit Protocol failing for whatever reason. So, it’s up to you to figure out why and to leave the dreamworld.

Now, I wish I could say more, but it would spoil the amazing story and strong message that this game has. This game is, give or take, 3 hours long if you only want to beat it and not 100% complete it. The story telling and voice acting in this game is so well crafted. The game spoke to me on a personal level several times. The game is also filled with some amazing life advice, and I’m so glad I played through it.

The main mechanic in this game is that perspective matters. A lot. You can enlarge or shrink certain objects in this game, so you can reach higher ledges or jump over huge gaps. The best way I can explain it, is if you go away from objects, they appear to “shrink” and when you get closer, they appear to “enlarge”. Now, image that when the “shrinking” or “enlarging” is happening, the object actually takes those dimensions. So, suddenly the cheese wheel can become a giant ramp for you to walk on. If you don’t really understand what I’m trying to explain here, take a look at these gifs, I think they might explain it way better.

I’m not going to show more or explain more of the mechanics since, it would ruin the surprises and the unique and amazingly crafted puzzles that this game has. This game can become quite tricky, but remember, it’s all a matter of having the right perspective and understanding the space you are in. Each section introduces its own unique spin or mechanic on the perspective puzzle theme, and it’s just great. I had so much fun trying to figure them all out.

Something that surprised me is that with the various elements that this game has and with the unique shrink/enlarge mechanics, it’s so well optimized. I didn’t experience any slowdowns nor did I experience any graphical glitches. Now, this is when you play the game normally. And why am I saying this? Well, it’s because the game actually encourages you to speedrun it once or twice. The Steam achievements of this game are ported over to the Nintendo Switch version. And I think I might give it a go myself one day. The controls of this game are solid enough and I think they are responsive enough for me to speedrun this game. I learned them extremely quickly and mastered them fast as well.

It would be an amazing way to dive right back into this amazing adventure and to go through the well detailed levels again. Visually, this game is stunning. While I think that the game has some moments that might trigger players that aren’t too good with flashing lights, I was amazed with the detail and visual presentation that this game has. The game also has a lot of triggers, so you don’t softlock yourself. For example, if you shrink the exit door and throw it in a trash can, the exit door spits it right back out. One animation detail I loved is seeing all the different jokes the developer made with the loading screens. You’ll have to see it to understand what I mean, but they were a nice way to do something unique with a loading screen instead of having a boring static or short moving image…

Apart from the objects you can interact with, this game doesn’t have a lot of animations. But, the animations it does have pulled you into the game so much more. Including with the enjoyable sound design. It has been at least a month since I have beaten this game since I’m writing this article and I can still remember the sound effects, how the voice acting sound and how the music sounds.

Speaking about the music, most of the soundtrack of this game is extremely relaxing and sounds extremely dreamy. The great use of the piano and, which is the center instrument in this soundtrack, and it’s just lovely. It’s that lovely, I actually bought the game again on Steam since it includes the soundtrack and some official Lo-Fi remixes as DLC.

Objects are worse shaped than they appear.

So far, I’m talking quite positively about this game. While I enjoy this game an awful lot and I even dare to say that it wouldn’t surprise me that I put it on my top 10 games of 2021 list, I do have several things that I disliked about this game and that made the experience less enjoyable.

While I barely experienced any bugs, I did fall three times through the map in similar ways. Once, I was pushed out of the map when I made a way too big object fall on me. Another time I fell through the map when getting on the roof of a building and trying to get onto the wall (which wasn’t the solution, by the way) and I don’t remember what triggered the 3rd time. Thankfully, the game autosave quite often, so I didn’t lose too much progress. But, it was a bit annoying that there is no death plane underneath the maps that automatically reset you to the latest checkpoint. So, thankfully, you have the “reset” option in the game.

Something I feel extremely mixed about is the game’s length. This game is so short but the mechanics it has, have so much potential, it’s a shame. I really think that this game should have a sequel where even trickier puzzles are introduced. On the other hand, due to the short length, the story has barely any bloat or unneeded sections and flows extremely nicely. Let’s just say that I’m quite jealous of the Steam workshop features that the PC version has. While it’s amazing that I can take this game on the go and show it off to other people, I’m also glad I bought the PC version to not only have the DLC but play more of this game.

