Game Quicky: Spirit Hunter – Death Mark: Chapter 7 – Kaerazu’s Amusement Park DLC (Switch) ~ Spooky Park At Night

Nintendo.com micrositeFandom wiki entry

As someone who has followed and written about every game in the Death Mark series, I’ve been eagerly awaiting any sign of a new installment. So imagine my surprise—and excitement—when, completely out of the blue, a brand-new DLC chapter dropped in April, exclusively for the Nintendo Switch version of the original Death Mark. While it’s a little unexpected that this new content ties into the first game rather than expanding NG or Death Mark II, I’m certainly not complaining. Any return to the eerie world of Spirit Hunter is welcome in my book. But the real question is—does this surprise DLC live up to the haunting legacy of its predecessors, or is it a chapter best left in the dark? Let’s dive in. (Don’t worry—I’ll keep spoilers to a minimum.) Also, feel free to leave your thoughts and/or opinions on this article and/or game in the comment section down below.

The good

Right out of the gate, the gameplay feels instantly familiar to fans of the original Death Mark. This new chapter seamlessly continues the series’ signature blend of atmospheric horror, point-and-click investigation, and tense spirit encounters. If you enjoyed the structure and pacing of the base game, you’ll feel right at home here.

One of the most thoughtful touches is how accessible the DLC is. Despite taking place after the “good” ending of Chapter 6, you don’t need to replay or even finish the entire game to jump into this new story. That accessibility makes it easy for veterans and returning players alike to enjoy the new content without a major time commitment.

A particular highlight for me is how the jumpscares are handled. Unlike cheap “boo!” moments found in lesser horror games, the scares here are woven directly into the narrative—something NG also excelled at. These moments aren’t just startling; they serve a purpose in building tension and deepening the story’s unsettling atmosphere.

Another welcome feature is the ability to save almost anywhere outside of dialogue, giving you far more control and flexibility—especially useful when the story takes its time. Like in Corpse Party: Blood Drive, dialogue scenes can run long, so it’s wise to save when the chance arises.

A charming addition I really appreciated is the ability to talk to your partner at any time with the press of a button. It’s a small detail, but it adds a sense of companionship and immersion, making your partner feel like a constant presence rather than just a narrative tool. I’d love to see this feature expanded in future titles.

Visually, the chapter shines. The locations you explore are richly detailed and atmospheric, perfectly capturing the series’ trademark aesthetic. The spirit designs are impressively animated and genuinely unnerving. It’s clear that the development team has taken everything they’ve learned from previous entries and poured it into this new content.

The bad

That said, the chapter isn’t without its shortcomings. In terms of gameplay, the DLC leans more toward storytelling than exploration or puzzle-solving. If you’re hoping for intricate, brain-teasing puzzles or expansive environments, you might walk away feeling a bit underwhelmed.

It’s not that the puzzles are bad—they’re just few and far between. This chapter is clearly more focused on delivering a compelling narrative rather than challenging gameplay mechanics. For some, that’s a fair trade. For others, it may feel like a missed opportunity.

Clocking in at about 3 to 4 hours, the chapter is relatively short. And while the writing is strong, I did find myself wishing for a little more build-up and complexity to the mystery. Compared to the standout Red Riding Hood chapter that came before, this new installment doesn’t delve quite as deeply into its haunting themes. Of course, I could just be a bit over-eager, having waited so long for new content—I’ll admit my expectations were sky-high.

Conclusion

Despite its brevity, I had a great time with this new chapter. It’s always a pleasure to revisit the dark, fascinating world of Spirit Hunter, and this DLC feels like a love letter to longtime fans of the series.

I do wish the chapter was available on more platforms—Steam players in particular are missing out—but I’m still grateful it was released at all. Compared to the somewhat disappointing extra chapter in Death Mark II, this one is a clear step up. Short but impactful, I’d place it on par with Chapter 3: Hanayome from the original game—concise, emotionally resonant, and haunting in all the right ways.

If you’re a fan of the series, this DLC is absolutely worth playing. While it may not redefine the franchise or offer a ton of new gameplay innovations, it’s a welcome return to familiar horrors—with just enough new polish to leave you hoping for more.

Here’s hoping this is just the beginning of a Spirit Hunter revival. My appetite for ghost stories, twisted mysteries, and eerie atmosphere is far from satisfied.

I know this was a rather short article, but I have said everything I wanted to say about this chapter. I’m planning to stream it with Klamath later this year. So, keep your eye on the YouTube channel. And now it’s time to close off my article. Thank you so much for reading this article and I hope you enjoyed reading it as much as I enjoyed writing it. I hope to be able to welcome you in another one, but until then… Take care and have a great rest of your day.

Score: 4/5

NekoJonez’s Top 10 Games of 2024

It’s that time of year again, a full year has passed. Normally, I publish these articles a lot sooner, but I took full advantage of my Christmas break… And after that, I had some problems with my internet connection. But now I’m back. And it’s about time I talk about my top 10 games I have played in 2024. The rules of this list state I don’t have to have beaten the game. Yet, I must have played the game for the first time from January 1st, 2024. This means that games released before 2024, but I have only started to play in 2024 are fair game. This list is my personal opinion, and I’m open to hear your opinion on my picks. Feel free to also add your own list down in the comment section. So, here we go, the big list. A list that I always have trouble in creating at the end of the year. As an editorial note, the listed platform in this article is the platform I played the game on. Not all the platforms the game released on. The date after it, is the release date for said platform.

#10 – Persona 5 – Tactica (PlayStation 4 – November 2023)

I have played Persona 5 Royal and Persona 5 Strikers and I fell in love with the cast of Persona 5. And then, a new game got released with the Persona 5 cast and I jumped for joy.

The gameplay might not be my most favorite style of playing, but the game is quite addictive. It’s basically Persona in a Fire Emblem jacket. I’m now mid-way through the game but got distracted by other games. I can’t wait to finish this game in 2025. The story is quite well written. It is an amazing spin-off story for Joker and the gang.

Now, I won’t go too much in depth since I’m planning to write an article about this game. So, I’ll talk more in depth about this game soon. But, now… it’s time to save Joker from his forced wedding.

#9 – Slay the Princess – The Pristine Cut (Nintendo Switch – October 2024)

How do I explain this game without spoiling it too much? Slay the Princess is a game where you almost Groundhog Day your way through the same story. You walk up to a cabin, where you go to the basement to Slay the Princess.

According to the narrator, the Princess is a danger to the existence of the world. So, you have been sent to slay her. But, depending on the questions you ask, the decisions you take and even the order of your actions… The ending is different.

The story is just insane. It keeps you on edge what will be different in the next round. And the humor and writing in this game is just amazing. The voice action is just amazing. It brings the black, gray and white art to live and pulls you in the atmosphere quite well.

So, if you enjoy narrative games that mess with your head and expectations, give this game a try. Since, it’s a really good one.

#8 – Another Code – Recollection (Nintendo Switch – January 2024)

My first impression

Cing was an amazing developer that sadly went bankrupt. They developed amazing games on the Nintendo DS and Wii like Another Code – R & Little King Story. But to me, the Another Code set of games is one of their best work.

When we got a total remake in 2024, I wanted to play it right away. I convinced my streaming friend Klamath to play this game with me live on stream. I have to tell you, they did the two games justice. I’m so glad that these two games saw the light of day again.

While I have beaten the originals, the new and improved version is just amazing. It has a strong message and is a blast to play through. Although it sounds like a boring setup, it’s a game full of surprises. It is a more relaxing and charming game. It is more grounded and keeps things realistic. The characters are well written and set in a charming world.

#7 – Hypnospace Outlaw (PC – March 2019)

My review

Trying to manage a community isn’t an easy task to do. It’s a fun challenge to do in a game. That’s why management simulators are so popular.

But, combine that with the old school internet from the time I was a young kid, I am beyond intrigued. So, we have to report and clean up personal websites and projects? As a creative, I have my own place on the internet. I can share my opinions there. This hits close to home.

I wrote my opinion on this game in my review. If you want to know more about this game, I highly recommend that you give my review a read.

Now, there is a sequel in development called DreamSettler. If that’s created with the same love and care for that time period, and it matches the devotion this game has for its time period, it will be thrilling. We are going to be in for a wild ride.

#6 – Palworld (PC – January 2024)

Wishes for future updates

Sometimes, all that I need is a good open world game with unique mechanics. A world where you have to survive and explore. This year, Palworld brought that to me.

At first, I was skeptical. I thought: “This is going to be a monster catching game and nothing too much more.” But the more this game got developed, this more things got added that gave more depth to the game. More fun things to do, more polish to the game.

I have lost countless hours during this summer playing this game. It was an amazing time sink for the base game that is already here. A lot more is coming in the future. I wonder what the final game will be.

