Why Jurassic Park III Still Roars (for Me, Anyway)

Alright, cruising right along into our second week of #JurassicJune. Last week we looked at The Lost World Jurassic Park, so it only makes sense that this week we would continue the Jurassic franchise and take a look at Jurassic Park III.

To my knowledge, there was no book guiding the story here, which many fans claim is the reason it is the ‘weakest’ of the original three movies. I’ve done exactly nothing to verify this, but I read that Crichton was brought in during the earliest days of the script’s development, but after three days of brainstorming, he had nothing, and left to let the movie make itself without his guidance.

Woah.

Whatever the film’s critical reception — many also point to the 14 year gap between titles as proof of the movie’s poor quality — I still think there is a lot to love about this film, and greatly enjoyed my most recent rewatch which was actually somewhat revelatory for me.

Let’s start with my initial impressions. I honestly can’t remember the last time I watched this film (presumably sometime in 2022 in the lead up to Jurassic World Dominion but maybe farther back), so I feel like I can genuinely call these impressions ‘initial’ though there will always be some faint rose-colored echoes of childhood experience tainting a completely objective view of the film.

In any case, my initial thoughts — unfortunately — while watching were that it looked a bit cheap compared to the previous films. In the bonus commentary, a lot of time is spent talking about how this movie was a huge step forward for CGI, and that they used much more of it in this film than any of the previous films, taking painstaking effort to make the skin and musculature of the dinosaurs sag and droop as it might in real life. Unfortunately, it seems to almost be a rule of thumb that CGI just looks worse and worse the older it gets. Ostensibly, there will be some point at which the CGI from ten years ago will not look noticeably worse than the CGI of today, however, I think we’re still a ways away from that (also this movie is now over TWENTY years old).

I wish I could say that it was just the CGI that cheapened the experience for me, but I also thought the practical effects suffered as well. The scene in which the Spinosaurus attacks Dr. Grant and crew in the airplane was essentially all practical effects, and I have to admit, the Spino just seems to move like a robot. The whole sequence feels more like you’re on a ride at Universal more than actually being attacked by a dinosaur.

Finally, I’ve never thought of this movie as a 3D experience, I don’t ever remember watching it with 3D goggles on, whether in theaters or at home. However, I notice MANY shots in the film which seemed to exist for no other reason than that the dinosaur would loom out over the audience members. I haven’t yet watched a movie in 3D and been happier for it so this also was a small strike against the film for me.

But there is still a whole lot I found myself loving about the film. First and foremost: Spinosaurus Aegyptiacus! Obviously what we know about this weird looking dinosaur has changed quite a bit since 2001; however, this version of the dinosaur is still completely captivating. Famed paleontologist, and inspiration for Alan Grant’s character, Jack Horner consulted on the film and explains (in yet another special feature video) that Spino’s skull was 8ft long and (in 2001) was considered the largest predator known. Essentially a whale that could walk around on land and swim. He mentions that they essentially equated size with ferociousness, and bam the classic “Spino vs T-Rex cliche (of which this film is the trope codifier) was born.

I see a lot of flack for this move because these two dinosaurs did not live in the same time period and would never have faced off in this way . . . To which I say, it’s still awesome, and doesn’t break the logic of the movie which is essentially that the folks at InGen didn’t care how an ecosystem would have actually worked, they just wanted to build as many cool dinosaurs as they could. In any case, Spinosaurus Aegyptiacus (whatever it happens to look like at the moment) has played a huge role in my fiction, and likely never would have been on my radar if not for this movie. So I’ll always be indebted to JPIII on that account.

Some other cool dino things I appreciated about the movie: 1) Ankylosaurus sighted! They are also becoming a fav of mine so I was happy to see them included; 2) They at least tried to put feathers on the Velociraptor. Later we’ll see MUCH more where that came from (check out Prehistoric Planet Episode 3 Freshwater for a better representation); 3) Tyrannosaurus Rex shown more as a scavenger than a hunter (interesting!).

I think this post is starting to run on a bit, so I’ll begin to wrap it up with the revelatory bit I mentioned in the beginning of the post. Since I started working in makerspaces back in 2018 (wow 7 years already!), I have half-assedly kept a sort of running list in the back of my mind of all the fiction I’ve consumed which contains a 3D printer, or some type of digital fabrication device. I had completely forgot that this movie uses one to make the velociraptor resonating chamber despite having seen tons of 3D printed resonators on Tik Tok and other places . . . I just never put it together that they actually had one in the movie.

I don’t remember watching that scene when this movie came out and thinking: “Oh I want to do stuff like that when I grow up” . . . and yet here we are . . . with JPIII having influenced my choice of career more than any of the previous two “better” movies. I guess you never can tell.