Now, while I personally had a ton of fun with this game… When I really look at the game and take a step back… In terms of gameplay, this game could have been so much stronger. I honestly have to agree with what other critics are saying about this game to a certain degree. That some mechanics are seriously underused. Not to say that the puzzles in this game are bad, far from it. I think the biggest issue is that the games’ hooks are so good that the short length to conserve the story flow actually hurt it somewhat. I do heavily disagree with the “lackluster” story. But that’s maybe because it spoke to me on a personal level.

But, yeah, the underused mechanics are such a shame. Yet! Don’t care because it’s over, be happy that it happened. And maybe play some custom-made workshop levels via the Steam version. Meanwhile, I’m crossing my fingers for a sequel or DLC content to expand on the universe and lore of this game.

Objects’ true sizes

So, in conclusion. What do I think of the Switch version of this game? Is it worth your time, or should you buy another version or totally skip this game? Personally, I would highly recommend this game. But, do play it in one sitting. I personally think that the message that the story has it that much stronger when you get it all in one go.

The big novelty of the Switch version is that you can easily take it on the go. Of course, with the right laptop you can also take this game on the go, but the Switch is more convenient. But know that this game’s short length might annoy you, since like I explained earlier, the hooks of the game are that good. If you want to get the most out of this game, I think that the PC version might be the better option here, since it looks like it’s more actively developed, and it has the Steam Workshop with custom content!

Overall, this game does do a lot right. It has a strong story, fun and unique mechanics, amazing atmosphere, great visual presentation but due to some minor bugs and especially the short length, this game might be a difficult sell for some people. But if anything sounded interesting from what I have said in this article, please give this game a go. I really meant in what I said earlier. I wouldn’t surprise me if this game turns up in my top 10 games of 2021 list.

If you are interested in this game, I highly recommend going as blind as possible in this game. Reading too much about this game will ruin various surprises and twists this game takes. It’s like the Stanley Parable. A great short game that leaves so much impact on me as a player, and maybe it does with you too. And if it doesn’t have the same strong impact on you, you might have played a unique puzzle game that challenge your perception abilities and skills. Since, I think this game found the right perception.

What that said, I have said everything I wanted to say about this game. I hope you enjoyed reading this article and much as I enjoyed writing it. I hope to be able to welcome you in another article, but until then, have a great rest of your day and take care!

Score: 90/100

Want to read another review of this game? Well, visit my friend Indiecator, Dan or Magi and read his review here: https://indiecator.home.blog/2021/11/11/indietail-superliminal//

Review: Bioshock Infinite (PC) ~ Columbia High

162247_front.jpgOfficial website

At the end of last year, I took a look at BioShock. A game that started an amazing series. While there are rumors of a 4th game in the making; I’m pretty excited. Look up BioShock Advent if you want to read more rumors. But for now, I think it’s time to take a good look at the last game in the series. BioShock Infinite and the Burial At Sea DLC. Also, this is my opinion. I know that this game is seen as a masterpiece by many. So, yeah. I played this game right after I finished BioShock 2. (Which is a fun game in my opinion). I tried to avoid spoilers in this review, so if you haven’t played the game yet; don’t worry, this one is as spoiler-free as possible. In any case, as usual, feel free to leave a comment with your opinion on the content of this article and/or the game in the comment section down below. 

Pay off the debt

2013-08-03_00027.jpgIn this game, you play a man called Booker DeWitte. (Fun fact, when you translate this name from Dutch, it’s “TheWhite”). You are transported to a lighthouse to pay off your debt. When things go wrong, you suddenly end up in the city in the sky called Columbia, which is the Rapture in this game.

And that’s all I’m going to say in terms of the story. The story is one of the best-written stories in the BioShock series in my opinion. It stuck more with me than the previous games in the series. That’s because the interaction between the two main characters, Booker and Elizabeth, are just amazing.

To some people, the ending of this game is pretty confusing. I understand where they are coming from since the pacing in the end of this game isn’t that good. The last half hour of this game is a big exposition dump. It wraps up the story nicely, but when you don’t understand what they are saying… you get lost in the meaning of it all.

The story in the DLC, Burial At Sea, wraps up the trilogy nicely. Be warned, the plottwists in this game are extremely well done. You will get your money’s worth from the DLC’s.