#5 – The Legend of Zelda – Echoes of Wisdom (Nintendo Switch – September 2024)

My first impression

Okay, this might be an upset. Usually, I place new Zelda games quite high on my list. But, this time I place it right in the middle. This year had a lot of amazing games. I had a lot of fun with this title in 2024.

I dropped it for now. I got distracted by other games and I forgot that I was playing through this game. I have placed it on my top 10 list. It rightfully deserves a spot on that list. I want to finish this game for real.

Since, the concept of Echoes of Wisdom is just amazing. What I love most is that this is a totally new 2.5D Zelda game like the classic games. I hope that the reception of this game is enough for Nintendo to still make 2.5D and 3D Zelda titles. Since, both have their place in the market and with this amazing title.

#4 – Spirit Hunter Chapter 3: Death Mark II (Nintendo Switch – February 2024)

My review

The Spirit Hunter series is one of the best horror visual novel series. This game ensures you don’t need to have played the original Death Mark. It’s excellent because you can still understand what’s happening in the story.

The game takes a lot of steps forward and makes the game have more meat around its bones. Walking around in the locations is a lot more fun in this title.

Some game mechanics are underused. For example, the jumpscares and the padding aren’t always present in this game. Things like the Soul Health are barely used. But, the battles with the actual spirits are even more amazing in this title. Especially with the randomness of your attack failing. It gives a more tense and realistic spin on battles.

Now, I’m hoping so hard that a 4th chapter will be released. Since the concept of this game is just beyond amazing. The writing is always great and the overall mystery is built up so nice. So, if anyone of Experience Inc, would be reading this… We want more!

#3 – Moescape (PC, 2022)

My article

I love writing small stories as a hobby. Since the summer of 2024, I wanted to give those AI roleplay apps a chance. And I’m happy that I did. MoeScape AI is a platform that really clicked with me and with the amazing community around it… I just feel in love.

My brain often gets creative. When this happens, there is a fun bot waiting for me. I can play around with the idea. And if there isn’t a bot that fits the idea, it’s easy to make one. The control that Moescape gives you is beyond amazing. You can easily make a knowledge base. There are various AI models to choose from. With each update, it gets better.

Something I really like is how open the staff is on the Discord. Like, they tell you when things are down. Or when certain decisions need to be taken. Like filtering certain things on the platform due to restrictions from Apple or Google. But, they have a less filtered platform as well. So, they have Moescape and Yodayo. If you go premium, your account is premium on both platforms, and it’s amazing.

#2 – Indiana Jones and the Great Circle (PC – December 2024)

Okay, now. This is going to ruffle some feathers. I am a giant Indiana Jones fan. I placed one of the best Indiana Jones games in 2nd place on my game of the year list?

Now, that’s not because this game is bad or didn’t impress me enough. But, it wasn’t the game that made my year. Sadly enough, it released too late in the year for that.

I know it’s a strange reason. However, I feel like there is one game that pushed the boundaries more within its respective genre.

This game is a blast to play through. I feel that it deserves all the accolades it’s getting. It’s an amazing piece in the Indiana Jones franchise. It’s a love letter to the fans. I’m just thankful that the game turned out this amazing.

When I have beaten the game, I’ll for sure write an article about it. Since on the streams, a lot of random and enjoyable banter is happening. And truly, if you want to see amazing speedruns of this game, check out the_Kovic on his Twitch channel. He has deep knowledge of the game’s inner workings. He shares a lot of interesting insights during the streams.

Now, prepare yourself for an article on this game in the future. Since, I have a lot of things I still want to say and I’m keeping them all for the article.

Honorable mentions

This list wouldn’t be complete if I shout out various other games I have played in the past year. Not every game made the cut. I still wanted to mention those games that made the long list but didn’t survive the selection process.

Cave Digger 2 (PC), Buckshot Roulette (PC), Refind self (Nintendo Switch), Castlevania Dominus Collection (Nintendo Switch), Death Trick: DoubleBlind (Nintendo Switch), Dragon Quest Monsters – The Dark Prince (Nintendo Switch), Eiyuden Chronicle: Rising (Nintendo Switch), Ciel Fledge -A Daughter Raising Simulator- (Nintendo Switch), New Super Lucky’s Tale (Nintendo Switch), CrisTales (Nintendo Switch), One More Dungeon 2 (Nintendo Switch), Monster Hunter Rise (Nintendo Switch), This is not my Neighbor (PC) and Tomb Raider I-III Remastered (Nintendo Switch), Everloop (PC)

#1 – Shadow Gambit: The Cursed Crew (PC – August 2023)

My review

If there was one game that blew me away, that’s Shadow Gambit – The Cursed Crew. The way how it’s built and is the final swansong of the amazing development studio Minimi, it’s just fantastic.

The voice acting is top-notch. The story is excellent. Several game mechanics are seamlessly worked into the game world and the story. But that’s not all, this game has a mindblowing modding tool.

The little attention to detail this game does and the balancing is just mindblowing. The freedom you have to tackle each mission, and it just works. It’s balanced and doesn’t feel unfair. It also doesn’t feel like you made it too difficult by choosing the wrong characters. It also never becomes too easy, where one character makes sure you automatically win the game or the mission. Every character has their use. And you have 8 characters in the base game and 2 get added via the DLC.

I can gush for a long time about this game. If you are interested in a more in-depth article, I highly advise you to read my review linked higher.

This was 2024

I might have written fewer articles in 2024 because a lot of personal things where going on. I have written only 19 articles in 2024. One of the biggest reasons is that I’m just putting more time into finding the right writing style. This has a lot to do with it.

I have been dedicating more time to various other projects. These include contributing to open source projects, translating open source projects, and streaming with Klamath. I am also working on projects for my local acting group. It takes time and effort and I’m enjoying those things quite a lot.

Outside of that, I turned 31 years old in 2024 and life just gets busier with various things. And because of that, I’m also playing less games. At first, I felt guilty that I’m publishing so few articles… But after two years of writing fewer articles, I now dedicate more time to each one. I feel a lot more content with the content I’m placing on my blog here.

I feel that my content only improved over the years. Not only that, I feel more content with my writing. It doesn’t feel like I’m pressuring myself to play a new game every week or two to write about. I can take my time to play the games I want. I also write about the topics I find interesting.

I think I’m finally finding the right rhythm for everything and that’s what I felt that 2024 was for me. Now, this year 2025 is going to be the year I’m writing for 15 years. Before I rebranded in 2013 to this blog, I write a personal life blog that started mid 2010. So, I’m going to celebrate this year with a few special articles. And I have been preparing and brainstorming idea’s for that in 2024.

But thank you everybody for the amazing support in 2024. It was a blast to see how people interacted with my articles and the new friends I made. I can’t wait to see what’s going to happen next. Like I said earlier, I feel prouder of the things I have been putting out. I hope you are enjoying things as well. Thank you for the support this year and I hope to see you in the future. So, for now, have a great rest of your day and take care.

Review: Persona 5 Royal (PS4) ~ Changing The World

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Exclusives are a strange thing. I heard quite a lot of things about the Persona series and how it captured the hearts of so many people. Persona mainly releases on PlayStation 4. Two years ago, I decided to bite the bullet and bought myself a PlayStation 4 Pro to play Persona 5 to see what the fuzz was about. Not too long after I had beaten the game for the first time, the ports to other platforms got announced. Oh well, that’s life sometimes for you. Now, I have another platform to play games on, and I’m glad I bought my PlayStation 4 Pro. At first, it was my Persona 5 Royal machine, even when I had a lot of other games for it. Now, why did Persona 5 Royal struck such a cord with me? Is the game really that good or am I just blinding myself to not feel buyer’s regret? Or am I just overlooking the flaws in the game…? Well, in this article, I want to talk this game that almost was my game of the year last year. I hope you are ready, since here we go, let’s dive right in the world of the Phantom Thieves, while I invite you to leave a comment in the comment section down below with your thoughts and/or opinions on this game and/or the content of this article.

Changing the world

To keep spoilers to a minimum in this article, I’m going to skip over various plot details and keep some parts vague. Since, this game is best experienced as blind as possible. Then, you get the most out of the story.

The game opens in a casino where you have to escape. Our main protagonist gets caught and detained by the police. The questioning starts, and you start telling the story from the beginning.

The protagonist got transferred to Shujin Academy in Tokyo after an incident where he tried to help a woman being harassed by a man. During his probation, he stays at Café LeBlanc, which is owned by a friend of his parents. Now, it doesn’t take long before the usual Persona story elements start with the Velvet Room. A strange app also appears on our hero’s phone.