Give Jurassic Park III a Watch?

Of course! Despite its aging graphics and some other flaws in the film, Jurassic Park III still has quite a bit of wonder for any dinosaur enthusiasts, or even anyone looking for a halfway decent monster movie. I enjoyed rediscovering Spinosaurus, seeing some Ankylosaurs and of course the dreaded Velociraptors.

On a more personal note, I couldn’t believe how the ‘worst’ film of the trilogy was still clearly influential enough on my eleven year old mind to plant the 3D printing seed in my brain, which grew unconsciously over the next 17 years to result in me working with 3D printers nearly every damn day.

That’s all I have for this week. What are your thoughts on Jurassic Park III. Are you a fan? Or did it flop? Did it connect to your life in any unexpected ways? And as always, which dinosaurs did you enjoy seeing in this film? Which are your favorite? Can’t wait to talk some more about this movie! Leave your thoughts in the comments.

(Hopefully) we’ll be looking at Jurassic World next time on the blog! Happy #JurassicJune!

#WrydAndWonder #MapMonday Post: Using Emerging Tech for Fictional Maps

Alright, so that’s probably the longest blog title I’ve ever done, and this is by FAR the longest post I’ve ever written, but please bear with me, I think there’s some pretty great stuff here. Anywho, we’re here now. Where exactly? I’m not sure, if only we had a map which could tell us . . . Ok. Enough of that, it’s time to start.

So apparently, it’s #MapMonday for the Wyrd and Wonder thing I mentioned last post, which means we’re going to go on a bit of a thought exercise (because actual exercise is gross), and consider the state of Maps in the Fantasy genre and (what I see as) some possible future developments. Here we go!

We are here:

So most of us are probably used to reading Fantasy books which have maps that look something like this:

Map of Iraden from Ann Leckie’s The Raven Tower

We probably first encountered something like this while reading Lord of the Rings or The Hobbit and have been chasing that high ever since.

Why? Because it makes the world feel real. It helps us immerse ourselves in the Fantasy. Suddenly, ‘The Silent Forest’ (from the image above) isn’t just some random creepy forest, indistinguishable from the countless other creepy forests we’ve read about in other books, it’s THAT one, which we can see, kinda touch (in as much as we can touch the paper), and maybe taste, though I would not recommend it . . . think of your poor book!

Anyway, some books have bigger maps, or multiple maps, or maps with more colors, or interesting patterns. Maps of planets and galaxies, as well as the continents on which our characters experience their stories. This map of Brandon Sanderson’s Roshar, actually kinda looks like a storm cloud, which if you’ve read those books, you’ll know how significant storms are to the people living on this made up continent. In this case, the continent’s shape adds a bit of mystery and meaning to the story.

Map of Roshar from Brandon Sanderson’s The Stormlight Archive

*Of course The 17th Shard (a Brandon Sanderson Fan community), has already jumped the gun on where I’m going with all this by making this interactive map of Roshar (if you’re a Stormlight fan this is soo cool), but I’m just going to ignore that and give you my ideas too.

Where it might be cool to go . . .

Simply put, 3D maps for authors and interactive fictional maps for readers.

Now, most of what I’ve discussed so far has been from a reader perspective, although the 2D maps undoubtedly help the authors write better worlds and stories, I really think quick, and easy to make 3D map prototypes could really allow authors to visualize their world, and push their creativity even further. So I’ll start there.

3D printing for Map Prototypes and World Visualizations

This stroke of inspiration, comes from a tweet by the author Julie Czerneda (who if you haven’t read, stop now and go read), when she was kind enough to join us in a twitter chat that takes place on Fridays under the tag #scifichat. She writes:

In proper order incase the image doesn’t load:

#SciFiChat my aha moment from the model? There were a few, but the big one was when I was digging at a cliff on one side, to make ravines as one does, and realized the marks looked like claws . . . Ooooh the shivers.

#SciFiChat The other aha from the model was when I broke off some mountain and realized you couldn’t see all the way up the road…secret passage for the win!

https://twitter.com/julieczerneda/status/1362868642841587716

Immediately, I was stunned. For two reasons. The first: I was in love with spontaneity of it all. How — to put it in Bob Ross’s terms — these happy little accidents could inspire an avenue for escape, or a new problem for the protagonists. The second: how just looking at your story world in a physical medium could immerse even the author further into the story. Create new ideas that the abstract concept of world building just could not create without a tangible artifact.

She had also mentioned that she had written a post about how she does the models. These images, and brief description were all I could find, but from what I can gather, her method involves carving polystrene for the landscape, paints, and various other materials that you might know about if you’re a model train builder. It takes a serious time commitment (like 240 hours aka a whole month of 8hr work days), and quite a bit of skill to achieve.