The voice acting is pretty well done. I felt that the voice actors really loved to play their characters. This charm pulled me into the game even more. Even the voices for the enemy characters are pretty well done.

A side note for the people who loved the choice system from the first two BioShock games, there isn’t that much too choose in this game. So, be warned for that. This game has only one ending instead of various ones like in the first two games.

Same but different

9c48c4a8f5fa6ea17eb00d2ea49d122f.jpg

Plasmids return as vigors. Audio logs return as well but in more time appropiate. This game has a very similar vibe as the first two BioShock games but it stands on it’s own two legs as well.

Visually, this game is mind blowing. This game takes place in a very detailed city.

Each area is extremely well designed. This way, every fight feels different since there are so many options to take.

But what I really love in this game is the attention to detail. When you are at a point in the story you made Elizabeth mad, her expression shows that. Sometimes I even felt that she was a real person. It’s that well done in my opinion.

Each area you visit is varied and feels real. I didn’t notice many “this needs to be here since a player needs this to progress.” stuff.

The visual presentation and pacing of this game made the story come alive even more. When I hear a song of the soundtrack of this game, my mind wonders back to the city of Columbia and the memories I have playing this game.

Speaking of the soundtrack, this game uses various famous songs. Songs that were created in that time period. Anyways, the actual soundtrack to this game is very dynamic. In this game, you have sad songs and happy songs. Tense songs and scary songs. It all depends on the situation. There wasn’t any track I didn’t like.

Before I forget to mention this, I finished this game on normal difficulty. This game gave me a great challenge. When you die in this game, you loose money. And believe me, without money, you will have a very harsh time. The harder the difficulty, the more important money is.

There is also a challenge mode in this game. In this challenge mode you test your skills with this game. And the challenges it sets can be pretty tough and unique.

Almost there…

 bwbb_ONLINE_large._V376368071_.jpgThere are a few things I think this game could improve.

The controls of this game are pretty well done. They are very responsive and feel logical to use. But I have one issue with them. Why do you have to change the pick up buttons between the main game and the DLC? This is a real shame since it confused me an afwul lot when playing the DLC chapaters. When I’m used to press “E” to pick up items or loot… Why suddenly change it to “F” in the DLC chapters?

The menus in this game are pretty good, but some minor tweaks would have made them even better. When you have a list, there is no way to scroll up and/or down with your mouse. This is a shame, since this would have been useful. Also, when there is a list (like in the “Choose Chapter” option), there is no scroll bar. So, you have no idea where the list starts and where it ends.

One of the best features in the game is that Elizabeth searches for supplies during fights. This saved my skin serval times. But there is one nitpick that kind of ruins it for me. When Elizabeth wants to throw you something and the fight is over… You can’t receive it. I experienced this various times.

Also, there is only one autosave slot. This is a shame, but not a big deal in my opinion.

This one is a nitpick, but I really wish was possible. When you start an attack with your vigors, there is no way to stop the attack. So, if you use it at the wrong time, it’s lost energy for you.

In any case, this game is almost perfect but there are here and there some small issues. Issues that could be fixed with a patch. But I honestly think they shouldn’t be patched. Since this game is perfect with it’s minor annoyances. Since they don’t bother the experience of this game that much.

Anyways, it’s time for the conclusion of this review. Since I said everything I wanted to say about this game.

Conclusion

The bad:

-A few minor issues like no scroll bars or changing the controls slightly for the DLC’s are present.

The good:

+ Amazing story and voice acting.

+ Beautiful visuals.

+ Perfect attention to detail.

+ Fun gameplay with the vigors.

+ Enjoyable soundtrack

+ …

Verdict:

This game is a must play for people who like very story heavy shooters. This game has some amazing moments that will stick with me for a long time. I even boot this game up from time to time to play a random chapter. To try out a new strategy to finish the chapter.

This series and this game has me hooked. The praise this game gets is really well deserved. When this game hooks itself into you, it won’t let go.

I enjoyed myself with this game and I highly recommend it to everyone.

Anyways, I’m going to wrap up this review. I hope you enjoyed reading this as much as I enjoyed writing this. Have a great rest of your day and I hope to welcome you another time on this blog! Take care and game on :).

Score: 99/100