After his first few schooldays, he gets in trouble with an abusive gym teacher. After that, they discover a Palace not too far from school. This Palace is a world manifested from warped emotions. In there, they learn who that gym teacher actually is, and things go from bad to worse.

In general, most of the story follows a similar structure. The main story is divided up into chapters. Each chapter introduces new characters and a new palace. The main goal of each chapter is to conquer the Palace in time before the looming treat stops you from doing so. This can go from being sued or expelled, the stakes are always high.

In terms of writing, the game sometimes gets quite predictable. Quite often I was able to predict what was going to happen. Now, does that make the story less interesting or thrilling? Heavens no. This story’s pacing and execution is extremely well done. Let me give you a few reasons why.

For of all, the voice acting. I already loved the voice acting in Persona 5 Strikers, and I love it here. I have nothing to critique nor complain about the voice acting in this game. It really pulled me into the world of this game and took me along for the ride.

Secondly, the theme of the story is wonderful. It doesn’t shy away from sensitive subjects and explores them. The character growth in this game is really well done and made me (want to) replay the game several times to even explore all the side stories with side characters.

Thirdly, the openness of the game helps the replay value of this game so much. You have more than enough time to beat the Palace in each chapter, so you can start exploring the world of this game. Making it so that you see new side stories each and every playthrough. There is also a way to romance the female characters, which also gives bonus scenes on certain dates.

And finally, the game does take its time. I mean, this game will take you over 100 hours to beat. And that’s if you know what you are doing. There isn’t a lot of padding either in this game, since each chapter brings depth to the characters and makes you appreciate them even more. Also, spending time with all the characters can be very beneficial during your playthrough.

The only negative I can say is that the new chapter and character in the expanded Royal version of this game is over before you know it. Let’s just say that the time you get in that final chapter is extremely short, making the character growth of the new characters somewhat shallow. Which is an extreme shame since the subjects it tackles are fascinating to explore and the new characters are extremely fun to use in battle. I wish you got a bit more time to explore around and use the new characters and your new abilities. But, that’s really the only thing I can critique about the bonus chapter, the short length of it.

Decisions, decisions

Unless you are using a guide, I think it’s quite impossible to experience everything that this game has to offer in your first playthrough. There is just too much content in this game, it’s insane. Trying to explain everything or critique it all in this article would lead to an extremely long article which might be a bit overwhelming to read.

So, let’s talk about some core mechanics first. At its core, there are two main gameplay sections in this game. Inside and outside the Palaces. First off, let’s talk about the Palaces. These are the dungeons inside the game, the main goal of each chapter. Each chapter’s story builds towards a boss at the end of the Palace and tackles a certain theme like abuse, greed or being self-centered. In these dungeons, you fight shadows in a turned based fighting style.

Now, explaining the whole battle system would create a whole article in itself. There are so many ways to tackle a battle, it’s insane. Having the correct strategy for a battle is half the battle. So, in the Palaces, you can make use of your Persona. These Personas are basically your ticket to being able to use magic. Normally, each character can only use one Persona. But, the main character can use multiple. So, you have to set up your Personas and your characters up just right to tackle the challenges of each Palace.

Not only that, it’s highly recommended that you discover the weakness of your enemies, since that not only does more damage, but you can also chain extremely strong combo’s with your allies. And let me tell you, these combo’s can mean the difference between life or death. Oh, but there is more. You and your allies also have weakspots, so you need to be careful with who you choose, since guess what… The enemies can also chain attacks when hitting weakspots.

If you played this game, you know that I’m leaving out quite a lot of things from the battle system here. From ailments to even negations with the enemy. Yes, you can negotiate with the enemies for more money, items or even joining your team. Oh, there is also a mechanic where stronger enemies can take your allies hostage and make the fight even more difficult for you.

The diversity in the battle system makes it that each new playthrough of Persona 5 feels new and unique. I have played through this game 3 times already and each time, the dungeons feel fresh even when I know what to do and solve the puzzle inside the dungeon. I’m able to prepare myself better in the Velvet Room to create the best setup to tackle the Palaces even faster to see more of the side content I haven’t seen, or I enjoy quite a lot.

Now, you might think that with all these mechanics I’m touching upon, the game is quite overwhelming. But, surprisingly, it is not. The first chapter of the game is an extremely well disguised tutorial. It teaches you all the mechanics slow and steady and let you get used to the mechanics without throwing them all at once to you. While there are a lot of mechanics, all of them stay relevant during the game since depending on your actions, you make certain things easier during your Palace investigation.

So, decisions are quite important in this game. Not only in how you tackle the battles and who you level up but also outside it. Basically, this game is also a simulation. You still have to go to school and live a normal life. Meanwhile, you can explore Tokyo and deepen your bond with other characters, tackle side quests, improve your skills, play mini-games, create better Persona’s in the Velvet Room…

All of these actions are quite important. Let me give you an example. If you deepen your bond with main or side characters, you improve their Confidante rank. There are 23 characters that have their own side story and seeing them through can give you amazing advantages. Things like not having to fight enemies that are below your level, cheaper healing items, more attack styles or even random stat boots during fights.

Keeping a calendar on who is around where and what actions you can do when is important. I even had a small notebook for taking notes next to me during my playthrough. Now, in all this chaos, it’s easy to forget that there is a bonus chapter in this game. Let me tell you, there is a way to unlock that chapter, but you have to prioritize certain characters that isn’t really well hinted at. Thankfully, there are spoiler free guides for it on the internet. It is the only guide I had to use, since I wasn’t able to figure that one out.

If I just gave you the impression that this game is easy, well, think again. This game made me think and strategize quite a lot, and if you don’t upgrade the right characters, don’t have the right Persona or don’t master the core mechanics, you will make this game quite frustrating. Thankfully, if you lose during the chapter boss fight, it’s possible to rewind a few days to give you the chance to prepare differently and maybe defeat the boss then.

Gameplay wise, the depth of this game is impressive. I highly recommend that you save your game quite often and make use of those different save slots you have. Outside the Palaces and in certain area’s of the Palace you can save. There is no autosave in this game and the prompting of saving is after certain important story events. While you can’t name your save files, the save file displays quite a lot of basic information for you to learn which one is which. Or you could take notes in an Excel sheet like I did.

Something I also want to mention is that the digital manual on Atlus’s website is also extremely well done. It explains the game extremely well and gives you general tips and tricks to understand everything and why certains things can be helpful to you.

Something else I want to mention is that there even a new game plus. When you reached an ending, since yes… there are multiple endings in this game, you can restart the game. Yet, there are certain things that carry over from one playthrough to the next. This article on PushSquare explains very nicely what carries over and what not. And speaking from experience, don’t go for the good and final ending on your first run in this game. Yes, the final chapter is short but unprepared it will kick your butt. Maybe I leveled the wrong characters but I had a way easier time after I started new game plus.

Personality everywhere

This game is dripping with personality. The visual presentation of this game is something of a masterclass. It’s bold, loud and proud and uses the anime and comic book style extremely effectively.

I find it extremely impressive how they worked the personality of the characters in the visual prestation of the menu’s and the UI. Everything brings it’s own charm and just brings the game more alive.

I’m also glad that I played the Royal version of this game instead of the original. Since, the Royal version of the game brings so many improvements to the game and it improves thee game even more. I have been skimming through this amazing list on Reddit and congrats to the everyone whole helped there since this is such a nice list. And these changes add so much to the personality and style of this game.

Now, the visual presentation of this game is proud and loud and this carries over to the animations as well. In various RPG’s I play, near the end I want to skip the battle animations but in this game, I don’t want to do it. Maybe I’m too invested in the story and presentation but I feel that even near the end, the impact of the attacks still keep hitting strong and statifying. Sometimes, it’s over exaggerated, but it always fits the personality of the character and just eye candy.

The visual presentation is always consistent and runs at a stable framerate. And on top of that, the soundtrack hits the spot extremely well. The opening theme and battle theme are two of my favorites. I never thought that a battle theme with lycris while hit so hard and not get boring or repetitive. Of course, it doesn’t play during all battles but still, the tracks with and without lycris are all amazing. They all enhance the current mood of the story fit the comic book artstyle of this game like a glove. They are so good, that I sometimes tried to make my attacks sync up with the lycris or just noticed myself signing along with it.

The sound effects are also extremely well done. The sound design helps to tell the story quite a lot and helps you during gameplay to get some useful information when enemies are nearby or give you more information. Some of the sound effects are well engrained into my brain so I know what action I need to take if I encounter it.