While amazing, this was also a bit discouraging. It’s never too late to learn a new skill or take up a new hobby, but to be able to achieve the kind of skill and mastery on display seems far beyond my reach, especially when trying to learn how to write, which already is enough of a hobby for two life times.

But maybe there were some skills I already possessed which might be similar and perhaps even faster . . .

3D printing, and the Pompeii Prototype

***Caveat here, I have not actually used this model to write a story (yet!), and I started with a 2D map already in hand, but I feel like the 3D image came out simple enough that I could have created it from scratch in a similar amount of time.

Anyway, I started with the following map of Pompeii which I shamelessly downloaded from Wikipedia:

Then, I used Adobe illustrator to focus on several important buildings which I thought would really represent Pompeii in my mind. In this case, it was the Amphitheatre, the Large Palaestra, The Small and Large Theatres, House of Julia Felix (I really need to google who that is!), House of the Surgeon and a few other smaller houses and the wall. From there, it was perhaps an hour or so of work to copy this image into a simple 3D modeling software called TinkerCAD, and extrude (‘pull upward’ into 3D) the prominent buildings.

Tiny Pompeii!

The end result looked like this:

I can just see my MC waking up in the House of the Surgeon to a loud boom in the distance. He has a festering wound in his left leg, but he manages to limp to the doorway and look out. The sky is black, and ash rains from the sky as Mount Vesuvius spits molten rock from its gaping maw. Are the gods angry? Oh no! His beloved! She rents an apartment in the House of Julia Felix . . . He must go to her, but as he limps down the avenue in nothing but his dirty robes, the way is blocked. Patrons from both the Small and Large theatres are bursting through the archways, running here and there in terror . . . well you get the idea haha.

The best part about this, is that this technology is relatively simple to use, and also pretty accessible to any writer who puts their mind to it. A lot of public libraries these days have 3D printers, and I would assume a lot of university libraries would too. And even if you are unable to actually proceed with printing out the object, just mapping it within the software can probably reenact a bit of what Czerneda described earlier.

Augmented Reality (AR) Landscapes

I’ve always felt there was tons of potential for Augmented Reality as an enhancement for literature. Both for readers, and authors. The same utility described above which can aid authors, might also be found, literally by playing with sand.

AR For Authors

Why not combine technologies? 3D Printing and AR!

Yup! Create your world from . . . Sand.

Ok, so this tech might be a little harder to get access to, but I still think it has great potential for authors. Essentially the concept here is, a box filled with sand, over which an image is projected. The geniuses over at UC Davis figured out how to gather topography data from the physical position of the grains of sand within the box, and then project a visualization of that data back onto the sand in real time. Change an aspect of the landscape, say by piling up the sand in one area, and you can actually see the projected image change in real time. The software also allows for some fun effects where you can make it rain, and see how the water would run down the hills and pool in the valleys of your world. The water can also be colored read to look like lava . . .

Also, the images are typically just beautiful to look at so why not try it out. In the image on the right, we also added some 3D printed objects to our world. The dam you see there really stops the digital rain from crossing.

AR For Readers

This is where I start getting really excited.

With the ubiquity of smartphones, almost any printed image could be a trigger for an augmented reality experience. Books already come with a plethora of artwork, whether at the front of a chapter, or interspersed throughout. What if you could use that artwork as a trigger for some AR augmentation.

Essentially the top image would trigger the bottom image on your phone . . .

For instance, let’s say we’re reading a book about everyone’s favorite god slaying badass, Kratos, from the God of War series. Him and Atreus adjourn to the Lake of Nine after fighting the dark elves or some such badassery, and as readers we’re like where is that? What does it look like? Immerse me in this world! Rather than having to flip back to the map in the beginning of the book, or worse find some appendix in the back, we just wave our cellphone over a printed symbol on that page, and our phone shows us the location on a 3D map.

If done well, maybe we can scroll around the map that we’ve discovered so far, but not proceed any further to locations still to come in the book because . . . SPOILERS!! yeesh.

Essentially, we’re getting the information we need to know at the moment we need it, without having to flip through a lot of pages. I’m not sure, but perhaps we could do this on kindle as well, because I’m not sure about you all, but I never look at any images or maps on my paperwhite, because they usually turn up terribly. Now, I could view them in 3D on my phone . . .

Sounds pretty dope.

Pushing Further . . .

Alrighty, I’ve got the wheels turning. What other dope technologies should we use in our fictional maps? Please let me know what you thought in the comments, and if you have any other great ideas, post em below! Thanks all for reading this and if anyone tries any of this, please let me know!

Bye for now . . .