Retold Random Maps

Here you can find pictures and descriptions of the maps in Age of Mythology: Retold. Some revisit concepts from maps and game modes of previous Age games, and some are completely new to the revamp.


Acropolis
On Acropolis, each player starts on a small plateau with some starting resources. While it’s easy to wall up the exit from the plateau, you’ll need to venture beyond once your starting resources run out.


Alfheim
The dark home of the elves is covered with large forests and mountain ranges, making the map easy to defend from an enemy. Plenty of hunting can be found on this map if you are willing to venture further from home.


Anatolia
The cold desert of Anatolia is crisscrossed with mountains, and has oceans lining its sides. There is some fishing to be had, but not much. The canyons of Anatolia sometimes hide extra gold piles.


Archipelago
Archipelago is an unpredictable map at best. You may find all your allies on one island, you may find yourself on and island with an enemy, or may find everyone starts on their own separate islands. There is plenty of fishing to be found on archipelago, and small islands can be colonised for bonus resources.


Arena
In arena each player starts off in a walled off base. There is forest behind, and a wide open arena infront where you will find gold mines and settlements. Teams do not start in the same base, and could sometimes be closer to foes than friends.


Aïr/Air
Players are positioned around a central tall mountain. Air combat could be very interesting if you survive long enough to unlock it.


Black Sea
Teams are divided into their own islands. It is possible to cross the sea at shallow areas which should be well defended. Water transports will be a sneaky way around these choke points.


Blue Lagoon
Hunting is plentiful, the map is also dotted with small fishless pools, cliffs and strips of forest. Interesting choke point battle mechanics are frequently generated on this map.


Elysium
The fields are awash with tame animals and lots of food. Gold mines are surrounded by small lakes of passable water. The map is fairly flat and trees can be sparse.


Erebus
Impassable rivers of molten fire separate players as they battle in the underworld. Each player has a single crossing through the lava to each adjacent player, which can be walled off. The only food to be found on this desolate map are boars, but these are plentiful. Neutral shades and serpents may attack villagers that stray too far from the safety of your town.


< Retold Central | Retold Scenarios >