Honestly, I have a really hard time finding flaws in this game. The controls are amazing, the menu’s are a joy to use and there is some much depth that actually changes the story progression, it’s insane that this game works with one 1 crash in my 250+ hours of gameplay and I think that might have to do with my PS4 overheating on an extremely warm day… Also, I didn’t notice any bugs or glitches during my playthrough…

Besides the short bonus story chapter, there is barely anything to critique in Persona 5 Royal. Maybe the lack of an autosave can turn some people off but I didn’t had such a big problem with it. I have played games that have longer interruptions between when you can save… Corpse Party BloodDrive and Book Of Shadows, I’m looking at you. Maybe the predictable story can be a turn off for some, but personally, I didn’t mind that. Since, the way the story is paced, the writing, character development and the voice acting add so much personality.

I can understand that with the short additional story, players who first played the original and then the Royal version might feel cheated and might feel that this upgraded version is cheap and a cash grab. That’s a totally fair critism to make. Yet, I feel that it doesn’t make the whole game bad. It’s still the amazingly well crafted Persona 5 at its core.

Something I personally found a bit undercooked was the Thieves Den. Besides playing the addictive card game with the main characters you unlocked, I feel that besides a glorified showcase of your achievements, a sound box and a gallery… It just feels like bonus stuff from a collectors edition in a nice jacket. It’s not bad, but in my now 4th playthrough I rarely visit it. Besides being able to play cards with the main cast, I felt I had no real reason to go there. Maybe if it had a bit more gameplay like being able to play all mini games outside the story or more card games, that would have been amazing. The basic idea is there and it’s an amazing way to rewatch all the cutscenes or listen to the music in game instead of it being in a menu… But, it feels lacking in some area’s.

Now, when I look online to other reviews, a lot of people who didn’t like Persona 5 compare it to previous entries in the series. Currently, I’m also playing through the other Persona games and I enjoy them quite a lot as well. While I can see the argument about the theme of Persona 5 not clicking well if you first played Persona 3 or 4, but I just see it as a new world/setting with the Persona mechanics. A totally new take on formula and setting.

I actually talked about my biggest gripe with the game earlier. I personally highly disliked the way to unlock the bonus chapter in this game. It should have been better hinted at since if you start on it too late, you lock yourself out from it. So, if you want to go for the 3rd semester, please read a guide on how to do it… It isn’t difficult but you’ll need to make time for it.

And that’s everything I want to say about this game for now. I left a lot of gameplay mechanics out for you to discover if you are interested in this game. But, I gave you a general idea on this game and I think it’s high time to go to the conclusion of this review.

Conclusion

+Excellent story

+Addictive gameplay with loads of depth

+Extremely replayable

+Very diverse gameplay in each dungeon

+Top notch visual presentation and art style

+Amazing soundtrack

+…

-Thieves den is a little bit undercooked.

-The bonus chapter of Royal could have been handled better. (Too short, not enough time for the character development like in the main story)

-The way how you unlock the addtional chapter is too hidden.

Oh boy, Persona 5 Royal. Last yeaer I had a very difficult time deciding if you or Desperados III would take the crown as my favorite game I started in 2022. One of my main reasons why I wanted to buy a PlayStation 4 was because I wanted to experience Persona 5. From those who played it, I heard so many great things and I can honestly see why now. In 2022, I had a hard time not playing this game, since I wanted to review other games on my blog as well… But, I have spened so much time on it.

It won’t surprise me that I’ll play through this game every so often like I play through my childhood favorite Indiana Jones and the Infernal Machine. Personally, I can highly recommend this game to everybody who enjoys playing JRPGs or turnbased RPGs. This game is one of the best games I have played in recent times.

I mean, all the cosmetic DLC is now free on PS4 ever since the release of the ports to the other systems. While I played it on the PlayStation 4, I looked at the review on other platforms and it’s doing amazing.

I didn’t want to finish this game, since I didn’t want the ride to end. It’s rare that I feel as strong for a game. I remember that for games like Zero Escape or Nightmare Reaper. This game and its world really pulls you into an amazing adventure that really pulls on your heartstrings sometimes and doesn’t let go. I played this game from start to finish 3 times now and I’m thinking to play through it again for a 4th time during my fall break in a few months.

Thank you Atlus for creating this amazing title and I’m so happy that I experienced it. I had quite the hard time in writing this article, since I honestly didn’t know how tackle it since there is so much to talk about. It’s mindblowning how much and how much deepth this game has with barely anything feeling shallow. If you play this game, do like the loading screen says. Take your time, enjoy the game and relax.

With that said, I have said everything I wanted to say about this game for now. I want to thank you so much for reading this article eand I hope you enejoyeed reading it as much as I enjoyed writing it. I hope to be able to welcome you in another article but until then, have a great rest of your day and take care.

Score: 100/100

First Impression: Suicide Guy – The Lost Dreams (Switch) ~ Let’s Find A Waking Solution

Nintendo.com micrositeMetacriticChubbyPixel

Since I started blogging, I have some developers reaching out to me with the question to review their game. One of these developers is Chubby Pixel, the developers behind Woodle Tree and Suicide Guy. Now, this game might have a trigger word in the title, the game doesn’t handle depression or actual suicide at all. In this series, our goal is to wake our dude up by ending his dreams as fast as we can. And how can a dream continue if we die in a dream? So, is this new entry in the trilogy a good entry or did the series run its course? Let’s find out in this article together. Since the developer gave me a free, press key to give you my 100% unfiltered opinion on the game. If you have any thoughts on this article and/or the content of the game, feel free to write a comment in the comment section down below.

Editorial note: this article is written on v1.1.

Let’s find a waking solution

We still play our beloved guy in this game. This guy already went on two previous adventures in his dreams to try and save himself from disaster. In his first adventure, he falls asleep while watching TV and the beer in his hand is falling towards the floor. He wakes up in a diner, where the screens in the diner are warning him on the danger of his favorite beer falling towards the ground. Our beer loving guy doesn’t want that, so we try to end his dreams as soon as possible, so we can catch that beer bottle before it hits the ground. And in the second adventure, our dude drinks an even stronger version of the beer, and let’s just say that he has a very strange drunken adventure.

In this third game, we don’t really know the trigger that sends our guy in the hell that’s layered dreams. Probably, it’s either the influence of his mind playing tricks on him. You know, when your mind creates some strange dreams sometimes? When you are exhausted or just have a lot going on.

Anyways, the story in these games isn’t the main focal point. It just provides an amazing setting for an interesting first person adventure game where the goal of each level is to wake up from your dream, so our guy can wake up and continue with his life. It’s an amazing setup for this subject, since it might be sensitive to some people. Also, while this is the third game in the series… You don’t need to have played or completed the previous two games. These games can be played in any order and the only link between the three games is the main character and the gameplay mechanics.

The main hub in this time around is a spaceship. We have 18 new levels to complete, so we can wake the guy up and let him continue with his life. If you have played one of the previous two games in this series, you know what to expect in this game. Let me cut this article short for those who played one of the two previous games by saying, if you enjoyed those games… You’ll enjoy this one as well. Since, it’s a total new set of puzzles for you to figure out. But, allow me to talk a bit more in-depth about this game for those who either forgot things about these games or just want to know more.

The references game

In the previous two games, you may have one or two levels referencing another game or a franchise. In this game, the amount of references is just through the roof. Quite often during my playthrough I was happily surprised at the references in this game to other games without it being overpowering and stealing the show. Various levels are also themed around big franchises, and I just love it. While I haven’t reached that point in the game just yet, I’m especially looking forward to the Indiana Jones level near the end. The reason I know that there is an Indy themed level is that I saw the trailer and our guy is just running around with a whip in a tomb… The amount of references I counted during watching that trailer was impressive to say the least.

At the moment of writing, this game is currently only released on the Nintendo Switch. Later this year, a Steam port will be released. It won’t surprise me that this game will come to other platforms as well in the future. At first, I found it a bit unfamiliar to not play this game on a mouse and keyboard, but I really quickly got used to playing this game on a controller.

The first level is an excellent tutorial level where most of the mechanics of this game get introduced. Don’t be silly and jump down at the end of the tutorial, since you’ll be back at the start and have to go back using the long away around. The tutorial in this game is excellent and teaches the mechanics to new players and is a quick refresher to those who played the games in the past since it has been quite some time since the previous title got released.

In general, the controls are quite responsive and great to use. Although, sometimes the controls felt a little floaty. Especially while jumping, I sometimes felt I didn’t have control on where I was going to land. Maybe adding a small black shadow underneath the guy, so players can judge the landing more, would be an ideal way to solve this issue. Currently, we have only a shadow to the side, but this isn’t enough to judge distance since you can’t exactly see where the shadow starts.

At first, I also wanted to complain about the slow turning of the camera. But, I was able to crank that up in the options’ menu. A bit higher sensitivity and voila, we were in business. You can also invert the camera controls there, if you want. There are quite some settings you can adjust, so you can optimize the game to how you want to play. Another example is you can enable or disable the rumble. But that seems to be bugged out, since each and every time I went to check on rumble it gets disabled.

If I’m allowed to nitpick, I have a few minor complaints about the options UI. First, in the main menu when you choose the “options” button, you appear on the second button instead of the first button of that menu. Secondly, in-game… You have the language option, but you can’t interact with it. There are also two “apply changes” buttons in that menu while in the game. Thirdly, there is no way to go back to the hub once in a level, only to the main menu. And a final nitpick is, why are two of the sound effects buttons (ZL and ZR) working while in the menu and not the others? I’d disable that, since the other solution would drive people who use the D-pad for menu navigation insane.

Now, the previous paragraph might sound like I’m giving the impression that the menu’s in this game are broken and unusable. But, that’s not true at all. They have some minor issues that should be polished out and that’s that. It wouldn’t surprise me that after the release of this article, the developer fixes several of these issues with a patch. Knowing Chubby Pixel, they are extremely open for feedback and bug reports, and they try to fix as many as they can. Once, I posted a YouTube video on a glitch I found, and one of the lead developers commented sometime later that they fixed that bug. Also, I notice that they really take advice to heart. So, if you have any feedback for them, just go to their Discord server and tell them or contact them, and they will help you out!

This game is quite linear and is mostly a puzzle game. After finishing the tutorial, you arrive at the hub, where you can go to the next level. Each level has a certain theme and your goal is to end that dream while exploring the level and using the tools provided to you. The fun in this game is that you have to figure out how to end the dream, since there is always one solution per level. There is also some replay value in this game since in each level there is a hidden collectible statue you can find. And let me tell you, some of these are quite tricky to find.

If you want to play this game, I highly recommend that you don’t use a walkthrough. Since, most of the fun in this game is trying to figure out what you need to do to complete the level. I’d only use a walkthrough when you are truly stuck and don’t know how to progress. Most levels can be finished in give or take 5 minutes, there are a few levels that are a bit longer, but not that much longer if you know what you are doing.

Since the levels are so short, I honestly don’t find it a big problem that you can’t save during a level. If you exit the game during a level, you’ll have to restart that level from the start once you reboot the game. And sometimes restarting a puzzle with a fresh mind might give you the solution. There is only one save slot and the game automatically saves after finishing every level. So, we don’t have to worry about that.

It’s getting better and better

When I’m honest with myself and look back at the previous games from Chubby Pixel, I’m really seeing growth in quality. While this game would take you around an hour when you know what you are doing, I rather see quality over quantity. When I started to play this game, I encountered barely any strange physics bugs or objects behaving in strange ways. These were present in the two previous games and patched out, but not this time. Also, weird little quirks like you seeing the player object (floating arms) when crouching and looking to the sides aren’t present in this game anymore.

There are also more details in the environments this time around. Visually, I felt like every level was a complete package and felt like a real dream somebody could have, while it still looked cartoony and colorful. I can’t exactly explain why, but I feel that the charm of the series is reaching its full potential in this game. The only thing I can be critical about in terms of the visuals is that if you go to the edges of the levels you can sometimes clip a bit in things and see a bit more than you are supposed to. This also very rarely happen inside the levels, but I only saw one time.

I really mean what I say in that the quality is improving each and every game. The puzzles are more clear, the visuals get better, the world design is improving… I also still adore how the music in this game is played through radio’s in the level which you can enable and disable to turn the music on and off. It also acts like a true radio where if you move away from it, the music grows more quite.

The music in this game just fits the charming atmosphere like a glove. It’s relaxing and just helps you to put your mind in a relaxing state. This game is a perfect game to wind down or just try to solve some interesting puzzles and relax.

This game also has quite the stable framerate. I didn’t notice any moments where the game started lagging or had slow downs. In terms of visuals and preformance, I only have one minor complaint about the animations. And that is that you can’t always see the punching animation when you move the camera a bit to the top.

I think that a great summary for this game is that this third entry in the Suicide Guy series is the best entry yet. The experience of the two previous games really shines through and this game is even more polished than the two games that came before it. I’m really having a difficult time trying to find things to critique. Especially since the quaility we are getting for a game that costs only €8 is insane to me.

Also, most things I can point out to critique could be patched in an update. Earlier examples I gave where mostly UI but let me give an example of a gameplay mechanic. There is a level where you have to jump on red elephant plushies to reach the sun. The level is extremely well built but I found it quite annoying that the red elephants could fly off if you jumped on the wrong area. I’d love to see a way to make these plusies more solid since it got quite frustrating if you were backtracking to get another plushie to complete the route and you jumped on one plushie the wrong way and it flew off to the ground. Another solution would be a midway checkpoint since if you complete the plushie part, you have to jump on the clouds and if you miss there, you can easily climb the castle via a ramp. Maybe I got a few times unlucky but I feel that either making these plushies more solid or giving a mid-way checkpoint during this part would improve that level quite a lot.

And that’s exactly my point I’m trying to make in this section of the article. In the past, there were more glaring flaws in the levels or just frustrating (timed) levels… Looking at you Rube Goldberg machine level from Sleeping Deeply. But in this game, a lot of the issues I found in the previous titles aren’t here anymore or in a way smaller capacity. A lot of things I talked about in this article aren’t dealbrakers. Some of them are (extreme) nitpicks even. I may repeat myself now but a lot of them can be fixed with a patch.

In conclusion, if you enjoy puzzle and/or adventure games, I’d totally recommend this game. This game doesn’t take itself too serious and that makes it a blast to play through. It’s an amazing game to spend an afternoon or two trying to beat all the levels and find all the hidden statues. I’m happy to see the newest entry in the series and looking at this entry, I’m sure that we are going to get more amazing games from Chubby Pixel. A small Italian indie game studio totally worth following.

I enjoyed my time playing this game and I’m thankful that I could write an article about it. But, I have said everything I wanted to say about this game for now. I hope you enjoyed reading the article as much as I enjoyed writing it. I hope to be able to welcome you in another one, but until then have a great rest of your day and take care.

Review: Atelier Rorona -The Alchemist of Arland- DX (Switch) ~ Crafting The Adventure With Alchemy.

atelier-rorona-featureWikipedia page

On my top 10 games list of 2018, I talked about Atelier Rorona. I talked about how this game got me interested in playing the Atelier series. Now, it’s time to give my full opinion on the game. Why did I place this game on my top ten list and why wasn’t it higher on the list? I think it’s time to talk about crafting and exploring. Adventuring and RPG’ing. And as usual, feel free to leave a comment with your opinion on the game and/or the content of this article in the comment section down below.

Get off your lazy bum

atelier rorona screen 1The story of this game has a simple premise. You play as Rorona, a young girl who is an apprentice at a local alchemy shop in the Arland Kingdom. Her master Astrid is so lazy that business isn’t going well at all. As a matter of fact, she didn’t get off her lazy bum for so long, the kingdom is considering to close down the shop. Rorona doesn’t want this to happen so she takes on the challenges provided by the kingdom. She gets a deadline of three years. During these three years, she has to prove that she can run the alchemy shop and make a profit. If she fails one of these challenges, the shop will be closed without any further questions.

On the surface, the story of this game isn’t anything special. It’s one that has been done various times before. Yet, the story actually changes a lot in your actions. It depends on who you take with you on your journey, how good you craft your items, how you interact with the characters and how you run your alchemy shop. The one that lazy Astrid sort of gave to you because she wanted more sleep but didn’t want the shop to be closed.

This makes the story quite a lot of fun to play through. Because each and every playthrough is going to be different, you will have a different story. This game has various endings that all depend on how good you did during your missions provided by the kingdom. When I had beaten the game for the first time, I got a very generic ending that didn’t give the closure I felt that the story deserved. Because of that, I feel motivated to replay this game with so I can get an even better ending.

The writing of this game makes replaying this game even more enjoyable. While I was playing this game, I posted a short clip on my Twitter showing off the voice acting. The game has a lot of funny and charming moments. I actually fell in love with the characters of this game. Now, depending on how good you play this game, the characters you interact with getting more character development.

Now, during my playthrough, the story was quite enjoyable. While it didn’t have a lot of moments where I sat on the edge of my seat, it was quite relaxing. Maybe the other endings have more thrilling moments, but overall I enjoyed the story quite a lot. The writing, the pacing, and the voice acting make for an enjoyable experience. I can’t wait to see how the game plays out on my next playthrough.

With that said, how do you actually go about saving the shop? For that, Rorona needs to gather ingredients from various locations and craft various items. Depending on the quality of the items, you get better items. Now, I do have one thing I felt mixed about in terms of the gameplay.

Running that shop

atelier-rorona-the-alchemist-of-arland-dx-screenshot-01-ps4-us-04dec2018
Yes, this is a screenshot from the PS3 version, but the Switch version looks the same apart from the different buttons.

While the story pacing is quite good, the pacing of the game is … let’s just say, strange. Because the game gives off a relaxing and casual vibe, the game can feel extremely slow. But this is very misleading. Because you have a strict time limit; you shouldn’t waste time at all. You have to play every move extremely carefully. The more mistakes you make, the worse your ending gets. The depth in this game is crazy. You do get an assistant at the middle point of the game. This mechanic saved me various times. You can assign this assistant to go and explore for you or craft items for you.

Be warned, the tutorials of this game only scratch the surface of the mechanics of this game. Something I recommend is that you use the save system to your advantage. I had various saves at various points. So, I can go back when I felt I was able to finish the missions with better results.

Talking about the save system, the fact that this game got ported from a PlayStation system really shows in the UI. If you have played a game on a PlayStation you will recognize the typical save and load UI easily. The only thing that annoys me is that I’m unable to name my saves. This would have helped quite a lot.

So, you have to explore, fight monster and craft items. This sounds like your typical RPG fare. You do have side quests that can help you to get a better relationship with a certain character. Some of these side quests have the potential to improve the reputation of the shop which also has a big influence on the ending of the story.

All in all, the biggest challenge of this game is time management. Use your time wisely and try to waste as few days as you can. I always tried to finish the assignment of the kingdom as fast as I could. When I finished that, I used the remaining days to explore new areas and improve my relationship with the other characters.

The gameplay immersed me quite a lot. I really felt like a shop owner trying to find the best strategy to get my shop up and running and to try to get as many customers as I can. While the game isn’t too difficult to get the most basic ending, the challenge for this game hides in trying to get the best endings.

A normal playthrough of this game will take you somewhere around 20 hours. But, if you want to see all the endings, you will get a lot more out of this game. On howlongtobeat.com, there are reports of players taking 60 to 100 hours to fully complete this game. Now, this is for the PlayStation 3 version. At the time of writing this review, the website has no listing for the Nintendo Switch version.

Now, the meat of this game is in exploration and crafting. First of all, let’s go a bit more in-depth about the exploration. During your exploration, you can take two allies with you. Certain allies require a certain price to hire. This price needs to be paid upfront. So, make sure you have enough gold in the bank to hire them.

During the exploration, you can go to various locations. Each location has several areas you can explore that provide different items. These items aren’t randomized, so if you find herbs in a certain area, you will be able to find those herbs every time there.

One thing you need to keep in mind is that you have an inventory limit. If you reach that limit, you have to throw out items. Also, you need to keep in mind that certain items can lose their freshness. For example, if you collect berries and don’t put them in your storage in the chest in the shop, the quality will drop.

During your exploration, you can see certain spots where items can be gathered. In the meantime, you see the enemies roaming around. When you interact with them, you can start a fight with them. The battles are turn-based. It’s the system you see in a million other RPG’s. But there are a few differences.

One difference is that only an alchemist can use items. So, only Rorona can use healing items during the battle. Another difference is that you can use certain characters to defend you and make combo attacks. In each battle, a meter builds up. When that meter is full, you can use the shoulder buttons to defend Rorona. A similar mechanic counts for the combo attacks.

One thing you need to keep in mind during the exploration is that moving between locations and areas takes valuable time. So, make sure you know which items you need and where you can find them and plan accordingly. Otherwise, you might get into trouble and you aren’t able to craft certain items.

In addition to that, keep in mind that you have a limited amount of MP. MP is also used to craft items. And this brings me on the second part of the gameplay I want to focus on, the crafting. This is something I didn’t always pay attention too. Each item can have certain properties that make a huge difference during crafting. Each item has also a quality level that changes the outcome quite a lot as well.

Something I found extremely tricky was looking for high-quality items. For some reason, I always found a mid tear or low tier quality items. I’m quite sure that this was one of the reasons that resulted in me having a mediocre ending. Now that I know that, I know what I should look for in a second playthrough.

Anyways, the crafting system itself is a bit basic. You can select various ingredients to craft an item. If you don’t have a certain sub ingredient that is craftable, you get forwarded to the crafting menu of that item. One thing that I found really annoying was that it wasn’t always clear which ingredients were missing. For example, the icon of the missing ingredient was a flame. But I had a few ores that looked extremely similar. Yet that wasn’t the ingredient I needed. It turns out I needed oil.

Something I really liked was that in the crafting list, you were able to sort ingredients in terms of quality or rarity. Also, you had various symbols that gave information if you were or weren’t able to craft a certain item. For example, a triangle means that you are able to craft the item but you have to craft a sub-item first.

One thing that I would like to mention is that this game can be repetitive. It’s quite easy to fall in a loop for every assignment or mission. Explore, craft, rest. Explore, craft, rest. Explore, craft, rest. And repeat. Each assignment has a different theme like preparing for a festival or helping to craft medicine.

I didn’t mind too much, but I feel that a bit more variation in the gameplay would do the game some good. For example, a bit more assignments where you needed to defeat a certain number of monsters or collect a certain amount of ingredients would do the trick.

Arland is saved

atelier-rorona-the-alchemist-of-arland-dx-screenshot-03-ps4-us-04dec2018Let’s talk about the visuals. This game looks quite nice in my opinion. While the game could have benefited from a free camera, I actually didn’t mind too much since the camera allowed me to watch the nice city and fun dungeons in great detail. Some enemies suffer from the recolor syndrome, like the slime enemies. There are at least 3 variants and only the color has been changed. I wish those games added a few extra details. Oh well. At least I never had slowdowns during gameplay and I was able to play the game at a decent frame rate.

In terms of animation, this game is good. While the cut scenes would have benefited from some more character animation instead of gorgeous looking 2D artwork. Now, if the game came out in a previous generation, I would excuse this…. oh, wait… that’s right, this game is a port of a PS3 game. Then again, the PS3 is capable of so much more. Oh well.

Now, something that bugged me a bit is the rather awkward jumping animation. I think it’s missing a few frames near the end where Rorona’s feet almost snap into place. It also looks strange when you adjust your jump in midair. Since Rorona sort of floats awkwardly. It’s hard to put into words but while the jump works great, it feels off and looks a bit off.

Jumping in itself is easy to do and control. You just press the jump button and voila. I don’t have any complaints about the controls. I really like how there is a dedicated button to cycle through Rorona’s animations. The game controls great and I didn’t have the need to spend time getting used to them. The UI explains it so well, I got the hang of it right away. One minor nitpick is that the prompt for running is a tad confusing. When the UI shows a button for “running ON” and you press that button, Rorona actually starts walking. So, that prompt in the UI actually shows the status if you are running or not.

Now, the UI has some amazing things I really liked. Like how easy it is to sort items or the great and easy to use crafting system. But I have a few complaints. First of all, I wish I was able to see which ingredients were at a certain location before I actually traveled there. I would have been able to save so many days…

Secondly, while I totally understand why the developers did this; I wish I was able to see how many days it would take to go to a newly discovered gathering area. The reason why they don’t tell you this is most likely for immersion reasons.

And my final and third complaint is when you buy armor, you can’t see if it would increase somebody’s stats or not. This was quite annoying, especially when the armor shop rarely has new items because the game really wants that you craft it yourself.

The music and sound effects for this game are good. The soundtrack really fits the mood of the story quite well. It’s relaxing and rather melodic. It helps to get immersed in the game. I even added the soundtrack to my playlist for when I want to relax. Now, the sound effects are great but I wish there were a bit more of them. For the whole crafting system, the use the same effects and I would love some different ones for food or bombs. Also, one for days passing, while the clock ticked over, would be the cherry on the cake.

Oh, and here is something nice, you can totally change the whole soundtrack. Yes, while interacting with the book in the atelier, you can change each and every track to another track. You can choose between a pretty long list of other games in the series. Now, this is an amazing feature but it could have used some additional features. Like a reset to default option and one where you easily see which song you have selected since in that menu there is a lot of unused screen space. And the biggest missing feature is, in my opinion, a preview of what song is currently playing. Oh dear, they were so close.

In that same menu, you can access the different costumes for Rorona. As far as I know, these are only cosmetic. You can do save file management and decorate the atelier to a certain degree. You can also access the options menu where you can adjust the sound mix to your liking. Here, you can also change the language of the voice acting to Japanese or English. So, if you want Rorona to greet you in Japanese on the main menu, you can do that.

After you have finished the game, there is a post-game chapter. I won’t spoil what the chapter is about but it adds some additional story. But after this post-game, there is no free-roaming. So, you can’t experiment with the game… This is a real missed opportunity since I would have loved to try and experiment with the game to learn and have a better run next time. Yet, on the other hand, I totally understand why they did this. Because the game has so many different endings in which different characters aren’t present, it would have been a hell to program.

Interestingly, during my writing this review and posting it; the game got a small update. I have no clue what has been added, but I wanted to mention it, just in case something in my review doesn’t make sense anymore.

With that said, I have said almost everything I wanted to say about this game. I did leave some things out for you as a surprise if you decide to play this game. But, it’s time for the conclusion of this review and my final thoughts.

Conclusion

The bad:

  • The jump animation looks awkward.
  • The game can be repetitive.
  • There is no free play in the post content.

The good:

+ Enjoyable story, writing and voice acting.

+ Amazing charm.

+ Great UI.

+ High replay value due to the different endings.

+ Relaxing soundtrack and you can change it to your liking!

+ ….

Final thoughts:

I don’t know exactly how this game compares to other games in the Atelier series. Since this game is the first game in the series I have played. Nevertheless, I did enjoy my time with this game quite a lot. The game is on the surface of a relaxing game with a lot of charm. But, don’t get fooled, this game can become quite hectic in a good way.

The game is quite enjoyable to play but difficult to master. You really need to plan every single move to make sure to you get yourself in a difficult situation.

This game is perfect for everybody who is looking for an RPG with a crafting system or somebody who is looking for a shop simulator. While I can totally understand why some people won’t enjoy this game too much, it did click with me.

But the game is far from perfect. Don’t get me wrong, this game is quite good but it has some flaws that hinder the gameplay in my opinion. Like the strict deadlines and the repetitive nature of the game.

Personally, I recommend that you give this game a try. If only there was a demo of this game you could try out and judge for yourself if this game is for you are not. I bought this game because the screenshots and descriptions looked interesting on the Nintendo eShop and I wasn’t disappointed.

Now, I can’t wait to play the other games in this trilogy to see if they improved the mechanics in the other games. Maybe they crafted an even better adventure while they kept everything that worked quite well in this game.

Do keep in mind that I’m not saying that this is a bad game. It’s a good game with some flaws. It’s up to you to decide if these flaws would hinder your enjoyment of the game or not. Since this game has a lot of depth so you will be able to have a lot of fun with this game.

With that said, I want to thank you for reading this article. I hope you enjoyed reading this article as much as I enjoyed writing it. I hope to be able to welcome you in a different article but until then, have a great rest of your day and take care.

Score: 70/100

Review: Death Mark (Switch) ~ Alive Until Dawn

death mark

Official website

You are walking on a street and you overhear two schoolgirls talking to each other. They tell a story about one of their teachers dying in a horrible death. Her arm was found in the library of the school, cut off from the rest of the body with a red bite mark on the hand. That’s how Death Mark opens. The game I decided to play during the Halloween season because I already finished Angels of Death by then. Since I started playing the Zero Escape series and Corpse Party, I have been hooked on the horror genre. I wanted to play more horror games or games with a strong focus on horror. It doesn’t need to be survival horror like Resident Evil 4 or Silent Hill but a game that fits the mood of the holiday perfectly. Now, I know I’m terribly late with my review of this game. But, it was part of my top 10 games of 2018 list and I want to give my honest opinion on it. So, let’s talk about the PS Vita game that got ported to the Switch called Death Mark. As usual, feel free to leave a comment with your opinion of the game and/or the content of this article in the comment section down below.

Alive until dawn

nswitch_deathmark_05So, the story of this game centers around the mystery of the mysterious Death Mark people has been receiving. This red bit mark appears on people’s bodies when they interact with spirits. The protagonist of this game suffers from your typical case of memory loss and doesn’t remember his past. After you heard the two girls their story, your own mark starts to burn and you get teleported to a mansion. When you enter the mansion, you find it to be abandoned. When you visit one of the bedrooms, a thunder crack reveals the dead body of a girl on the floor with flowers blooming from her stomach and chest. Startled, you run down starts where you meet up with a doll that explains to you that the Death Mark is quite real.

If you are unable to remove your mark, you will die by the time dawn comes. One theory that you quickly form is that you can possibly remove the mark by killing or defeating a spirit. But, how do you kill a spirit? How do you kill something that is already dead? Well, by trying to solve the grudge that is keeping them in the living realm.

After you got the explanation of the living wooden doll that lives on the sofa in the entrance of the mansion, you heard a knock on the door. You open the door and find two teenagers. They are looking for the previous inhabitant of the mansion. She is a spiritual healer and they are looking for her help to get rid of the same mark you possess. It’s revealed that she was the dead body you discovered earlier. So, you try and take her place. So, now you start in trying to help the other people with a Death Mark while trying to discover who you are and which spirit gave you your Death Mark.

All of this is explained in a quite lengthy introduction. The writing of this game is amazing. If this story sounds interesting to you, I have to give you a fair warning. This game is a visual novel adventure game. There is quite a lot of text in this game. If you aren’t interested in playing a game that has more dialogue then gameplay, this isn’t your game.

I do have to say that the writing is amazing in this game. The story has a weird charm. On one hand, the game has amazing characters and great development. It didn’t take long before I got attached to certain characters and I got quite invested in them. Yet, this game is also a horror game. So, a lot of creepy stuff happens on your journey. From finding dead bodies to combating spirits, this game has it all. This game has just the perfect mix between the two worlds and I have no complaints about them. The pacing of the game is just perfect as well.

The only minor disappointment is that the characters are voice acted in Japanese. Now, I don’t mind the Japanese voice acting that much, but I personally prefer English voice acting. The whole game isn’t voice acted, but quite a lot is. The voice acted that is present in the game is really great. But, I’m not going to critique it too much since I don’t know enough about Japanese to say it’s good or bad. But, from my personal experience, I feel that the voice actors always used the right emotion to what appears on the screen.

This game has 6 chapters. The original PS Vita game had 5 chapters and one DLC chapter. The DLC chapter is included for free in this Switch port. There is something in terms of the chapters I’m quite on the fence about. The chapters themselves are not too long nor too short. But, if you combine all playtime to get through the game and fully beat it, this game takes around 8 to 10 hours to complete. This game is quite short, too short even.

Near the end, I was so invested in the game, I was extremely bummed when I finished the final chapter. I wanted to play more, explore the world and setting of the game a bit more. But alas. Thankfully, this game doesn’t have a lot of filler content. The story in some chapters can go at a breakneck pace and that was a refreshing experience.

Explore and read

nswitch_deathmark_04One of my favorite genres in video games is the visual novel. There are two types of visual novels; the ones with gameplay and the kinetic ones. The kinetic ones almost have no gameplay and I honestly dislike playing. This game isn’t a kinetic novel. In this game, you have to explore various areas where a spirit is roaming. During your exploration, you have to find a reason for the grudge of the spirit.

While you are exploring the area, you can come across live or death situations. You get presented with different options and if you choose the wrong option, you get a game over. In some cases, you lose soul power. What is this soul power? It’s the power of your soul, when this drops to 0, the spirit of the chapter catches you right away.

When you are in a live or death situation, you are timed. The remaining time you have is the remaining soul power you have. During your exploration, you can find talismans that restore your soul power if it gets low. Now that I have beaten the game, I can say that there is no additional reward when you answer all the questions correctly without losing soul power. This is a missed opportunity. It would be great if this unlocked the additional 6th chapter or some character art.

Anyways, your soul powerfully restores in-between chapters. So, you aren’t punished for mistakes in an earlier chapter. Personally, my favorite chapter is the 6th chapter. The moral of that chapter speaks to me on a personal level.

Now, there are two different endings to this game. The ending that you get depends if you are able to fully solve the grudge of the spirit of that chapter. So, when it comes to the climax of each chapter, think long and hard before you make your next move. Since one mistake during those battles can change the ending dramatically.

Speaking about the climax of each chapter, think carefully about who you take as a partner on your journey. Sometimes you will be unable to defeat a spirit if you don’t have the right character in your party. I loved trying to work out who would be the best character to use against the spirit. Reading their character profile is even more important now than before. My advice is, save often. You are only able to save outside of dialogue sections. So, don’t be a hero and save after you made some progress. Also, pay attention that this game doesn’t automatically save. And when you are dead, you have to restart from your last save point. You can save using the “Y” button. There are a limited amount of save slots, so use them wisely.

Saving is this game is quite easy. After the introduction, you can save when you are in the mansion in a limited amount of save slots. Now, if you want to be able to restart a chapter, I highly advise you to save right after the introduction of the chapter. Since there is no other way to start from a certain chapter. The only option in the main menu are: new game, continue or a gallery. In this gallery, you can see the animation of the spirits and the images you saw during the chapter.

In terms of UI, this game is good. I have no real complaints. I do have some minor suggestions. Especially with the inventory screen. This would feel so much better if the inventory screen had a static image of the item you have selected. Now, it’s just a boring-looking list of items, like you would see in a spreadsheet.

Anyways, sometimes the story of one spirit links to the story of another spirit. In that case, you can always read a small summary in the pause menu. During that, you can watch the amazing full-screen pictures that were used during the chapter.

During each chapter, you have to explore a location. You can only explore with one partner. The other partner or partners will stay at the mansion to look for clues in solving the mystery of the Death Mark. You can go at any moment to the entrance of the location to take the car back to the mansion to change partners. Like I said earlier, the choice of partner matters. If you are unable to solve a puzzle or pass through a location, try having another partner.

The locations themselves aren’t that large. It doesn’t take too long before you are able to fully explore the location. Now, there is something to do in each and every screen of the game. From small jump scares to big puzzles. Oh yes, this game has small jump scares. Most of the jump scares are rather subtle and aren’t too distracting from the exploration. To be honest, I found them used quite well. Also, it’s possible that you don’t even see all the jump scares since they are location specific.

During your journey for the truth in the Death Mark mystery, you explore a forest, a school, and various other locations. Each location is extremely memorable. The detail in the artwork of each location is impressive. The atmosphere building with the visual presentation in this game is a strong point of this game. I really felt on edge while exploring certain locations. I really felt that the location I was exploring had a certain presence and a morbid history to it. On some occasions, the game managed to get underneath my skin.

Now, in terms of the animations, this game has a lot of missed potential. Apart from the spirit battles, this game doesn’t have a lot of animations. I think it would have been better if the game had a bit more animations and scene transitions. For example, a walking animation from going between rooms would aid a lot with the world-building and immersion. And if you give the option to the players to turn this animation on or off, it would be perfect. Now, there is a small dialogue box that appears when you move between rooms with a sound effect, but could be so much more.

On the edge of my seat

nswitch_deathmark_03Exploration in this game is really well done. During the game, you are able to use your flashlight to investigate each and every room. I highly advise that you look around carefully in each and every room. Since every little detail can aid you in your quest to solve the grudge of the spirit. The game helps you out a bit in the investigation. When you can interact with something, you see a little sparkle animation when you hover over it with your flashlight.

When you have to use an item in your quest, the item will be automatically used. Expect during the spirit battles. In those battles, you have to use every item in your inventory to try and defend yourself. You and the spirit take turns in making a move. If the spirit comes too close, it’s game over.

Apart from one puzzle, the puzzles in this game are well crafted. They really test your skills in exploring the area you are in and your investigation skills. Exploring the location gets even better with the fluid controls. The flashlight is mapped to one of the joysticks of the joycon and reacts very responsively.

Now, there is one thing that could turn some people off and that is the map system. During the exploration, you have a mini-map of the location at the top right. This mini-map is nothing more than a few squares and lines on how the squares connect. So, you will have to build a mental map of the location during your exploration. This is highly essential when you don’t want to get lost. A more detailed map would have been welcome, but I felt it added to the world-building of the game. Remember the story? You only have the few short hours of the night to try and get rid of the grudge of the spirit before you die. So, creating an actual map might lose too much time.

The controls in this game are quite decent. Sometimes I got a bit disoriented, but that’s because of my mediocre navigational skills in games. It doesn’t take long before you get used to the control scheme of this game and learn to use it to your advantage.

The exploration is added with some great sound and music design. The soundtrack sounds like a combination of the Zero Escape series, Ace Attorney and Corpse Party. The music gives off eerie vibes and fits the visual presentation like a glove. I’m actually hunting down the soundtrack of this game to add it to my music library.

Together with the amazing sound effects, the visual and audiovisual presentation of this game is a real treat. I can’t make any complaints about that aspect of the game. Before I keep repeating myself, I think it’s time that we talk about another aspect of the game.

The difficulty of this game is just right. The game is even more difficult when you don’t pay attention during the investigation. In the later chapters, I even took some physical notes to aid myself during the investigation.

Now, if you forgot to save, there is a button that you can use to fast forward the cut scenes. I rarely used this button since I was too invested in the story. I used this button only once when I forgot to save before a LIVE OR DEATH situation and I got a game over… Now, I could have used the “decide again” option to restart from the beginning of the LIVE OR DEATH situation but I lost too much soul power. So, restarting from an earlier point actually benefited me.

Also, there is a message log you can access. A minor complaint is that the button to fast forward is quite hidden in the UI. It’s the L-button.

The replay value of his game isn’t too high. Not counting replays for fun, you can play twice through the game before you have seen it all. Now, this isn’t a big issue but more endings would extend the already short overall game time.

With that said, I said almost everything I wanted to say about this game. I think it’s high time to go to the summary and closing statement of this review.

Summary

The good:

+ Amazing atmosphere in the visual and audio department.

+ Great writing.

+ The game has a lot of text.

+ …

The bad:

  • The game is too short.
  • The game has a lot of text.
  • A bit more animations would enhance the game a lot.
  • You can’t restart a chapter without a save.

Final thoughts:

This game is not for everybody. If you don’t like a game that has a lot of text, I think that it’s best for you to skip this game. If you enjoy games like Ace Attorney, Zero Escape, Walking Dead, Corpse Party, Trace Memory… I highly recommend this game.

This game is the perfect game to play through on Halloween night or whenever you are in the mood to play more horror focused games. The writing, pacing, audio and visual presentation of this game is very well done. The biggest flaw of this game is that it’s too short. I got so invested and the ride was over before I knew it.

Now, a spiritual successor is going to be released in Japan really soon called NG. I really hope and wish that they are going to bring this game to the west as well. Since the trailer looks amazing and I really would love to play it.

I can totally see why some people would be turned off by this game. But personally, I loved my playthrough. When you play this game, don’t use a walkthrough. This game gets even more fun when you aren’t using a walkthrough to guide you every step of the way.

If you ask me, I think that this game is totally worth its price. This developer really convinced me of the quality games they can put out. While this game has flaws, in my eyes they don’t ruin the experience at all. But, I’m really going to hammer this home… This game would be perfect if there were a bit more chapters. A bit more content.

And with that said, I have really said everything I could say about this game. I want to thank you for reading this article and I hope you enjoyed reading it as much as I enjoyed writing it. I hope to be able to welcome you in another article but until then, have a great rest of your day and take care!

Score: 90/100

Publishing: Pocket Knights 2 updates: What’s new and what’s next!

Explore the secrets of Pocket Knights 2 with your fellows HK –October 24, 2017 – Pocket Knights 2 rolled out a new update that is a big adjustment since its release. Based on previous versions, the latest one introduces some interesting features (like the Country Flag and Personal Boss), it also adds more chapters to [New Chapter] and extends more floors for [Magic Tower].

What’s new

 Country Flags Players can choose a flag of their country on the setting.

These icons will be regarded as a symbol of Countries, Languages, and Alliances. Meanwhile, you can change your flag icon as you wish since there is no limit and it’s totally FREE!

Personal Boss The Boss Board will be added to the main page, which shows the info of personal boss, wild boss, and world boss.

Players can challenge the personal boss to get Exclusive gear to equip their main character or defeat the wild boss and world boss to obtain more rare items.

New Fight Mode 1+1 mode: Players can bring one hero to battle in the part of World boss, Wild boss and Personal boss to boost the chances of winning.

1+4 mode: All your four heroes will fight along your side in the Stage, Trail, Magic Tower, King’s Path and Arena to improve character’s reputation. 

Equipment Adjustment Unlike the summoned heroes, the main role will have their own Exclusive equipment, which includes eight parts: Weapons, Shoulders, Ups, Bottoms, Rings, Necklaces, Gloves, and Shoes.

What’s next

The 1.0.0 Version will remove gear reset, gear star transfer function. To avoid unnecessary loss, players need to use these functions before the 1.0.0 Version. (These two functions will no longer be needed due to the Gear Upgrade/Star level will be stuck with the gear slots in 0.9.0 Version)

The iOS Version will come out in Oct. 2017, please stay tuned for more news later!

The Global Registration of Pocket Knights 2

Register now! Players will be able to receive abundant in-game gifts. Looking for a community? Please enter it here: Facebook

Looking for a discussion forum? Please click here.

More fun videos here: Youtube Get Pocket Knights 2 on the Google PlayStore

PITAYA NETWORK Ltd.

PITAYA NETWORK is devoted to mobile game publishing with huge passion and full attention. We aim at delivering the most outstanding mobile games into the overseas market. Until now, we have achieved critical success with Dungeon Warriors, Pocket Knight and KungFu: Legendary Brotherhood. The following three games lightning improved high ranking and feature both in the Apple Store and Google Play Store. We are primarily striving to keep game oriented and force on player’s awesome game experience.